sm-plugins/ze_boatescape6_remix_fix2/scripting/ze_boatescape6_remix_fix2.sp

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#include <sourcemod>
#include <sdktools>
public Plugin myinfo =
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{
name = "ze_boatescape6_remix_fix2 Secret",
author = "Neon",
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description = "Seagull + 2 different Endings",
version = "2.0",
url = "https://steamcommunity.com/id/n3ontm"
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}
float g_fOrigin_Button5[3];
Handle g_hSparkTimer;
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public void VerifyMap()
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{
char currentMap[64];
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GetCurrentMap(currentMap, sizeof(currentMap));
if (!StrEqual(currentMap, "ze_boatescape6_remix_fix2"))
{
char sFilename[256];
GetPluginFilename(null, sFilename, sizeof(sFilename));
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ServerCommand("sm plugins unload %s", sFilename);
}
else
{
AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx80.vtx");
AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.dx90.vtx");
AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.mdl");
AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.phy");
AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.sw.vtx");
AddFileToDownloadsTable("models/zombieden/xmode/youmu/laser.vvd");
AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vmt");
AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser1.vtf");
AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vmt");
AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/laser2.vtf");
AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vmt");
AddFileToDownloadsTable("materials/zombieden/xmode/youmu/laser/white.vtf");
AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx80.vtx");
AddFileToDownloadsTable("models/3d/bossguard/bossguard.dx90.vtx");
AddFileToDownloadsTable("models/3d/bossguard/bossguard.mdl");
AddFileToDownloadsTable("models/3d/bossguard/bossguard.phy");
AddFileToDownloadsTable("models/3d/bossguard/bossguard.sw.vtx");
AddFileToDownloadsTable("models/3d/bossguard/bossguard.vvd");
AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vmt");
AddFileToDownloadsTable("materials/3d/bossguard/diss_00.vtf");
AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vmt");
AddFileToDownloadsTable("materials/3d/bossguard/diss_01.vtf");
AddFileToDownloadsTable("sound/unl1/boatescape/starwars.wav");
AddFileToDownloadsTable("sound/unl1/boatescape/evil_laugh.wav");
AddFileToDownloadsTable("sound/unl1/boatescape/Brain Power V2.mp3");
AddFileToDownloadsTable("sound/unl1/boatescape/Isengard.mp3");
PrecacheModel("models/seagull.mdl");
PrecacheModel("models/props_lab/blastdoor001c.mdl");
PrecacheModel("models/props_trainstation/trainstation_clock001.mdl");
PrecacheModel("models/zombieden/xmode/youmu/laser.mdl");
PrecacheModel("models/3d/bossguard/bossguard.mdl");
PrecacheModel("models/props/de_inferno/brickpillara.mdl");
PrecacheModel("models/props_combine/combine_teleportplatform.mdl");
PrecacheModel("models/effects/vol_light64x256.mdl");
PrecacheModel("models/props/cs_italy/bananna.mdl");
PrecacheModel("models/props/cs_italy/orange.mdl");
PrecacheModel("models/props_junk/watermelon01.mdl");
}
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}
public void OnPluginStart()
{
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VerifyMap();
HookEvent("round_start", OnRoundStart, EventHookMode_Post);
HookEvent("round_end", OnRoundEnd, EventHookMode_Post);
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}
public void OnMapStart()
{
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VerifyMap();
}
public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
delete g_hSparkTimer;
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}
public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
delete g_hSparkTimer;
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SpawnSparkTimer();
SpawnSeagullRelay();
SpawnMathCounter1();
SpawnMathCounter2();
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SpawnTriggerTeleport();
SpawnTeleportDestination();
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SpawnSeagull();
SpawnAmbientSeagull();
SpawnSeagullClock();
SpawnSeagullMove();
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SpawnPlatform1();
SpawnPlatform2();
SpawnPlatform3();
SpawnPlatform4();
SpawnPlatform5();
SpawnPlatform6();
SpawnPillar1();
SpawnPillar2();
SpawnPillar3();
SpawnPillarLight1();
SpawnPillarLight2();
SpawnPillarLight3();
SpawnPillarParticle1();
SpawnPillarParticle2();
SpawnPillarParticle3();
SpawnOrangeFinal();
SpawnBananaFinal();
SpawnMelonFinal();
SpawnExplosion1();
SpawnExplosion2();
SpawnExplosion3();
SpawnAmbientGenericExplosion1();
SpawnAmbientGenericExplosion2();
SpawnAmbientGenericExplosion3();
SpawnButtonFinal1();
SpawnButtonFinal2();
SpawnButtonFinal3();
SpawnBeam1();
SpawnBeam2();
SpawnBeam3();
SpawnBeam4();
SpawnBeam5();
SpawnBeam6();
SpawnBeam7();
SpawnTeleportFinal();
SpawnTriggerTeleportFinal();
SpawnTeleportDestinationFinal();
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SpawnRotating();
SpawnRotatingMelon();
SpawnRotatingOrange();
SpawnRotatingBanana();
SpawnRotatingMelonBeam();
SpawnFilterEnding();
SpawnBadEndingTrigger();
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SpawnScore1();
SpawnScore2();
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SpawnBossProp();
SpawnBossParticle();
SpawnBossMove();
SpawnLaserTimer();
SpawnLaserSound();
SpawnBossPhysbox();
SpawnBossHP();
SpawnAmbientBoss1();
SpawnAmbientBoss2();
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SpawnButton1();
SpawnParticle1();
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SpawnFilter1();
SpawnGameText1();
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SpawnButton2();
SpawnParticle2();
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SpawnFilter2();
SpawnGameText2();
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SpawnButton3();
SpawnParticle3();
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SpawnFilter3();
SpawnGameText3();
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SpawnButton4();
SpawnParticle4();
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SpawnFilter4();
SpawnGameText4();
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int random = GetRandomInt(1, 5);
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if (random == 1)
{
g_fOrigin_Button5[0] = 993.05;
