sm-plugins/_DefenderMoney/scripting/DefenderMoney.sp

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#pragma semicolon 1
#include <sourcemod>
#include <cstrike>
#undef REQUIRE_PLUGIN
#tryinclude <zombiereloaded>
#define REQUIRE_PLUGIN
#pragma newdecls required
#define DMGINSTEADOFHITS
#define CASHPERHIT 4
#if defined DMGINSTEADOFHITS
ConVar g_cvarDamageMultiplier = null;
#endif
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ConVar g_cvarInfectionGain;
ConVar g_cvarHumanWinGain;
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bool g_bZRLoaded;
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bool g_bMapEnd;
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int g_iCash[MAXPLAYERS + 1];
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int g_iCashReconnect[256];
int g_iSteamID[256];
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public Plugin myinfo =
{
name = "Defender Money",
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author = "Obus + Dogan",
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description = "Reward Humans with cash for shooting Zombies",
version = "1.1.0",
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url = ""
};
public void OnPluginStart()
{
#if defined DMGINSTEADOFHITS
g_cvarDamageMultiplier = CreateConVar("sm_damagecashmultiplier", "1.0", "Multiplier that decides how much cash a client shall receive upon dealing damage");
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g_cvarInfectionGain = CreateConVar("sm_infectioncashgain", "500", "Cash a client shall receive upon infection");
g_cvarHumanWinGain = CreateConVar("sm_humanwincashgain", "2500", "Cash a human shall receive upon human win");
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AutoExecConfig(true, "plugin.DefenderMoney");
#endif
HookEvent("player_hurt", EventHook_PlayerHurt, EventHookMode_Pre);
HookEvent("player_death", EventHook_PlayerDeath, EventHookMode_Pre);
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HookEvent("player_spawn", EventHook_PlayerSpawn, EventHookMode_Post);
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HookEvent("round_end", EventHook_RoundEnd, EventHookMode_Post);
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g_bMapEnd = false;
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}
public void OnAllPluginsLoaded()
{
g_bZRLoaded = LibraryExists("zombiereloaded");
}
public void OnLibraryAdded(const char[] sName)
{
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if(strcmp(sName, "zombiereloaded", false) == 0)
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g_bZRLoaded = true;
}
public void OnLibraryRemoved(const char[] sName)
{
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if(strcmp(sName, "zombiereloaded", false) == 0)
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g_bZRLoaded = false;
}
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public void OnMapStart()
{
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for(int i = 0; i < 256; i++)
{
g_iSteamID[i] = 0;
g_iCashReconnect[i] = 0;
}
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for(int i = 1; i <= MaxClients; i++)
{
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g_iCash[i] = 0;
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}
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g_bMapEnd = false;
}
public void OnMapEnd()
{
g_bMapEnd = true;
}
public void OnClientPutInServer(int client)
{
if(IsFakeClient(client) || g_bMapEnd)
return;
int iSteamID = GetSteamAccountID(client);
for(int i = 0; i < 256; i++)
{
if(iSteamID == g_iSteamID[i])
{
g_iCash[client] = g_iCashReconnect[i];
CreateTimer(3.0, MessageReconnect, client);
break;
}
}
}
public Action MessageReconnect(Handle timer, int client)
{
PrintToChat(client, "[SM] Restored your cash: $%d.", g_iCash[client]);
return Plugin_Handled;
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}
public void OnClientDisconnect(int client)
{
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if(IsFakeClient(client) || !IsClientInGame(client))
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return;
int iSteamID = GetSteamAccountID(client);
for(int i = 0; i < 256; i++)
{
if(iSteamID == g_iSteamID[i])
{
g_iCashReconnect[i] = GetEntProp(client, Prop_Send, "m_iAccount");
return;
}
}
for(int i = 0; i < 256; i++)
{
if(g_iSteamID[i] == 0)
{
g_iSteamID[i] = iSteamID;
g_iCashReconnect[i] = GetEntProp(client, Prop_Send, "m_iAccount");
break;
}
}
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g_iCash[client] = 0;
}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
if(!motherInfect && IsValidClient(attacker))
SetEntProp(attacker, Prop_Send, "m_iAccount", GetEntProp(attacker, Prop_Send, "m_iAccount") + g_cvarInfectionGain.IntValue);
}
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public Action EventHook_RoundEnd(Event hEvent, const char[] sEventName, bool bDontBroadcast)
{
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bool bAwardHumans = hEvent.GetInt("winner") == CS_TEAM_CT;
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for(int i = 1; i <= MaxClients; i++)
{
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if(!IsValidClient(i))
continue;
if(ZR_IsClientHuman(i) && bAwardHumans)
{
SetEntProp(i, Prop_Send, "m_iAccount", GetEntProp(i, Prop_Send, "m_iAccount") + g_cvarHumanWinGain.IntValue);
g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
}
else
{
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g_iCash[i] = GetEntProp(i, Prop_Send, "m_iAccount");
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}
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}
}
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public Action EventHook_PlayerHurt(Event hEvent, const char[] sEventName, bool bDontBroadcast)
{
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if(!g_bZRLoaded)
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return Plugin_Continue;
int iAttacker = GetClientOfUserId(hEvent.GetInt("attacker"));
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if(!IsValidClient(iAttacker) || !ZR_IsClientHuman(iAttacker))
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return Plugin_Continue;
int iVictim = GetClientOfUserId(hEvent.GetInt("userid"));
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if(!IsValidClient(iVictim) || !ZR_IsClientZombie(iVictim))
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return Plugin_Continue;
char sWeapon[16];
hEvent.GetString("weapon", sWeapon, sizeof(sWeapon));
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if(!strncmp(sWeapon, "knife", 5))
return Plugin_Continue;
if(GetEntProp(iAttacker, Prop_Send, "m_iAccount") >= 65000)
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return Plugin_Continue;
#if defined DMGINSTEADOFHITS
float fDamage = float(hEvent.GetInt("dmg_health"));
SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + RoundToNearest(fDamage > 0.0 ? fDamage * g_cvarDamageMultiplier.FloatValue : 1.0));
#else
SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + CASHPERHIT);
#endif
return Plugin_Continue;
}
public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool bDontBroadcast)
{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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g_iCash[client] = GetEntProp(client, Prop_Send, "m_iAccount");
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return Plugin_Continue;
}
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public Action EventHook_PlayerSpawn(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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RequestFrame(RequestFrame_Callback, client);
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return Plugin_Continue;
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}
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public void RequestFrame_Callback(int client)
{
if(g_iCash[client] > 0)
SetEntProp(client, Prop_Send, "m_iAccount", g_iCash[client]);
}
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stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
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}