sm-plugins/ItemSpawn/scripting/items/balrog.inc

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//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_Balrog(int client, int argc)
{
float fOrigin[3];
if (argc < 1)
{
GetClientEyePosition(client, fOrigin);
SpawnBalrog(fOrigin);
LogAction(client, -1, "\"%L\" spawned Balrog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
return Plugin_Handled;
}
char sArgs[64];
char sTargetName[MAX_TARGET_LENGTH];
int iTargets[MAXPLAYERS];
int iTargetCount;
bool bIsML;
GetCmdArg(1, sArgs, sizeof(sArgs));
if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
{
ReplyToTargetError(client, iTargetCount);
return Plugin_Handled;
}
for (int i = 0; i < iTargetCount; i++)
{
if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
{
GetClientEyePosition(iTargets[i], fOrigin);
SpawnBalrog(fOrigin);
LogAction(client, -1, "\"%L\" gave Balrog to \"%L\".", client, iTargets[i]);
}
}
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void SpawnBalrog(float fOrigin[3])
{
float fOriginTemp[3];
// weapon_knife.
int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin);
DispatchKeyFormat(iKnife, "targetname", "balrog_knife_%d", g_iCounter);
DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter);
DispatchKeyFormat(iKnife, "spawnflags", "1");
DispatchKeyFormat(iKnife, "angles", "0 0 0");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_knife_%d,AddOutput,renderfx 6,0.02,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_model_%d,SetAnimation,balrog_attack1,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_timer_%d,Enable,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "balrog_ui_%d,Activate,,0,1", g_iCounter);
DispatchKeyFormat(iKnife, "OnPlayerPickup", "item_spawn_speedmod,ModifySpeed,0.8,0,1");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!activator,AddOutput,health 50000,0,1");
DispatchKeyFormat(iKnife, "OnPlayerPickup", "!self,FireUser1,,0,1");
DispatchKeyFormat(iKnife, "OnUser1", "!activator,AddOutput,rendermode 10,0,-1");
DispatchKeyFormat(iKnife, "OnUser1", "!activator,AddOutput,renderfx 6,0,-1");
DispatchKeyFormat(iKnife, "OnUser1", "!self,FireUser1,,1,-1");
ActivateAndSpawn(iKnife);
HookSingleEntityOutput(iKnife, "OnPlayerPickup", BalrogPickup, true);
fOriginTemp[0] = fOrigin[0] + 4.5;
fOriginTemp[1] = fOrigin[1] + 1.26;
fOriginTemp[2] = fOrigin[2] - 28.9;
// prop_dynamic model.
int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
DispatchKeyFormat(iModel, "targetname", "item_balrog_model_%d", g_iCounter);
DispatchKeyFormat(iModel, "model", "models/player/slow/amberlyn/lotr/balrog/balrog_rafuron_hannibal.mdl");
DispatchKeyFormat(iModel, "disablebonefollowers", "1");
DispatchKeyFormat(iModel, "defaultanim", "crouch_walk_lower");
DispatchKeyFormat(iModel, "angles", "0 2 0");
DispatchKeyFormat(iModel, "solid", "0");
ActivateAndSpawn(iModel);
ParentToEntity(iModel, iKnife);
// trigger_once strip.
int iTriggerOnce = CreateEntityAtOrigin("trigger_once", fOrigin);
DispatchKeyFormat(iTriggerOnce, "targetname", "item_balrog_trigger_%d", g_iCounter);
DispatchKeyFormat(iTriggerOnce, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerOnce, "spawnflags", "1");
DispatchKeyFormat(iTriggerOnce, "startdisabled", "1");
DispatchKeyFormat(iTriggerOnce, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
ActivateAndSpawn(iTriggerOnce);
ParentToEntity(iTriggerOnce, iKnife);
SetEntityModel(iTriggerOnce, "models/vortigaunt_slave.mdl");
SetEntPropVector(iTriggerOnce, Prop_Send, "m_vecMins", {-8.0, -8.0, -8.0});
SetEntPropVector(iTriggerOnce, Prop_Send, "m_vecMaxs", { 8.0, 8.0, 8.0});
SetEntProp(iTriggerOnce, Prop_Send, "m_fEffects", GetEntProp(iTriggerOnce, Prop_Send, "m_fEffects") |= 32);
SetEntProp(iTriggerOnce, Prop_Send, "m_nSolidType", 2);
// trigger_hurt death.
