Couch turbophysics HUD

This commit is contained in:
2026-09-29 21:40:51 +01:00
parent d6f3d622dd
commit 014f15acea
2 changed files with 33 additions and 5 deletions
+1 -1
View File
@@ -149,7 +149,7 @@ public void OnPluginStart()
g_fwdOnClientBlocked = new GlobalForward("Couch_OnClientBlocked", ET_Ignore, Param_Cell, Param_Cell);
g_cvModel = CreateConVar("sm_couch_model", COUCH_DEFAULT_MODEL, "Model used for the couch. Applies to the next spawn.", FCVAR_NOTIFY);
g_cvPushScale = CreateConVar("sm_couch_push_scale", "1.0", "Multiplier on the force bullets apply to the couch. 1.0 is the engine's own push.", FCVAR_NOTIFY, true, 0.0, true, 100.0);
g_cvPushScale = CreateConVar("sm_couch_push_scale", "6.0", "Multiplier on the force bullets apply to the couch. 1.0 is the engine's own push.", FCVAR_NOTIFY, true, 0.0, true, 100.0);
g_cvPistolOnly = CreateConVar("sm_couch_pistol_only", "0", "Only pistols and knives move the couch; other guns and grenades are ignored.", FCVAR_NOTIFY, true, 0.0, true, 1.0);
g_cvAllowUse = CreateConVar("sm_allow_couch_use", "1", "Players may push the couch by holding +use on it. 0 means it can only be moved by shooting it.", FCVAR_NOTIFY, true, 0.0, true, 1.0);
g_cvEffect = CreateConVar("sm_couch_effect", "0", "Colour cycle and pulsing light on the couch.", FCVAR_NOTIFY, true, 0.0, true, 1.0);