Add AntiPingMask
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AntiPingMask/scripting/AntiPingMask.sp
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79
AntiPingMask/scripting/AntiPingMask.sp
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#pragma semicolon 1
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#pragma newdecls required
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#include <sourcemod>
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#include <sdktools>
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#define REMIND_INTERVAL 5.0
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bool g_IsMasked[MAXPLAYERS + 1] = {false, ...};
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public Plugin myinfo =
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{
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name = "AntiPingMask",
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author = "BotoX",
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description = "Shows real ping when client tries to mask it.",
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version = "1.0",
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url = ""
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};
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public void OnClientDisconnect(int client)
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{
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g_IsMasked[client] = false;
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}
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public void OnMapStart()
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{
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CreateTimer(REMIND_INTERVAL, Timer_Remind, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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}
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public Action Timer_Remind(Handle Timer, any Data)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(g_IsMasked[client] && IsClientInGame(client))
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PrintToChat(client, "[SM] Please turn off your pingmask! (cl_cmdrate 100)");
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}
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}
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public void OnClientSettingsChanged(int client)
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{
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static char sCmdRate[32];
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GetClientInfo(client, "cl_cmdrate", sCmdRate, sizeof(sCmdRate));
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bool bBadCmdRate = !IsNatural(sCmdRate);
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if(bBadCmdRate)
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g_IsMasked[client] = true;
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else
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g_IsMasked[client] = false;
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}
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public void OnGameFrame()
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(g_IsMasked[client])
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ForcePing(client);
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}
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}
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public void ForcePing(int client)
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{
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int iResEnt = GetPlayerResourceEntity();
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if(iResEnt == -1)
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return;
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int iLatency = RoundToNearest(GetClientAvgLatency(client, NetFlow_Outgoing) * 1000.0);
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SetEntProp(iResEnt, Prop_Send, "m_iPing", iLatency, _, client);
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}
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stock bool IsNatural(const char[] sString)
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{
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for(int i = 0; sString[i]; i++)
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{
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if(!IsCharNumeric(sString[i]))
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return false;
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}
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return true;
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}
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