2018-08-03 17:58:30 +02:00
int iTriggerDeath = CreateEntityAtOrigin("trigger_hurt", fOrigin);
DispatchKeyFormat(iTriggerDeath, "targetname", "item_balrog_death_%d", g_iCounter);
DispatchKeyFormat(iTriggerDeath, "filtername", "item_spawn_zombie_filter");
DispatchKeyFormat(iTriggerDeath, "spawnflags", "1");
DispatchKeyFormat(iTriggerDeath, "startdisabled", "1");
DispatchKeyFormat(iTriggerDeath, "damagetype", "0");
DispatchKeyFormat(iTriggerDeath, "damagemodel", "0");
DispatchKeyFormat(iTriggerDeath, "damagecap", "20");
DispatchKeyFormat(iTriggerDeath, "damage", "99999999");
ActivateAndSpawn(iTriggerDeath);
ParentToEntity(iTriggerDeath, iKnife);
SetEntityModel(iTriggerDeath, "models/vortigaunt_slave.mdl");
SetEntPropVector(iTriggerDeath, Prop_Send, "m_vecMins", {-8.0, -8.0, -8.0});
SetEntPropVector(iTriggerDeath, Prop_Send, "m_vecMaxs", { 8.0, 8.0, 8.0});
SetEntProp(iTriggerDeath, Prop_Send, "m_fEffects", GetEntProp(iTriggerOnce, Prop_Send, "m_fEffects") |= 32);
SetEntProp(iTriggerDeath, Prop_Send, "m_nSolidType", 2);
// trigger_hurt walking
int iKillTriggerWalking = CreateEntityByName("trigger_hurt");
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d", g_iCounter);
DispatchKeyValue(iKillTriggerWalking, "targetname", sBuffer);
DispatchKeyValue(iKillTriggerWalking, "spawnflags", "9");
DispatchKeyValue(iKillTriggerWalking, "startdisabled", "0");
DispatchKeyValue(iKillTriggerWalking, "filtername", "item_spawn_human_filter");
DispatchKeyValue(iKillTriggerWalking, "damagetype", "128");
DispatchKeyValue(iKillTriggerWalking, "damagemodel", "0");
DispatchKeyValue(iKillTriggerWalking, "damagecap", "20");
DispatchKeyValue(iKillTriggerWalking, "damage", "190");
fOriginTemp[0] = fOrigin[0] + 28.5;
fOriginTemp[1] = fOrigin[1] - 2.74;
fOriginTemp[2] = fOrigin[2] - 4.9;
DispatchKeyValueVector(iKillTriggerWalking, "origin", fOriginTemp);
DispatchSpawn(iKillTriggerWalking);
ActivateEntity(iKillTriggerWalking);
SetEntityModel(iKillTriggerWalking, "models/vortigaunt_slave.mdl");
float fMinbounds5[3] = {-32.0, -72.0, -84.0};
float fMaxbounds5[3] = {32.0, 72.0, 84.0};
SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMins", fMinbounds5);
SetEntPropVector(iKillTriggerWalking, Prop_Send, "m_vecMaxs", fMaxbounds5);
SetEntProp(iKillTriggerWalking, Prop_Send, "m_nSolidType", 3);
int enteffects5 = GetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects");
enteffects5 |= 32;
SetEntProp(iKillTriggerWalking, Prop_Send, "m_fEffects", enteffects5);
SetVariantString("!activator");
AcceptEntityInput(iKillTriggerWalking, "SetParent", iKnife);
// trigger roar 1
int iTriggerRoar = CreateEntityByName("trigger_multiple");
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d", g_iCounter);
DispatchKeyValue(iTriggerRoar, "targetname", sBuffer);
DispatchKeyValue(iTriggerRoar, "spawnflags", "1");
DispatchKeyValue(iTriggerRoar, "startdisabled", "1");
DispatchKeyValue(iTriggerRoar, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTriggerRoar, "wait", "1");
DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,0,0,-1");
DispatchKeyValue(iTriggerRoar, "OnStartTouch", "item_spawn_speedmod,speed,ModifySpeed,0.8,3,-1");
fOriginTemp[0] = fOrigin[0] + 5.0;
fOriginTemp[1] = fOrigin[1] - 0.0;
fOriginTemp[2] = fOrigin[2] - 0.0;
DispatchKeyValueVector(iTriggerRoar, "origin", fOriginTemp);
DispatchSpawn(iTriggerRoar);
ActivateEntity(iTriggerRoar);
