sm-plugins/FixPointTeleport/scripting/FixPointTeleport.sp

101 lines
3.2 KiB
SourcePawn
Raw Normal View History

2017-10-30 17:08:14 +01:00
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <dhooks>
2017-11-05 02:44:57 +01:00
#define SF_WEAPON_START_CONSTRAINED (1<<0)
2017-10-30 17:08:14 +01:00
Handle hFallInit;
Handle hTeleport;
2017-10-30 17:08:14 +01:00
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "FixPointTeleport",
author = "zaCade",
description = "Fix crashes caused by point_teleport entity teleporting weapons.",
version = "1.0.0"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
Handle hGameConf;
if ((hGameConf = LoadGameConfigFile("FixPointTeleport.games")) == INVALID_HANDLE)
{
SetFailState("Couldn't load \"FixPointTeleport.games\" game config!");
return;
}
2017-10-30 17:08:14 +01:00
// CBaseCombatWeapon::FallInit()
StartPrepSDKCall(SDKCall_Entity);
2017-10-30 17:08:14 +01:00
if (!PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, "FallInit"))
{
CloseHandle(hGameConf);
SetFailState("PrepSDKCall_SetFromConf(hGameConf, SDKConf_Virtual, \"FallInit\") failed!");
return;
}
2017-10-30 17:08:14 +01:00
hFallInit = EndPrepSDKCall();
2017-10-30 17:08:14 +01:00
// CBaseEntity::Teleport(Vector const*, QAngle const*, Vector const*)
int iOffset;
if ((iOffset = GameConfGetOffset(hGameConf, "Teleport")) == -1)
{
CloseHandle(hGameConf);
SetFailState("GameConfGetOffset(hGameConf, \"Teleport\") failed!");
return;
}
2017-10-30 17:08:14 +01:00
if ((hTeleport = DHookCreate(iOffset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, OnEntityTeleport)) == INVALID_HANDLE)
{
CloseHandle(hGameConf);
SetFailState("DHookCreate(iOffset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, OnEntityTeleport) failed!");
return;
}
2017-10-30 17:08:14 +01:00
DHookAddParam(hTeleport, HookParamType_VectorPtr);
DHookAddParam(hTeleport, HookParamType_ObjectPtr);
DHookAddParam(hTeleport, HookParamType_VectorPtr);
2017-10-30 17:08:14 +01:00
// Late load.
int entity = INVALID_ENT_REFERENCE;
while ((entity = FindEntityByClassname(entity, "weapon_*")) != INVALID_ENT_REFERENCE)
2017-10-30 17:08:14 +01:00
{
OnEntityCreated(entity, "weapon_*");
}
2017-10-30 17:08:14 +01:00
CloseHandle(hGameConf);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnEntityCreated(int entity, const char[] classname)
{
if (strncmp(classname, "weapon_", 7, false) == 0)
{
DHookEntity(hTeleport, true, entity);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public MRESReturn OnEntityTeleport(int entity, Handle hParams)
{
if (IsValidEntity(entity))
{
2017-11-05 01:48:39 +01:00
// Dont reinitialize, if we dont have spawnflags or are missing the start constrained spawnflag.
if (!HasEntProp(entity, Prop_Data, "m_spawnflags") || (GetEntProp(entity, Prop_Data, "m_spawnflags") & SF_WEAPON_START_CONSTRAINED) == 0)
return;
SDKCall(hFallInit, entity);
}
2017-10-30 17:08:14 +01:00
}