g_fOrigin_Button5[1] = 3072.5;
g_fOrigin_Button5[2] = 208.55;
}
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else if (random == 2)
{
g_fOrigin_Button5[0] = 458.25;
g_fOrigin_Button5[1] = 3851.08;
g_fOrigin_Button5[2] = 227.18;
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}
else if (random == 3)
{
g_fOrigin_Button5[0] = -634.68;
g_fOrigin_Button5[1] = 3072.5;
g_fOrigin_Button5[2] = 477.13;
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}
else if (random == 4)
{
g_fOrigin_Button5[0] = -185.16;
g_fOrigin_Button5[1] = 1920.5;
g_fOrigin_Button5[2] = 977.74;
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}
else if (random == 5)
{
g_fOrigin_Button5[0] = 770.91;
g_fOrigin_Button5[1] = 2496.5;
g_fOrigin_Button5[2] = 647.08;
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}
SpawnButton5();
SpawnParticle5();
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SpawnFilter5();
SpawnGameText5();
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SpawnOrange();
SpawnBanana();
SpawnMelon();
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SpawnFilterZM();
SpawnNameResetZM1();
SpawnNameResetZM2();
SpawnItemFilter();
SpawnItemTrigger1();
SpawnItemTrigger2();
SpawnNameReset();
SpawnItemPlatform1();
SpawnItemPlatform2();
SpawnItemBeam();
int iElite = SpawnItemElite();
int iRotating = SpawnItemRotating();
int iBanana = SpawnItemRotatingBanana();
int iOrange = SpawnItemRotatingOrange();
int iMelon = SpawnItemRotatingMelon();
int iMelonBeam = SpawnItemRotatingMelonBeam();
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SetVariantString("!activator");
AcceptEntityInput(iRotating, "SetParent", iElite);
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SetVariantString("!activator");
AcceptEntityInput(iBanana, "SetParent", iRotating);
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SetVariantString("!activator");
AcceptEntityInput(iOrange, "SetParent", iRotating);
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SetVariantString("!activator");
AcceptEntityInput(iMelon, "SetParent", iRotating);
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SetVariantString("!activator");
AcceptEntityInput(iMelonBeam, "SetParent", iRotating);
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}
int SpawnScore1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_score_good");
DispatchKeyValue(Entity, "points", "250");
DispatchKeyValue(Entity, "spawnflags", "0")
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnScore2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("game_score")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_score_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_score_bad");
DispatchKeyValue(Entity, "points", "100");
DispatchKeyValue(Entity, "spawnflags", "0")
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBadEndingTrigger()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_bad_ending_trigger");
DispatchKeyValue(Entity, "angles", "90 270 0")
DispatchKeyValue(Entity, "spawnflags", "1")
DispatchKeyValue(Entity, "origin", "512 8700 950");
DispatchKeyValue(Entity, "filtername", "secret_ending_filter");
DispatchKeyValue(Entity, "model", "*1");
DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say The God of the Fruits is not pleased with your sacrifice!,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say He is sending is one of his loyal henchmen to kill you!,1,1");
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DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,SetParent,secret_boss_movelinear,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_physbox,SetParent,secret_boss_movelinear,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetParent,secret_boss_movelinear,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_particle,Start,,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_movelinear,Open,,3,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,SetAnimation,entrance1,3,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_entrance_sound,PlaySound,,3,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_final_button*,Kill,,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_1,Explode,,1,1");
DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_1,PlaySound,,1,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_banana_final,Kill,,1,1");
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DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_2,Explode,,2,1");
DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_2,PlaySound,,2,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_orange_final,Kill,,2,1");
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DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion_3,Explode,,3,1");
DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,3,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_melon_final,Kill,,3,1");
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DispatchKeyValue(Entity, "OnStartTouch", "explosion_sound_3,PlaySound,,4,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_explosion*,Explode,,4,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_pillar*,Kill,,4.3,1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Kill,,5,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnBossMove()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_movelinear");
DispatchKeyValue(Entity, "movedir", "90 0 0");
DispatchKeyValue(Entity, "origin", "512 9600 1500");
DispatchKeyValue(Entity, "speed", "100");
DispatchKeyValue(Entity, "movedistance", "564");
DispatchKeyValue(Entity, "spawnflags", "8")
DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_prop,SetAnimation,entrance2,0,1");
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DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Stop,,0,-1");
DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_particle,Kill,,0,-1");
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DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_laser_timer,Enable,,0,1");
DispatchKeyValue(Entity, "OnFullyOpen", "secret_boss_hp,SetValue,150,0,1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBossParticle()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
return -1;
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_particle");
DispatchKeyValue(Entity, "effect_name", "fire_large_01");
DispatchKeyValue(Entity, "origin", "512 9600 1350");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
return -1;
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_particle");
DispatchKeyValue(Entity, "effect_name", "fire_large_01");