SetEntityModel(iTriggerRoar, "models/vortigaunt_slave.mdl");
float fMinbounds6[3] = {-0.5, -0.5, -36.0};
float fMaxbounds6[3] = {0.5, 0.5, 36.0};
SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMins", fMinbounds6);
SetEntPropVector(iTriggerRoar, Prop_Send, "m_vecMaxs", fMaxbounds6);
SetEntProp(iTriggerRoar, Prop_Send, "m_nSolidType", 3);
int enteffects6 = GetEntProp(iTriggerRoar, Prop_Send, "m_fEffects");
enteffects6 |= 32;
SetEntProp(iTriggerRoar, Prop_Send, "m_fEffects", enteffects6);
SetVariantString("!activator");
AcceptEntityInput(iTriggerRoar, "SetParent", iKnife);
// trigger roar 2
int iTriggerRoar2 = CreateEntityByName("trigger_multiple");
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d", g_iCounter);
DispatchKeyValue(iTriggerRoar2, "targetname", sBuffer);
DispatchKeyValue(iTriggerRoar2, "spawnflags", "1");
DispatchKeyValue(iTriggerRoar2, "startdisabled", "1");
DispatchKeyValue(iTriggerRoar2, "filtername", "item_spawn_zombie_filter");
DispatchKeyValue(iTriggerRoar2, "wait", "1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,health 10000,0,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.5,0,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "item_spawn_speedmod,ModifySpeed,1.0,10,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 0 0,0,-1");
DispatchKeyValue(iTriggerRoar2, "OnStartTouch", "!activator,AddOutput,color 255 255 255,10,-1");
fOriginTemp[0] = fOrigin[0] - 15.5;
fOriginTemp[1] = fOrigin[1] + 5.0;
fOriginTemp[2] = fOrigin[2] + 31.0;
DispatchKeyValueVector(iTriggerRoar2, "origin", fOriginTemp);
DispatchSpawn(iTriggerRoar2);
ActivateEntity(iTriggerRoar2);
SetEntityModel(iTriggerRoar2, "models/vortigaunt_slave.mdl");
float fMinbounds7[3] = {-736.0, -736.0, -560.0};
float fMaxbounds7[3] = {736.0, 736.0, 560.0};
SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMins", fMinbounds7);
SetEntPropVector(iTriggerRoar2, Prop_Send, "m_vecMaxs", fMaxbounds7);
SetEntProp(iTriggerRoar2, Prop_Send, "m_nSolidType", 3);
int enteffects7 = GetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects");
enteffects7 |= 32;
SetEntProp(iTriggerRoar2, Prop_Send, "m_fEffects", enteffects7);
SetVariantString("!activator");
AcceptEntityInput(iTriggerRoar2, "SetParent", iKnife);
// trigger_hurt attack
int iKillTriggerAttack = CreateEntityByName("trigger_hurt");
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d", g_iCounter);
DispatchKeyValue(iKillTriggerAttack, "targetname", sBuffer);
DispatchKeyValue(iKillTriggerAttack, "spawnflags", "9");
DispatchKeyValue(iKillTriggerAttack, "startdisabled", "1");
DispatchKeyValue(iKillTriggerAttack, "filtername", "item_spawn_human_filter");
DispatchKeyValue(iKillTriggerAttack, "damagetype", "128");
DispatchKeyValue(iKillTriggerAttack, "damagemodel", "0");
DispatchKeyValue(iKillTriggerAttack, "damagecap", "20");
DispatchKeyValue(iKillTriggerAttack, "damage", "500");
fOriginTemp[0] = fOrigin[0] + 360.5;
fOriginTemp[1] = fOrigin[1] - 58.74;
fOriginTemp[2] = fOrigin[2] + 35.6;
DispatchKeyValueVector(iKillTriggerAttack, "origin", fOriginTemp);
DispatchSpawn(iKillTriggerAttack);
ActivateEntity(iKillTriggerAttack);
SetEntityModel(iKillTriggerAttack, "models/vortigaunt_slave.mdl");
float fMinbounds8[3] = {-152.0, -256.0, -71.5};
float fMaxbounds8[3] = {152.0, 256.0, 71.5};
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMins", fMinbounds8);
