ZombieManager: dis makes more sense
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@ -262,7 +262,7 @@ public Action OnPlayerHurt(Event event, const char[] name, bool dontBroadcast)
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int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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int attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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int damage = GetEventInt(event, "dmg_health");
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int damage = GetEventInt(event, "dmg_health");
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if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client) || GetClientHealth(client) <= 100)
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if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client) || GetClientHealth(client) <= g_iZHPMax[client])
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return Plugin_Continue;
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return Plugin_Continue;
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if(g_iZShield[client] > 0 && attacker != 0)
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if(g_iZShield[client] > 0 && attacker != 0)
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