DispatchKeyValue(Entity, "origin", "512 9600 1500");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
}
int SpawnBossProp()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_prop");
DispatchKeyValue(Entity, "angles", "0 -90 0");
DispatchKeyValue(Entity, "origin", "512 9600 1500"); // 512 9200 934
DispatchKeyValue(Entity, "model", "models/3d/bossguard/bossguard.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "DisableBoneFollowers", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "DefaultAnim", "idle");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBossPhysbox()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("func_physbox")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_physbox_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_physbox");
DispatchKeyValue(Entity, "spawnflags", "574464");
DispatchKeyValue(Entity, "material", "2");
DispatchKeyValue(Entity, "health", "99999999");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "origin", "512 9640 1500");
DispatchKeyValue(Entity, "angles", "0 -53 90");
DispatchKeyValue(Entity, "model", "*13");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "OnHealthChanged", "secret_boss_hp,Subtract,1,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnBossHP()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_hp");
DispatchKeyValue(Entity, "startvalue", "100000");
DispatchKeyValue(Entity, "min", "0");
DispatchKeyValue(Entity, "max", "100000");
DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_timer,Kill,,0,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,SetAnimation,dead1,0,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_boss_prop,Kill,,3,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_boss_physbox,Kill,,0,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_prop,Enable,,2,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,AddOutput,OnStartTouch secret_score_bad:ApplyScore::0:-1,0,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_teleport_final,Enable,,2,1");
DispatchKeyValue(Entity, "OnHitMin", "secret_boss_laser_movelinear,KillHierarchy,,0,1");
DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say You killed the Henchman!,0,-1");
DispatchKeyValue(Entity, "OnHitMin", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnLaserTimer()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_laser_timer");
DispatchKeyValue(Entity, "UseRandomTime", "1");
DispatchKeyValue(Entity, "spawnflags", "0");
DispatchKeyValue(Entity, "LowerRandomBound", "1.2");
DispatchKeyValue(Entity, "UpperRandomBound", "1.5");
DispatchKeyValue(Entity, "RefireTime", "1.5");
DispatchKeyValue(Entity, "StartDisabled", "1");
DispatchKeyValue(Entity, "OnTimer", "secret_boss_laser_sound,PlaySound,,0,-1");
DispatchKeyValue(Entity, "OnTimer", "secret_boss_prop,SetAnimation,attack1,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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HookSingleEntityOutput(Entity, "OnTimer", BadEndingCallback, false);
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return Entity;
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}
int SpawnAmbientBoss1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_entrance_sound");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "radius", "1250");
DispatchKeyValue(Entity, "message", "unl1/boatescape/starwars.wav");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnAmbientBoss2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_loss_sound");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "radius", "1250");
DispatchKeyValue(Entity, "message", "unl1/boatescape/evil_laugh.wav");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnLaserSound()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_laser_sound");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "radius", "1250");
DispatchKeyValue(Entity, "message", "npc/roller/blade_out.wav");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnBossLaserMove()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_laser_movelinear");
DispatchKeyValue(Entity, "origin", "512 9600 934"); //512 9600 934
DispatchKeyValue(Entity, "movedir", "0 -90 0");
DispatchKeyValue(Entity, "speed", "900");
DispatchKeyValue(Entity, "movedistance", "1000");
DispatchKeyValue(Entity, "spawnflags", "8")
DispatchKeyValue(Entity, "OnFullyOpen", "!self,KillHierarchy,,0,1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBossLaserProp(int random)
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_laser_prop");
DispatchKeyValue(Entity, "angles", "0 -90 0");
DispatchKeyValue(Entity, "model", "models/zombieden/xmode/youmu/laser.mdl");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "DisableBoneFollowers", "1");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "rendercolor", "0 255 0");
DispatchKeyValue(Entity, "rendermode", "0");
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if (random == 1)
{
DispatchKeyValue(Entity, "origin", "512 9600 900");
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}
else if (random == 2)
{
DispatchKeyValue(Entity, "origin", "512 9600 943");
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}
else if (random == 3)
{
DispatchKeyValue(Entity, "origin", "512 9600 928");
}
DispatchSpawn(Entity);
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return Entity;
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}
int SpawnTriggerHurt(int random)
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("trigger_hurt")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_hurt_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_boss_laser_hurt");
DispatchKeyValue(Entity, "spawnflags", "1");
DispatchKeyValue(Entity, "StartDisabled", "0");
DispatchKeyValue(Entity, "nodmgforce", "0");
DispatchKeyValue(Entity, "damage", "999999");
DispatchKeyValue(Entity, "damagecap", "20");
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DispatchKeyValue(Entity, "damagemodel", "0");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_laser_timer,Kill,,0,-1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_hp,Kill,,0,-1");
DispatchKeyValue(Entity, "OnStartTouch", "point_servercommand,Command,say Maybe try not to anger the God of the Fruits next time...,1,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_loss_sound,PlaySound,,1,1");
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DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_boss_prop,FireUser1,,1,1");
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if (random == 1)
{
DispatchKeyValue(Entity, "origin", "512 9600 898");