SetEntPropVector(iKillTriggerAttack, Prop_Send, "m_vecMaxs", fMaxbounds8);
SetEntProp(iKillTriggerAttack, Prop_Send, "m_nSolidType", 3);
int enteffects8 = GetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects");
enteffects8 |= 32;
SetEntProp(iKillTriggerAttack, Prop_Send, "m_fEffects", enteffects8);
SetVariantString("!activator");
AcceptEntityInput(iKillTriggerAttack, "SetParent", iKnife);
// Sound 1
int iSound1 = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d", g_iCounter);
DispatchKeyValue(iSound1, "targetname", sBuffer);
DispatchKeyValue(iSound1, "spawnflags", "49");
DispatchKeyValue(iSound1, "radius", "8250");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
DispatchKeyValue(iSound1, "SourceEntityName", sBuffer);
DispatchKeyValue(iSound1, "message", "unloze/balrog_scream.mp3");
DispatchKeyValue(iSound1, "volume", "10");
DispatchKeyValue(iSound1, "health", "10");
DispatchKeyValue(iSound1, "pitch", "100");
DispatchKeyValue(iSound1, "pitchstart", "100");
DispatchSpawn(iSound1);
ActivateEntity(iSound1);
SetVariantString("!activator");
AcceptEntityInput(iSound1, "SetParent", iKnife);
// Sound 2
int iSound2 = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d", g_iCounter);
DispatchKeyValue(iSound2, "targetname", sBuffer);
DispatchKeyValue(iSound2, "spawnflags", "48");
DispatchKeyValue(iSound2, "radius", "8250");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
DispatchKeyValue(iSound2, "SourceEntityName", sBuffer);
DispatchKeyValue(iSound2, "message", "npc/strider/strider_step2.wav");
DispatchKeyValue(iSound2, "volume", "10");
DispatchKeyValue(iSound2, "health", "10");
DispatchKeyValue(iSound2, "pitch", "100");
DispatchKeyValue(iSound2, "pitchstart", "100");
DispatchSpawn(iSound2);
ActivateEntity(iSound2);
SetVariantString("!activator");
AcceptEntityInput(iSound2, "SetParent", iKnife);
// Sound 3
int iSound3 = CreateEntityByName("ambient_generic");
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d", g_iCounter);
DispatchKeyValue(iSound3, "targetname", sBuffer);
DispatchKeyValue(iSound3, "spawnflags", "48");
DispatchKeyValue(iSound3, "radius", "8250");
Format(sBuffer, sizeof(sBuffer), "balrog_knife_%d", g_iCounter);
DispatchKeyValue(iSound3, "SourceEntityName", sBuffer);
DispatchKeyValue(iSound3, "message", "npc/strider/strider_skewer1.wav");
DispatchKeyValue(iSound3, "volume", "10");
DispatchKeyValue(iSound3, "health", "10");
DispatchKeyValue(iSound3, "pitch", "100");
DispatchKeyValue(iSound3, "pitchstart", "100");
DispatchSpawn(iSound3);
ActivateEntity(iSound3);
SetVariantString("!activator");
AcceptEntityInput(iSound3, "SetParent", iKnife);
// Timer
int iTimer = CreateEntityByName("logic_timer");
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d", g_iCounter);
DispatchKeyValue(iTimer, "targetname", sBuffer);
DispatchKeyValue(iTimer, "spawnflags", "0");
DispatchKeyValue(iTimer, "startdisabled", "1");
DispatchKeyValue(iTimer, "UseRandomTime", "0");
DispatchKeyValue(iTimer, "RefireTime", "0.95");
Format(sBuffer, sizeof(sBuffer), "balrog_sound2_%d,PlaySound,,0,-1", g_iCounter);
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_walking_%d,Enable,,0.1,-1", g_iCounter);
DispatchKeyValue(iTimer, "OnTimer", sBuffer);
DispatchSpawn(iTimer);
ActivateEntity(iTimer);
SetVariantString("!activator");
AcceptEntityInput(iTimer, "SetParent", iKnife);
// Roar
int iRoar = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d", g_iCounter);
