sm-plugins/BossHP/scripting/include/BossHP.inc

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#if defined BossHP_included
#endinput
#endif
#define BossHP_included
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forward void OnBossIntialized(any Boss, any Config);
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forward void OnBossDamaged(any Boss, any Config, int activator, float damage);
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forward void OnBossKilled(any Boss, any Config, int reason);//reason: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.