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}
else if (random == 2)
{
DispatchKeyValue(Entity, "origin", "512 9600 958");
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}
else if (random == 3)
{
DispatchKeyValue(Entity, "origin", "512 9600 928");
}
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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SetEntityModel(Entity, "models/zombieden/xmode/youmu/laser.mdl");
float minbounds[3] = {-100.25, -100.25, -1.25};
float maxbounds[3] = {100.25, -10.00, 1.25};
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SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
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SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
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enteffects |= 32;
SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
return Entity;
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}
public BadEndingCallback(const char[] output, int caller, int activator, float delay)
{
int random = GetRandomInt(1, 3);
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int move = SpawnBossLaserMove();
int prop = SpawnBossLaserProp(random);
int hurt = SpawnTriggerHurt(random);
SetVariantString("!activator");
AcceptEntityInput(prop, "SetParent", move);
SetVariantString("!activator");
AcceptEntityInput(hurt, "SetParent", move);
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AcceptEntityInput(move, "Open");
}
public void GoodEndingCallback(const char[] output, int caller, int activator, float delay)
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{
g_hSparkTimer = CreateTimer(0.1, Sparks, INVALID_HANDLE, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
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int autism1 = SpawnAmbientAutism1();
int autism2 = SpawnAmbientAutism2();
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int random = GetRandomInt(1, 2);
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if (random == 1)
{
AcceptEntityInput(autism1, "PlaySound");
}
else if (random == 2)
{
AcceptEntityInput(autism2, "PlaySound");
}
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}
public Action Sparks(Handle timer)
{
float sparksOrigin[3];
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sparksOrigin[0] = GetRandomFloat(-1200.0, 2400.0);
sparksOrigin[1] = GetRandomFloat(11000.0, 13000.0);
sparksOrigin[2] = GetRandomFloat(270.0, 800.0);
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
return Plugin_Stop;
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// Setup entity
DispatchKeyValue(Entity, "targetname", "sparks");
DispatchKeyValue(Entity, "effect_name", "achieved");
DispatchKeyValueVector(Entity, "origin", sparksOrigin);
DispatchKeyValue(Entity, "OnUser1", "!self,Kill,,3,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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AcceptEntityInput(Entity, "start");
AcceptEntityInput(Entity, "FireUser1");
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if (Entity > 1800)
delete g_hSparkTimer;
return Plugin_Continue;
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}
int SpawnSeagullRelay()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("logic_relay")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_relay_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_logic_relay");
//DispatchKeyValue(Entity, "spawnflags", "1");
DispatchKeyValue(Entity, "OnTrigger", "secret_button*,Kill,,0,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,Enable,,0,-1");
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DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Enable,,0,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,SetParent,secret_seagull_movelinear,0.1,-1");
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DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,Enable,,0,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_door*,SetParent,secret_seagull_movelinear,0.1,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,Enable,,0,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_box,SetParent,secret_seagull_movelinear,0.1,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetParent,secret_seagull_movelinear,0.1,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,origin 2200 12865 927,0,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_winner,AddOutput,basevelocity 0 0 -200,0.1,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,Open,,3,-1");
DispatchKeyValue(Entity, "OnTrigger", "seagull_sound,PlaySound,,3,-1");
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DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Land,45,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull,SetAnimation,Idle01,46,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_movelinear,SetSpeed,0,46,-1");
DispatchKeyValue(Entity, "OnTrigger", "secret_seagull_clock,Kill,,47,-1");
DispatchKeyValue(Entity, "OnUser1", "secret_math_counter_1,Add,1,0,1");
DispatchKeyValue(Entity, "OnUser2", "secret_math_counter_1,Add,1,0,1");
DispatchKeyValue(Entity, "OnUser3", "secret_math_counter_1,Add,1,0,1");
DispatchKeyValue(Entity, "OnUser1", "secret_pillar_light_1,Enable,,0,1");
DispatchKeyValue(Entity, "OnUser1", "secret_banana_final,Enable,,0,1");
DispatchKeyValue(Entity, "OnUser2", "secret_pillar_light_2,Enable,,0,1");
DispatchKeyValue(Entity, "OnUser2", "secret_orange_final,Enable,,0,1");
DispatchKeyValue(Entity, "OnUser3", "secret_pillar_light_3,Enable,,0,1");
DispatchKeyValue(Entity, "OnUser3", "secret_melon_final,Enable,,0,1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnMathCounter1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_math_counter_1");
DispatchKeyValue(Entity, "startvalue", "0");
DispatchKeyValue(Entity, "min", "0");
DispatchKeyValue(Entity, "max", "3");
DispatchKeyValue(Entity, "OutValue", "point_servercommand,Command,say The God of the Fruits acknowledges your sacrifice...,0,-1");
DispatchKeyValue(Entity, "OnHitMax", "secret_final_button*,Unlock,,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_bad_ending_trigger,Kill,,0,1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnMathCounter2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("math_counter")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "math_counter_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_math_counter_2");
DispatchKeyValue(Entity, "startvalue", "0");
DispatchKeyValue(Entity, "min", "0");
DispatchKeyValue(Entity, "max", "3");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say The God of the Fruits is satisfied with your Sacrifice!,0,1");