DispatchKeyValue(iRoar, "targetname", sBuffer);
DispatchKeyValue(iRoar, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Enable,,0,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar2_%d,Disable,,4,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_groar,0,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.05,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,3.01,-1", g_iCounter);
//DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Enable,,4,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_sound1_%d,PlaySound,,1,-1", g_iCounter);
DispatchKeyValue(iRoar, "OnTrigger", sBuffer);
//DispatchKeyValue(iRoar, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
DispatchKeyValue(iRoar, "OnTrigger", "!self,Disable,,0,-1");
DispatchKeyValue(iRoar, "OnTrigger", "!self,Enable,,25,-1");
DispatchSpawn(iRoar);
ActivateEntity(iRoar);
SetVariantString("!activator");
AcceptEntityInput(iRoar, "SetParent", iKnife);
// Attack
int iAttack = CreateEntityByName("logic_relay");
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d", g_iCounter);
DispatchKeyValue(iAttack, "targetname", sBuffer);
DispatchKeyValue(iAttack, "spawnflags", "0");
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_attack1,0,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_sound3_%d,PlaySound,,1,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Enable,,0,-1", g_iCounter);
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_trigger_roar1_%d,Disable,,0.1,-1", g_iCounter);
//DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Enable,,1.75,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_attack_%d,Disable,,2.2,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Enable,,4,-1", g_iCounter);
DispatchKeyValue(iAttack, "OnTrigger", sBuffer);
//DispatchKeyValue(iAttack, "OnTrigger", "!activator,AddOutput,gravity 2,0,-1");
DispatchKeyValue(iAttack, "OnTrigger", "!self,Disable,,0,-1");
DispatchKeyValue(iAttack, "OnTrigger", "!self,Enable,,4.1,-1");
DispatchSpawn(iAttack);
ActivateEntity(iAttack);
SetVariantString("!activator");
AcceptEntityInput(iAttack, "SetParent", iKnife);
// Physbox
int iPhysbox = CreateEntityByName("func_physbox_multiplayer");
Format(sBuffer, sizeof(sBuffer), "balrog_physbox_%d", g_iCounter);
DispatchKeyValue(iPhysbox, "targetname", sBuffer);
DispatchKeyValue(iPhysbox, "spawnflags", "574464");
DispatchKeyValue(iPhysbox, "rendermode", "0");
DispatchKeyValue(iPhysbox, "renderfx", "0");
DispatchKeyValue(iPhysbox, "rendercolor", "255 255 255");
DispatchKeyValue(iPhysbox, "renderamt", "255 255 255");
DispatchKeyValue(iPhysbox, "propdata", "0");
DispatchKeyValue(iPhysbox, "pressuredelay", "0");
DispatchKeyValue(iPhysbox, "preferredcarryangles", "0 0 0");
DispatchKeyValue(iPhysbox, "PerformanceMode", "0");
DispatchKeyValue(iPhysbox, "notsolid", "0");
DispatchKeyValue(iPhysbox, "nodamageforces", "0");
DispatchKeyValue(iPhysbox, "material", "0");
DispatchKeyValue(iPhysbox, "massScale", "0");
DispatchKeyValue(iPhysbox, "health", "32500");
DispatchKeyValue(iPhysbox, "gibdir", "0 0 0");
DispatchKeyValue(iPhysbox, "forcetoenablemotion", "0");
DispatchKeyValue(iPhysbox, "explosion", "0");
DispatchKeyValue(iPhysbox, "ExplodeRadius", "0");
DispatchKeyValue(iPhysbox, "explodemagnitude", "0");
DispatchKeyValue(iPhysbox, "ExplodeDamage", "0");
DispatchKeyValue(iPhysbox, "disableshadows", "1");
