sm-plugins/_ItemSpawn/scripting/items/tnt.inc

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//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_TNT(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnTNT(fOrigin);
LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnTNT(fOrigin);
LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnTNT(float fOrigin[3])
{
char sBuffer[256];
float fOriginTemp[3];
// Knife
int iKnife = CreateEntityByName("weapon_knife");
Format(sBuffer, sizeof(sBuffer), "tnt_knife_%d", g_iCounter);
DispatchKeyValue(iKnife, "targetname", sBuffer);
Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
DispatchKeyValue(iKnife, "hammerid", sBuffer);
DispatchKeyValue(iKnife, "spawnflags", "1");
DispatchKeyValue(iKnife, "angles", "0 0 0");
DispatchKeyValueVector(iKnife, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d,Activate,,0,-1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,0,1", g_iCounter);
DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
DispatchSpawn(iKnife);
ActivateEntity(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true);
// Model
int iModel = CreateEntityByName("prop_dynamic");
Format(sBuffer, sizeof(sBuffer), "tnt_model_%d", g_iCounter);
DispatchKeyValue(iModel, "targetname", sBuffer);
DispatchKeyValue(iModel, "model", "models/props/furnitures/humans/barrel01b.mdl");
DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926");
DispatchKeyValue(iModel, "solid", "0");
DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1");
DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1");
fOriginTemp[0] = fOrigin[0] - 30.16;
fOriginTemp[1] = fOrigin[1] - 2.0;
fOriginTemp[2] = fOrigin[2] - 9.2;
DispatchKeyValueVector(iModel, "origin", fOriginTemp);
DispatchSpawn(iModel);
ActivateEntity(iModel);
SetVariantString("!activator");
AcceptEntityInput(iModel, "SetParent", iKnife);
SetVariantString("9999999");
AcceptEntityInput(iModel, "SetHealth");
AcceptEntityInput(iModel, "FireUser1");
// pickup trigger_once
int iTrigger = CreateEntityByName("trigger_once");
Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
DispatchKeyValue(iTrigger, "targetname", sBuffer);
DispatchKeyValue(iTrigger, "spawnflags", "1");
DispatchKeyValue(iTrigger, "startdisabled", "1");
DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
DispatchKeyValueVector(iTrigger, "origin", fOrigin);
DispatchSpawn(iTrigger);
ActivateEntity(iTrigger);
SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
float fMinbounds[3] = {-10.0, -10.0, -36.0};
float fMaxbounds[3] = {10.0, 10.0, 36.0};
SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "SetParent", iKnife);
// Sparks
int iSparksHolder = CreateEntityByName("env_spark");
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter);
DispatchKeyValue(iSparksHolder, "targetname", sBuffer);
DispatchKeyValue(iSparksHolder, "TrailLength", "1");
DispatchKeyValue(iSparksHolder, "spawnflags", "0");
DispatchKeyValue(iSparksHolder, "angles", "0 0 0");
DispatchKeyValue(iSparksHolder, "MaxDelay", "0");
DispatchKeyValue(iSparksHolder, "Magnitude", "1");
fOriginTemp[0] = fOrigin[0] - 22.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] + 36.0;
DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp);
DispatchSpawn(iSparksHolder);
ActivateEntity(iSparksHolder);
SetVariantString("!activator");
AcceptEntityInput(iSparksHolder, "SetParent", iKnife);
// Sprite
int iSprite = CreateEntityByName("env_sprite");
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter);
DispatchKeyValue(iSprite, "targetname", sBuffer);
DispatchKeyValue(iSprite, "spawnflags", "0");
DispatchKeyValue(iSprite, "spawnflags", "0");
DispatchKeyValue(iSprite, "scale", "0.1");
DispatchKeyValue(iSprite, "rendermode", "5");
DispatchKeyValue(iSprite, "renderfx", "0");
DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
fOriginTemp[0] = fOrigin[0] + 31.0;
fOriginTemp[1] = fOrigin[1] + 1.73;
fOriginTemp[2] = fOrigin[2] + 4.3;
DispatchKeyValueVector(iSprite, "origin", fOriginTemp);
DispatchSpawn(iSprite);
ActivateEntity(iSprite);
SetVariantString("!activator");
AcceptEntityInput(iSprite, "SetParent", iKnife);
// Push
int iPush = CreateEntityByName("trigger_push");
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter);
DispatchKeyValue(iPush, "targetname", sBuffer);
DispatchKeyValue(iPush, "spawnflags", "8");
DispatchKeyValue(iPush, "startdisabled", "1");
DispatchKeyValue(iPush, "speed", "18000");
DispatchKeyValue(iPush, "pushdir", "-60 0 0");
fOriginTemp[0] = fOrigin[0] + 79.46;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] + 15.76;
DispatchKeyValueVector(iPush, "origin", fOriginTemp);
DispatchSpawn(iPush);
ActivateEntity(iPush);
SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
float fMinbounds2[3] = {-36.0, -12.0, -25.0};
float fMaxbounds2[3] = {36.0, 12.0, 25.0};
SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
enteffects2 |= 32;
SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
SetVariantString("!activator");
AcceptEntityInput(iPush, "SetParent", iKnife);
// Relay Trigger
int iRelayTrigger = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter);
DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
DispatchSpawn(iRelayTrigger);
ActivateEntity(iRelayTrigger);
SetVariantString("!activator");
AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
// Launch Compare
int iLaunchCompare = CreateEntityByName("logic_compare");
Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
DispatchSpawn(iLaunchCompare);
ActivateEntity(iLaunchCompare);
SetVariantString("!activator");
AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
// Relay Launch
int iRelayLaunch = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter);
DispatchKeyValue(iRelayLaunch, "targetname", sBuffer);
DispatchKeyValue(iRelayLaunch, "spawnflags", "0");
DispatchKeyValue(iRelayLaunch, "StartDisabled", "0");
DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
DispatchSpawn(iRelayLaunch);
ActivateEntity(iRelayLaunch);
SetVariantString("!activator");
AcceptEntityInput(iRelayLaunch, "SetParent", iKnife);
HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false);
// Relay Launch Up
int iRelayLaunchUp = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer);
DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0");
DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1");
DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
DispatchSpawn(iRelayLaunchUp);
ActivateEntity(iRelayLaunchUp);
SetVariantString("!activator");
AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife);
HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false);
// Game UI
int iUI = CreateEntityByName("game_ui");
Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d", g_iCounter);
DispatchKeyValue(iUI, "targetname", sBuffer);
DispatchKeyValue(iUI, "spawnflags", "0");
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack", sBuffer);
DispatchSpawn(iUI);
ActivateEntity(iUI);
SetVariantString("!activator");
AcceptEntityInput(iUI, "SetParent", iKnife);
// enable pickup trigger
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "Enable");
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void TNTPickup(const char[] output, int caller, int activator, float delay)
{
char sBuffer[128];
Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
SetVariantString(sBuffer);
//AcceptEntityInput(g_iConsole, "Command");
PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void TNTUse(const char[] output, int caller, int activator, float delay)
{
char sBuffer[256];
float fOrigin[3];
float fAngles[3];
GetClientEyeAngles(activator, fAngles);
GetClientEyePosition(activator, fOrigin);
fAngles[0] = 0.0;
fAngles[2] = 0.0;
fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63;
fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63;
fOrigin[2] = fOrigin[2] - 29.86;
// Prop
int iProp = CreateEntityByName("prop_physics_multiplayer");
Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter);
DispatchKeyValue(iProp, "targetname", sBuffer);
DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl");
DispatchKeyValue(iProp, "spawnflags", "256");
DispatchKeyValue(iProp, "physdamagescale", "0.1");
DispatchKeyValue(iProp, "PerformanceMode", "0");
DispatchKeyValue(iProp, "nodamageforces", "0");
DispatchKeyValue(iProp, "solid", "6");
DispatchKeyValue(iProp, "minhealthdmg", "999999");
DispatchKeyValue(iProp, "health", "999999");
DispatchKeyValueVector(iProp, "origin", fOrigin);
Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter);
DispatchKeyValue(iProp, "OnUser1", sBuffer);
DispatchSpawn(iProp);
ActivateEntity(iProp);
AcceptEntityInput(iProp, "FireUser1");
// Sparks
int iSparks = CreateEntityByName("env_spark");
Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter);
DispatchKeyValue(iSparks, "targetname", sBuffer);
DispatchKeyValue(iSparks, "TrailLength", "1");
DispatchKeyValue(iSparks, "spawnflags", "64");
DispatchKeyValue(iSparks, "angles", "0 0 0");
DispatchKeyValue(iSparks, "MaxDelay", "0");
DispatchKeyValue(iSparks, "Magnitude", "1");
DispatchKeyValueVector(iSparks, "origin", fOrigin);
DispatchSpawn(iSparks);
ActivateEntity(iSparks);
SetVariantString("!activator");
AcceptEntityInput(iSparks, "SetParent", iProp);
// Fire
int iFire = CreateEntityByName("env_fire");
Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter);
DispatchKeyValue(iFire, "targetname", sBuffer);
DispatchKeyValue(iFire, "ignitionpoint", "32");
DispatchKeyValue(iFire, "spawnflags", "17");
DispatchKeyValue(iFire, "health", "30");
DispatchKeyValue(iFire, "firesize", "64");
DispatchKeyValue(iFire, "fireattack", "4");
DispatchKeyValue(iFire, "damagescale", "1.0");
DispatchKeyValueVector(iFire, "origin", fOrigin);
DispatchSpawn(iFire);
ActivateEntity(iFire);
SetVariantString("!activator");
AcceptEntityInput(iFire, "SetParent", iProp);
// Explosion
int iExplosion = CreateEntityByName("env_explosion");
Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter);
DispatchKeyValue(iExplosion, "targetname", sBuffer);
DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr");
DispatchKeyValue(iExplosion, "iMagnitude", "220");
DispatchKeyValue(iExplosion, "iRadiusOverride", "1024");
DispatchKeyValue(iExplosion, "rendermode", "5");
DispatchKeyValue(iExplosion, "spawnflags", "16");
DispatchKeyValueVector(iExplosion, "origin", fOrigin);
DispatchSpawn(iExplosion);
ActivateEntity(iExplosion);
SetVariantString("!activator");
AcceptEntityInput(iExplosion, "SetParent", iProp);
// Sound
int iSound = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter);
DispatchKeyValue(iSound, "targetname", sBuffer);
DispatchKeyValue(iSound, "spawnflags", "48");
DispatchKeyValue(iSound, "radius", "9800");
DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
DispatchKeyValue(iSound, "volume", "10");
DispatchKeyValue(iSound, "health", "10");
DispatchKeyValue(iSound, "pitch", "100");
DispatchKeyValue(iSound, "pitchstart", "100");
DispatchKeyValueVector(iSound, "origin", fOrigin);
DispatchSpawn(iSound);
ActivateEntity(iSound);
SetVariantString("!activator");
AcceptEntityInput(iSound, "SetParent", iProp);
g_iCounter ++;
}