DispatchKeyValue(Entity, "OnHitMax", "point_servercommand,Command,say He rewards you with some autism!,1,1");
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DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,Enable,,2,1")
DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,Enable,,2,1")
DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,Enable,,2,1")
DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,Enable,,2,1")
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DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating,SetParent,secret_rotating,2,1")
DispatchKeyValue(Entity, "OnHitMax", "secret_orange_rotating,SetParent,secret_rotating,2,1")
DispatchKeyValue(Entity, "OnHitMax", "secret_banana_rotating,SetParent,secret_rotating,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_melon_rotating_beam,SetParent,secret_rotating,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam_4,TurnOn,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_pillar*,Kill,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam_1,Kill,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam_2,Kill,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam_3,Kill,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_orange_final,Kill,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_banana_final,Kill,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_melon_final,Kill,,2,1");
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DispatchKeyValue(Entity, "OnHitMax", "secret_rotating,Open,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_prop,Enable,,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,AddOutput,OnStartTouch secret_score_good:ApplyScore::0:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_teleport_final,Enable,,2,1");
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DispatchKeyValue(Entity, "OnHitMax", "secret_seagull,SetAnimation,TakeOff,2,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_seagull_movelinear,SetSpeed,150.0,2.1,1");
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DispatchKeyValue(Entity, "OnHitMax", "secret_beam_*,TurnOn,,5,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "secret_beam*,FireUser1,,5,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "chinook,FireUser1,,5,1");
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DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_3,FireUser1,,5,1");
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DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 000 0:1.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 165 0:2.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 255 255 0:3.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 255 0:4.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 0 0 255:5.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 70 0 130:6.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:AddOutput:rendercolor 128 0 128:7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,AddOutput,OnUser1 !self:FireUser1::7.00:-1,0,1");
DispatchKeyValue(Entity, "OnHitMax", "boat_4,FireUser1,,5,1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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HookSingleEntityOutput(Entity, "OnHitMax", GoodEndingCallback, true);
return Entity;
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}
int SpawnAmbientAutism1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_autism_sound_1");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "radius", "1250");
DispatchKeyValue(Entity, "message", "unl1/boatescape/Brain Power V2.mp3");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnAmbientAutism2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_autism_sound_2");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "radius", "1250");
DispatchKeyValue(Entity, "message", "unl1/boatescape/Isengard.mp3");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnSparkTimer()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("logic_timer")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "logic_timer_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_timer");
DispatchKeyValue(Entity, "RefireTime", "3");
DispatchKeyValue(Entity, "OnTimer", "secret_button_sparks_*,SparkOnce,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnButton1()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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float origin[3] = {-1367.45, -13184.5, 595.76};
// Setup entity
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DispatchKeyValue(Entity, "targetname", "secret_button_1");
DispatchKeyValue(Entity, "spawnflags", "1537");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "wait", "0.01");
DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_1,TestActivator,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnFilter1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_filter_1");
DispatchKeyValue(Entity, "Negated", "0");
DispatchKeyValue(Entity, "filterteam", "3");
DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_1,Display,,0,-1");
DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_1,0,-1");
DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnParticle1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_sparks_1");
float origin[3] = {-1367.45, -13184.5, 595.76};
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DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "spawnflags", "128");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnGameText1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_game_text_1");
DispatchKeyValue(Entity, "channel", "3");
DispatchKeyValue(Entity, "color", "0 255 255");
DispatchKeyValue(Entity, "color2", "0 255 255");
DispatchKeyValue(Entity, "holdtime", "4");
DispatchKeyValue(Entity, "fadein", "0.1");
DispatchKeyValue(Entity, "fadeout", "0.1");
DispatchKeyValue(Entity, "x", "-1");
DispatchKeyValue(Entity, "y", "0.6");
DispatchKeyValue(Entity, "message", "Secret: 1 out of 5");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnButton2()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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float origin[3] = {2164.52, -9216.5, 461.22};
// Setup entity
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DispatchKeyValue(Entity, "targetname", "secret_button_2");
DispatchKeyValue(Entity, "spawnflags", "1537");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "wait", "0.01");
DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_2,TestActivator,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnFilter2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_filter_2");
