2018-08-03 17:55:43 +02:00
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_TNT(int client, int argc)
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{
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float fOrigin[3];
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if (argc < 1)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnTNT(fOrigin);
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LogAction(client, -1, "\"%L\" spawned TNT at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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return Plugin_Handled;
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}
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char sArgs[64];
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char sTargetName[MAX_TARGET_LENGTH];
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int iTargets[MAXPLAYERS];
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int iTargetCount;
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bool bIsML;
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GetCmdArg(1, sArgs, sizeof(sArgs));
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if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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{
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ReplyToTargetError(client, iTargetCount);
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return Plugin_Handled;
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}
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for (int i = 0; i < iTargetCount; i++)
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{
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnTNT(fOrigin);
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LogAction(client, -1, "\"%L\" gave TNT to \"%L\".", client, iTargets[i]);
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}
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}
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void SpawnTNT(float fOrigin[3])
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{
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char sBuffer[256];
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float fOriginTemp[3];
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// Knife
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int iKnife = CreateEntityByName("weapon_knife");
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Format(sBuffer, sizeof(sBuffer), "tnt_knife_%d", g_iCounter);
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DispatchKeyValue(iKnife, "targetname", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter);
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DispatchKeyValue(iKnife, "hammerid", sBuffer);
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DispatchKeyValue(iKnife, "spawnflags", "1");
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DispatchKeyValue(iKnife, "angles", "0 0 0");
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DispatchKeyValueVector(iKnife, "origin", fOrigin);
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Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d,Activate,,0,-1", g_iCounter);
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,0,1", g_iCounter);
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DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer);
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DispatchSpawn(iKnife);
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ActivateEntity(iKnife);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", TNTPickup, true);
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// Model
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int iModel = CreateEntityByName("prop_dynamic");
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Format(sBuffer, sizeof(sBuffer), "tnt_model_%d", g_iCounter);
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DispatchKeyValue(iModel, "targetname", sBuffer);
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DispatchKeyValue(iModel, "model", "models/props/furnitures/humans/barrel01b.mdl");
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DispatchKeyValue(iModel, "DisableBoneFollowers", "1");
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DispatchKeyValue(iModel, "angles", "0.432793 271.953 -12.4926");
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DispatchKeyValue(iModel, "solid", "0");
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DispatchKeyValue(iModel, "OnUser1", "!self,IgniteLifetime,0,0,-1");
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DispatchKeyValue(iModel, "OnUser1", "!self,FireUser1,,0.2,-1");
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fOriginTemp[0] = fOrigin[0] - 30.16;
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fOriginTemp[1] = fOrigin[1] - 2.0;
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fOriginTemp[2] = fOrigin[2] - 9.2;
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DispatchKeyValueVector(iModel, "origin", fOriginTemp);
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DispatchSpawn(iModel);
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ActivateEntity(iModel);
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SetVariantString("!activator");
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AcceptEntityInput(iModel, "SetParent", iKnife);
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SetVariantString("9999999");
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AcceptEntityInput(iModel, "SetHealth");
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AcceptEntityInput(iModel, "FireUser1");
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// pickup trigger_once
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int iTrigger = CreateEntityByName("trigger_once");
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Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter);
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DispatchKeyValue(iTrigger, "targetname", sBuffer);
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DispatchKeyValue(iTrigger, "spawnflags", "1");
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DispatchKeyValue(iTrigger, "startdisabled", "1");
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DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter");
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DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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DispatchKeyValueVector(iTrigger, "origin", fOrigin);
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DispatchSpawn(iTrigger);
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ActivateEntity(iTrigger);
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SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl");
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float fMinbounds[3] = {-10.0, -10.0, -36.0};
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float fMaxbounds[3] = {10.0, 10.0, 36.0};
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SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds);
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SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds);
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SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2);
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int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects");
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enteffects |= 32;
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SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects);
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "SetParent", iKnife);