DispatchKeyValue(iPhysbox, "disablereceiveshadows", "0");
DispatchKeyValue(iPhysbox, "Damagetype", "0");
DispatchKeyValue(iPhysbox, "damagetoenablemotion", "0");
DispatchKeyValue(iPhysbox, "damagefilter", "item_spawn_human_filter");
DispatchKeyValue(iPhysbox, "model", "models/props/cs_militia/crate_extrasmallmill.mdl");
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,EmitBlood,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnDamaged", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,ClearParent,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetAnimation,balrog_death,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_model_%d,SetDefaultAnimation,balrog_death_idle,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Enable,,1,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_kill_trigger_%d,Disable,,2,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_timer_%d,Disable,,0,-1", g_iCounter);
DispatchKeyValue(iPhysbox, "OnBreak", sBuffer);
fOriginTemp[0] = fOrigin[0] + 44.0;
fOriginTemp[1] = fOrigin[1] - 18.74;
fOriginTemp[2] = fOrigin[2] + 126.89;
DispatchKeyValueVector(iPhysbox, "origin", fOriginTemp);
DispatchSpawn(iPhysbox);
ActivateEntity(iPhysbox);
float fMinbounds3[3] = {-124.0, -120.0, -188.2};
float fMaxbounds3[3] = {124.0, 120.0, 188.2};
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMins", fMinbounds3);
SetEntPropVector(iPhysbox, Prop_Send, "m_vecMaxs", fMaxbounds3);
SetEntProp(iPhysbox, Prop_Send, "m_nSolidType", 3);
int enteffects3 = GetEntProp(iPhysbox, Prop_Send, "m_fEffects");
enteffects3 |= 32;
SetEntProp(iPhysbox, Prop_Send, "m_fEffects", enteffects3);
SetVariantString("!activator");
AcceptEntityInput(iPhysbox, "SetParent", iKnife);
HookSingleEntityOutput(iPhysbox, "OnBreak", BalrogKill, true);
// Game UI
int iUI = CreateEntityByName("game_ui");
Format(sBuffer, sizeof(sBuffer), "balrog_ui_%d", g_iCounter);
DispatchKeyValue(iUI, "targetname", sBuffer);
DispatchKeyValue(iUI, "spawnflags", "0");
DispatchKeyValue(iUI, "FieldOfView", "-1.0");
Format(sBuffer, sizeof(sBuffer), "balrog_relay2_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack", sBuffer);
Format(sBuffer, sizeof(sBuffer), "balrog_relay1_%d,Trigger,,0,-1", g_iCounter);
DispatchKeyValue(iUI, "PressedAttack2", sBuffer);
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.1,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.2,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0,0.3,-1");
DispatchKeyValue(iUI, "PressedAttack2", "item_spawn_speedmod,ModifySpeed,0.8,3.0,-1");
DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speedmod,ModifySpeed,0,0,-1");
DispatchKeyValue(iUI, "PressedAttack", "item_spawn_speedmod,ModifySpeed,0.8,3.0,-1");
DispatchSpawn(iUI);
ActivateEntity(iUI);
SetVariantString("!activator");
AcceptEntityInput(iUI, "SetParent", iKnife);
// enable pickup trigger
SetVariantString("!activator");
AcceptEntityInput(iTrigger, "Enable");
g_iCounter ++;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void BalrogPickup(const char[] output, int caller, int activator, float delay)
{
ServerCommand("say ** %N has picked up Balrog **", activator);
PrintToChat(activator, " RIGHT CLICK = MOTIVATE ZOMBIES and LEFT CLICK = ATTACK.");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void BalrogKill(const char[] output, int caller, int activator, float delay)
{
ServerCommand("say ** %N has killed the Balrog **", activator);
}