DispatchKeyValue(Entity, "Negated", "0");
DispatchKeyValue(Entity, "filtername", "pressed_1");
DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_2,Display,,0,-1");
DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_2,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnParticle2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_sparks_2");
float origin[3] = {2164.52, -9216.5, 461.22};
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DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "spawnflags", "128");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnGameText2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_game_text_2");
DispatchKeyValue(Entity, "channel", "3");
DispatchKeyValue(Entity, "color", "0 255 255");
DispatchKeyValue(Entity, "color2", "0 255 255");
DispatchKeyValue(Entity, "holdtime", "4");
DispatchKeyValue(Entity, "fadein", "0.1");
DispatchKeyValue(Entity, "fadeout", "0.1");
DispatchKeyValue(Entity, "x", "-1");
DispatchKeyValue(Entity, "y", "0.6");
DispatchKeyValue(Entity, "message", "Secret: 2 out of 5");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnButton3()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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float origin[3] = {550.45, 1023.5, 96.29};
// Setup entity
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DispatchKeyValue(Entity, "targetname", "secret_button_3");
DispatchKeyValue(Entity, "spawnflags", "1537");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "wait", "0.01");
DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_3,TestActivator,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnFilter3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_filter_3");
DispatchKeyValue(Entity, "Negated", "0");
DispatchKeyValue(Entity, "filtername", "pressed_2");
DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_3,Display,,0,-1");
DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_3,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnParticle3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_sparks_3");
float origin[3] = {550.45, 1023.5, 96.29};
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DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "spawnflags", "128");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnGameText3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_game_text_3");
DispatchKeyValue(Entity, "channel", "3");
DispatchKeyValue(Entity, "color", "0 255 255");
DispatchKeyValue(Entity, "color2", "0 255 255");
DispatchKeyValue(Entity, "holdtime", "4");
DispatchKeyValue(Entity, "fadein", "0.1");
DispatchKeyValue(Entity, "fadeout", "0.1");
DispatchKeyValue(Entity, "x", "-1");
DispatchKeyValue(Entity, "y", "0.6");
DispatchKeyValue(Entity, "message", "Secret: 3 out of 5");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnButton4()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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float origin[3] = {505.46, 1152.5, 473.15};
// Setup entity
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DispatchKeyValue(Entity, "targetname", "secret_button_4");
DispatchKeyValue(Entity, "spawnflags", "1537");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "wait", "0.01");
DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_4,TestActivator,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnFilter4()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_filter_4");
DispatchKeyValue(Entity, "Negated", "0");
DispatchKeyValue(Entity, "filtername", "pressed_3");
DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_4,Display,,0,-1");
DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname pressed_4,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnParticle4()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_sparks_4");
float origin[3] = {505.46, 1152.5, 473.15};
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DispatchKeyValueVector(Entity, "origin", origin);
DispatchKeyValue(Entity, "spawnflags", "128");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnGameText4()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_game_text_4");
DispatchKeyValue(Entity, "channel", "3");
DispatchKeyValue(Entity, "color", "0 255 255");
DispatchKeyValue(Entity, "color2", "0 255 255");
DispatchKeyValue(Entity, "holdtime", "4");
DispatchKeyValue(Entity, "fadein", "0.1");
DispatchKeyValue(Entity, "fadeout", "0.1");
DispatchKeyValue(Entity, "x", "-1");
DispatchKeyValue(Entity, "y", "0.6");
DispatchKeyValue(Entity, "message", "Secret: 4 out of 5 \n \nHint: Last One is random");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnButton5()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_5");
DispatchKeyValue(Entity, "spawnflags", "1537");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5);
DispatchKeyValue(Entity, "wait", "0.01");
DispatchKeyValue(Entity, "OnPressed", "secret_button_filter_5,TestActivator,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnFilter5()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_filter_5");
DispatchKeyValue(Entity, "Negated", "0");
DispatchKeyValue(Entity, "filtername", "pressed_4");
DispatchKeyValue(Entity, "OnPass", "secret_button_game_text_5,Display,,0,-1");
DispatchKeyValue(Entity, "OnPass", "!activator,AddOutput,targetname secret_winner,0,-1");
DispatchKeyValue(Entity, "OnPass", "secret_logic_relay,Trigger,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnParticle5()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_spark")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_spark_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_sparks_5");
DispatchKeyValueVector(Entity, "origin", g_fOrigin_Button5);
DispatchKeyValue(Entity, "spawnflags", "128");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnGameText5()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("game_text")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "game_text_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_button_game_text_5");
DispatchKeyValue(Entity, "channel", "3");
DispatchKeyValue(Entity, "color", "0 255 255");
DispatchKeyValue(Entity, "color2", "0 255 255");
DispatchKeyValue(Entity, "holdtime", "4");
DispatchKeyValue(Entity, "fadein", "0.1");
DispatchKeyValue(Entity, "fadeout", "0.1");
DispatchKeyValue(Entity, "x", "-1");
DispatchKeyValue(Entity, "y", "0.6");
DispatchKeyValue(Entity, "message", "Secret: 5 out of 5 \n \n.........");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnTriggerTeleport()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_teleport");