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// Sparks
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int iSparksHolder = CreateEntityByName("env_spark");
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Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d", g_iCounter);
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DispatchKeyValue(iSparksHolder, "targetname", sBuffer);
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DispatchKeyValue(iSparksHolder, "TrailLength", "1");
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DispatchKeyValue(iSparksHolder, "spawnflags", "0");
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DispatchKeyValue(iSparksHolder, "angles", "0 0 0");
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DispatchKeyValue(iSparksHolder, "MaxDelay", "0");
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DispatchKeyValue(iSparksHolder, "Magnitude", "1");
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fOriginTemp[0] = fOrigin[0] - 22.0;
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fOriginTemp[1] = fOrigin[1] - 0.0;
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fOriginTemp[2] = fOrigin[2] + 36.0;
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DispatchKeyValueVector(iSparksHolder, "origin", fOriginTemp);
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DispatchSpawn(iSparksHolder);
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ActivateEntity(iSparksHolder);
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SetVariantString("!activator");
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AcceptEntityInput(iSparksHolder, "SetParent", iKnife);
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// Sprite
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int iSprite = CreateEntityByName("env_sprite");
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Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d", g_iCounter);
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DispatchKeyValue(iSprite, "targetname", sBuffer);
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DispatchKeyValue(iSprite, "spawnflags", "0");
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DispatchKeyValue(iSprite, "spawnflags", "0");
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DispatchKeyValue(iSprite, "scale", "0.1");
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DispatchKeyValue(iSprite, "rendermode", "5");
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DispatchKeyValue(iSprite, "renderfx", "0");
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DispatchKeyValue(iSprite, "model", "sprites/640_train.vmt");
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fOriginTemp[0] = fOrigin[0] + 31.0;
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fOriginTemp[1] = fOrigin[1] + 1.73;
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fOriginTemp[2] = fOrigin[2] + 4.3;
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DispatchKeyValueVector(iSprite, "origin", fOriginTemp);
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DispatchSpawn(iSprite);
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ActivateEntity(iSprite);
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SetVariantString("!activator");
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AcceptEntityInput(iSprite, "SetParent", iKnife);
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// Push
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int iPush = CreateEntityByName("trigger_push");
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Format(sBuffer, sizeof(sBuffer), "tnt_push_%d", g_iCounter);
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DispatchKeyValue(iPush, "targetname", sBuffer);
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DispatchKeyValue(iPush, "spawnflags", "8");
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DispatchKeyValue(iPush, "startdisabled", "1");
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DispatchKeyValue(iPush, "speed", "18000");
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DispatchKeyValue(iPush, "pushdir", "-60 0 0");
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fOriginTemp[0] = fOrigin[0] + 79.46;
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fOriginTemp[1] = fOrigin[1] - 0.0;
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fOriginTemp[2] = fOrigin[2] + 15.76;
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DispatchKeyValueVector(iPush, "origin", fOriginTemp);
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DispatchSpawn(iPush);
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ActivateEntity(iPush);
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SetEntityModel(iPush, "models/vortigaunt_slave.mdl");
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float fMinbounds2[3] = {-36.0, -12.0, -25.0};
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float fMaxbounds2[3] = {36.0, 12.0, 25.0};
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SetEntPropVector(iPush, Prop_Send, "m_vecMins", fMinbounds2);
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SetEntPropVector(iPush, Prop_Send, "m_vecMaxs", fMaxbounds2);
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SetEntProp(iPush, Prop_Send, "m_nSolidType", 3);
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int enteffects2 = GetEntProp(iPush, Prop_Send, "m_fEffects");
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enteffects2 |= 32;
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SetEntProp(iPush, Prop_Send, "m_fEffects", enteffects2);
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SetVariantString("!activator");
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AcceptEntityInput(iPush, "SetParent", iKnife);
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// Relay Trigger
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int iRelayTrigger = CreateEntityByName("logic_relay");
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d", g_iCounter);
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DispatchKeyValue(iRelayTrigger, "targetname", sBuffer);
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DispatchKeyValue(iRelayTrigger, "spawnflags", "0");
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Trigger,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Trigger,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer);
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DispatchSpawn(iRelayTrigger);
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ActivateEntity(iRelayTrigger);
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SetVariantString("!activator");
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AcceptEntityInput(iRelayTrigger, "SetParent", iKnife);
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// Launch Compare
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int iLaunchCompare = CreateEntityByName("logic_compare");
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Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "targetname", sBuffer);
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DispatchKeyValue(iLaunchCompare, "InitialValue", "1");
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DispatchKeyValue(iLaunchCompare, "CompareValue", "0");
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", "!self,SetValue,1,0,-1");
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Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,HideSprite,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Enable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Disable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnEqualTo", sBuffer);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", "!self,SetValue,0,0,-1");