DispatchKeyValue(Entity, "model", "*29");
DispatchKeyValue(Entity, "origin", "2200 12865 927"); //2205 2672 -13
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DispatchKeyValue(Entity, "spawnflags", "1");
DispatchKeyValue(Entity, "target", "secret_teleport_destination");
DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,5,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnTeleportDestination()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_teleport_destination");
DispatchKeyValue(Entity, "angles", "0 90 0")
DispatchKeyValue(Entity, "origin", "512 2350 930");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnSeagull()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_seagull");
DispatchKeyValue(Entity, "angles", "0 90 0");
DispatchKeyValue(Entity, "origin", "512 2350 890");
DispatchKeyValue(Entity, "model", "models/seagull.mdl");
DispatchKeyValue(Entity, "modelscale", "4.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "DefaultAnim", "SOAR");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnAmbientSeagull()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "seagull_sound");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "message", "ambient/creatures/seagull_idle1.wav");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "preset", "0");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnSeagullClock()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_seagull_clock");
DispatchKeyValue(Entity, "angles", "90 0 0");
DispatchKeyValue(Entity, "origin", "512 2350 910");
DispatchKeyValue(Entity, "model", "models/props_trainstation/trainstation_clock001.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "disablebonefollowers", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnSeagullMove()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("func_movelinear")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_movelinear_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_seagull_movelinear");
DispatchKeyValue(Entity, "movedir", "0 90 0");
DispatchKeyValue(Entity, "origin", "512 2350 890");
DispatchKeyValue(Entity, "speed", "150");
DispatchKeyValue(Entity, "movedistance", "20000");
DispatchKeyValue(Entity, "spawnflags", "8");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnFilterEnding()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_ending_filter");
DispatchKeyValue(Entity, "Negated", "0");
DispatchKeyValue(Entity, "filtername", "secret_winner");
DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnPlatform1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_platform_1");
DispatchKeyValue(Entity, "angles", "90 0 0");
DispatchKeyValue(Entity, "origin", "512 9000 886");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnPlatform2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_platform_2");
DispatchKeyValue(Entity, "angles", "90 0 0");
DispatchKeyValue(Entity, "origin", "512 9168 886");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnPlatform3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_platform_3");
DispatchKeyValue(Entity, "angles", "90 0 0");
DispatchKeyValue(Entity, "origin", "406 9000 886");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnPlatform4()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_platform_4");
DispatchKeyValue(Entity, "angles", "90 0 0");
DispatchKeyValue(Entity, "origin", "406 9168 886");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnPlatform5()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_platform_5");
DispatchKeyValue(Entity, "angles", "90 0 0");
DispatchKeyValue(Entity, "origin", "406 8832 886");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnPlatform6()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_platform_1");
DispatchKeyValue(Entity, "angles", "90 0 0");
DispatchKeyValue(Entity, "origin", "512 8832 886");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnPillar1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_1");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "603 8940 916");
DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl");
DispatchKeyValue(Entity, "modelscale", "0.5");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "0");
DispatchKeyValue(Entity, "StartDisabled", "0");
DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
return Entity;
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}
int SpawnPillarLight1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_light_1");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "603 8940 1150");
DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
return Entity;
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}
int SpawnPillarParticle1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_1");
DispatchKeyValue(Entity, "origin", "603 8940 930");
DispatchKeyValue(Entity, "effect_name", "achieved");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnPillar2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_2");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "420 8940 916");
DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl");
DispatchKeyValue(Entity, "modelscale", "0.5");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "0");
DispatchKeyValue(Entity, "StartDisabled", "0");
DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
return Entity;
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}
int SpawnPillarLight2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_light_2");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "420 8940 1150");
DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
return Entity;
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}
int SpawnPillarParticle2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_2");
DispatchKeyValue(Entity, "origin", "420 8940 930");
DispatchKeyValue(Entity, "effect_name", "achieved");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnPillar3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_3");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "512 9032 916");
DispatchKeyValue(Entity, "model", "models/props/de_inferno/brickpillara.mdl");
DispatchKeyValue(Entity, "modelscale", "0.5");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "0");
DispatchKeyValue(Entity, "StartDisabled", "0");
DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
return Entity;
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}
int SpawnPillarLight3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_light_3");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "512 9032 1150");