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Format(sBuffer, sizeof(sBuffer), "tnt_sprite_%d,ShowSprite,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d,Disable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d,Enable,,0,-1", g_iCounter);
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DispatchKeyValue(iLaunchCompare, "OnNotEqualTo", sBuffer);
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DispatchKeyValueVector(iLaunchCompare, "origin", fOrigin);
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DispatchSpawn(iLaunchCompare);
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ActivateEntity(iLaunchCompare);
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SetVariantString("!activator");
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AcceptEntityInput(iLaunchCompare, "SetParent", iKnife);
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// Relay Launch
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int iRelayLaunch = CreateEntityByName("logic_relay");
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_%d", g_iCounter);
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DispatchKeyValue(iRelayLaunch, "targetname", sBuffer);
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DispatchKeyValue(iRelayLaunch, "spawnflags", "0");
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DispatchKeyValue(iRelayLaunch, "StartDisabled", "0");
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DispatchKeyValueVector(iRelayLaunch, "origin", fOrigin);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunch, "OnTrigger", sBuffer);
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DispatchSpawn(iRelayLaunch);
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ActivateEntity(iRelayLaunch);
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SetVariantString("!activator");
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AcceptEntityInput(iRelayLaunch, "SetParent", iKnife);
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HookSingleEntityOutput(iRelayLaunch, "OnTrigger", TNTUse, false);
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// Relay Launch Up
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int iRelayLaunchUp = CreateEntityByName("logic_relay");
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_launch_up_%d", g_iCounter);
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DispatchKeyValue(iRelayLaunchUp, "targetname", sBuffer);
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DispatchKeyValue(iRelayLaunchUp, "spawnflags", "0");
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DispatchKeyValue(iRelayLaunchUp, "StartDisabled", "1");
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DispatchKeyValueVector(iRelayLaunchUp, "origin", fOrigin);
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Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Enable,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_push_%d,Disable,,0.5,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Disable,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Enable,,20,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StopSpark,,0,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_holder_sparks_%d,StartSpark,,20,-1", g_iCounter);
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DispatchKeyValue(iRelayLaunchUp, "OnTrigger", sBuffer);
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DispatchSpawn(iRelayLaunchUp);
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ActivateEntity(iRelayLaunchUp);
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SetVariantString("!activator");
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AcceptEntityInput(iRelayLaunchUp, "SetParent", iKnife);
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HookSingleEntityOutput(iRelayLaunchUp, "OnTrigger", TNTUse, false);
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// Game UI
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int iUI = CreateEntityByName("game_ui");
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Format(sBuffer, sizeof(sBuffer), "tnt_ui_%d", g_iCounter);
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DispatchKeyValue(iUI, "targetname", sBuffer);
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DispatchKeyValue(iUI, "spawnflags", "0");
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DispatchKeyValue(iUI, "FieldOfView", "-1.0");
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Format(sBuffer, sizeof(sBuffer), "tnt_relay_trigger_%d,Trigger,,0,-1", g_iCounter);
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DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_compare_launch_%d,Compare,,0,-1", g_iCounter);
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DispatchKeyValue(iUI, "PressedAttack", sBuffer);
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DispatchSpawn(iUI);
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ActivateEntity(iUI);
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SetVariantString("!activator");
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AcceptEntityInput(iUI, "SetParent", iKnife);
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// enable pickup trigger
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SetVariantString("!activator");
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AcceptEntityInput(iTrigger, "Enable");
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g_iCounter ++;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void TNTPickup(const char[] output, int caller, int activator, float delay)
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{
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char sBuffer[128];
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Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up TNT **", activator);
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SetVariantString(sBuffer);
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2018-08-17 20:29:56 +02:00
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//AcceptEntityInput(g_iConsole, "Command");
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2018-08-03 17:55:43 +02:00
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PrintToChat(activator, " RIGHT CLICK = Launch TNT and LEFT CLICK = Switch between 'put down' and 'throw'.");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void TNTUse(const char[] output, int caller, int activator, float delay)
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{
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char sBuffer[256];
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float fOrigin[3];
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float fAngles[3];
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GetClientEyeAngles(activator, fAngles);
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GetClientEyePosition(activator, fOrigin);
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fAngles[0] = 0.0;
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fAngles[2] = 0.0;
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fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * 46.63;
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fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * 46.63;
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fOrigin[2] = fOrigin[2] - 29.86;
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// Prop
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int iProp = CreateEntityByName("prop_physics_multiplayer");
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Format(sBuffer, sizeof(sBuffer), "tnt_prop_%d", g_iCounter);
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DispatchKeyValue(iProp, "targetname", sBuffer);
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DispatchKeyValue(iProp, "model", "models/props/furnitures/humans/barrel01b.mdl");
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DispatchKeyValue(iProp, "spawnflags", "256");
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DispatchKeyValue(iProp, "physdamagescale", "0.1");
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DispatchKeyValue(iProp, "PerformanceMode", "0");
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DispatchKeyValue(iProp, "nodamageforces", "0");
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DispatchKeyValue(iProp, "solid", "6");
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DispatchKeyValue(iProp, "minhealthdmg", "999999");
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DispatchKeyValue(iProp, "health", "999999");
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DispatchKeyValueVector(iProp, "origin", fOrigin);
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Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d,StartFire,,3,1", g_iCounter);
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DispatchKeyValue(iProp, "OnUser1", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d,Explode,,6.5,1", g_iCounter);
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DispatchKeyValue(iProp, "OnUser1", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d,PlaySound,,6.5,1", g_iCounter);
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DispatchKeyValue(iProp, "OnUser1", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "!self,Kill,,6.6,1", g_iCounter);
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DispatchKeyValue(iProp, "OnUser1", sBuffer);
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DispatchSpawn(iProp);
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ActivateEntity(iProp);
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AcceptEntityInput(iProp, "FireUser1");
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// Sparks
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int iSparks = CreateEntityByName("env_spark");
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Format(sBuffer, sizeof(sBuffer), "tnt_sparks_%d", g_iCounter);
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DispatchKeyValue(iSparks, "targetname", sBuffer);
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DispatchKeyValue(iSparks, "TrailLength", "1");
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DispatchKeyValue(iSparks, "spawnflags", "64");
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DispatchKeyValue(iSparks, "angles", "0 0 0");
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DispatchKeyValue(iSparks, "MaxDelay", "0");
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DispatchKeyValue(iSparks, "Magnitude", "1");
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DispatchKeyValueVector(iSparks, "origin", fOrigin);
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DispatchSpawn(iSparks);
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ActivateEntity(iSparks);
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SetVariantString("!activator");
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AcceptEntityInput(iSparks, "SetParent", iProp);
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// Fire
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int iFire = CreateEntityByName("env_fire");
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Format(sBuffer, sizeof(sBuffer), "tnt_fire_%d", g_iCounter);
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DispatchKeyValue(iFire, "targetname", sBuffer);
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DispatchKeyValue(iFire, "ignitionpoint", "32");
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DispatchKeyValue(iFire, "spawnflags", "17");
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DispatchKeyValue(iFire, "health", "30");
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DispatchKeyValue(iFire, "firesize", "64");
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DispatchKeyValue(iFire, "fireattack", "4");
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DispatchKeyValue(iFire, "damagescale", "1.0");
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DispatchKeyValueVector(iFire, "origin", fOrigin);
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DispatchSpawn(iFire);
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ActivateEntity(iFire);
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SetVariantString("!activator");
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AcceptEntityInput(iFire, "SetParent", iProp);
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// Explosion
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int iExplosion = CreateEntityByName("env_explosion");
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Format(sBuffer, sizeof(sBuffer), "tnt_explosion_%d", g_iCounter);
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DispatchKeyValue(iExplosion, "targetname", sBuffer);
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DispatchKeyValue(iExplosion, "fireballsprite", "sprites/zerogxplode.spr");
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DispatchKeyValue(iExplosion, "iMagnitude", "220");
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DispatchKeyValue(iExplosion, "iRadiusOverride", "1024");
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DispatchKeyValue(iExplosion, "rendermode", "5");
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DispatchKeyValue(iExplosion, "spawnflags", "16");
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DispatchKeyValueVector(iExplosion, "origin", fOrigin);
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DispatchSpawn(iExplosion);
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ActivateEntity(iExplosion);
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SetVariantString("!activator");
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AcceptEntityInput(iExplosion, "SetParent", iProp);
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// Sound
|
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|
|
int iSound = CreateEntityByName("ambient_generic");
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|
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Format(sBuffer, sizeof(sBuffer), "tnt_sound_%d", g_iCounter);
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DispatchKeyValue(iSound, "targetname", sBuffer);
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|
DispatchKeyValue(iSound, "spawnflags", "48");
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|
|
DispatchKeyValue(iSound, "radius", "9800");
|
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|
|
DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav");
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DispatchKeyValue(iSound, "volume", "10");
|
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|
DispatchKeyValue(iSound, "health", "10");
|
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|
|
DispatchKeyValue(iSound, "pitch", "100");
|
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|
DispatchKeyValue(iSound, "pitchstart", "100");
|
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|
|
DispatchKeyValueVector(iSound, "origin", fOrigin);
|
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|
|
DispatchSpawn(iSound);
|
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|
|
ActivateEntity(iSound);
|
|
|
|
SetVariantString("!activator");
|
|
|
|
AcceptEntityInput(iSound, "SetParent", iProp);
|
|
|
|
|
|
|
|
g_iCounter ++;
|
|
|
|
}
|