DispatchKeyValue(Entity, "model", "models/effects/vol_light64x256.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_ALWAYS | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_ALWAYS);
return Entity;
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}
int SpawnPillarParticle3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("info_particle_system")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_particle_system_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_pillar_particle_3");
DispatchKeyValue(Entity, "origin", "512 9032 930");
DispatchKeyValue(Entity, "effect_name", "achieved");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnExplosion1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
// Setup entity
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DispatchKeyValue(Entity, "targetname", "secret_explosion_1");
DispatchKeyValue(Entity, "origin", "603 8940 960");
DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
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DispatchKeyValue(Entity, "rendermode", "5");
DispatchKeyValue(Entity, "iMagnitude", "300");
DispatchKeyValue(Entity, "iRadiusOverride", "70");
DispatchKeyValue(Entity, "spawnflags", "3");
DispatchSpawn(Entity);
return Entity;
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}
int SpawnExplosion2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
// Setup entity
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DispatchKeyValue(Entity, "targetname", "secret_explosion_2");
DispatchKeyValue(Entity, "origin", "420 8940 960");
DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
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DispatchKeyValue(Entity, "rendermode", "5");
DispatchKeyValue(Entity, "iMagnitude", "300");
DispatchKeyValue(Entity, "iRadiusOverride", "70");
DispatchKeyValue(Entity, "spawnflags", "3");
DispatchSpawn(Entity);
return Entity;
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}
int SpawnExplosion3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_explosion")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_explosion_%i", Entity);
// Setup entity
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DispatchKeyValue(Entity, "targetname", "secret_explosion_3");
DispatchKeyValue(Entity, "origin", "512 9032 960");
DispatchKeyValue(Entity, "fireballsprite", "sprites/zerogxplode.spr");
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DispatchKeyValue(Entity, "rendermode", "5");
DispatchKeyValue(Entity, "iMagnitude", "300");
DispatchKeyValue(Entity, "iRadiusOverride", "70");
DispatchKeyValue(Entity, "spawnflags", "3");
DispatchSpawn(Entity);
return Entity;
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}
int SpawnAmbientGenericExplosion1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "explosion_sound_1");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "SourceEntityName", "secret_banana_final");
DispatchKeyValue(Entity, "radius", "3050");
DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "preset", "0");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnAmbientGenericExplosion2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "explosion_sound_2");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "SourceEntityName", "secret_orange_final");
DispatchKeyValue(Entity, "radius", "3050");
DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "preset", "0");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnAmbientGenericExplosion3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("ambient_generic")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "ambient_generic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "explosion_sound_3");
DispatchKeyValue(Entity, "spawnflags", "49");
DispatchKeyValue(Entity, "SourceEntityName", "secret_platform_4");
DispatchKeyValue(Entity, "radius", "3050");
DispatchKeyValue(Entity, "message", "ambient/explosions/explode_9.wav");
DispatchKeyValue(Entity, "volume", "10");
DispatchKeyValue(Entity, "health", "10");
DispatchKeyValue(Entity, "preset", "0");
DispatchKeyValue(Entity, "pitch", "100");
DispatchKeyValue(Entity, "pitchstart", "100");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnOrangeFinal()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_orange_final");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "420 8940 960");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
DispatchKeyValue(Entity, "modelscale", "2.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBananaFinal()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_banana_final");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "603 8940 960");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
DispatchKeyValue(Entity, "modelscale", "2.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnMelonFinal()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_melon_final");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "512 9032 960");
DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
DispatchKeyValue(Entity, "modelscale", "1.4");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnTeleportFinal()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_teleport_prop");
DispatchKeyValue(Entity, "angles", "0 90 0");
DispatchKeyValue(Entity, "origin", "512 9032 886");
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DispatchKeyValue(Entity, "model", "models/props_combine/combine_teleportplatform.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "0");
DispatchKeyValue(Entity, "StartDisabled", "1");
DispatchSpawn(Entity);
return Entity;
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}
int SpawnBeam1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_beam_1");
DispatchKeyValue(Entity, "BoltWidth", "2");
DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "LightningStart", "secret_banana_final");
DispatchKeyValue(Entity, "LightningEnd", "secret_orange_final");
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DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBeam2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_beam_2");
DispatchKeyValue(Entity, "BoltWidth", "2");
DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "LightningStart", "secret_orange_final");
DispatchKeyValue(Entity, "LightningEnd", "secret_melon_final");
DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBeam3()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_beam_3");
DispatchKeyValue(Entity, "BoltWidth", "2");
DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "LightningStart", "secret_melon_final");
DispatchKeyValue(Entity, "LightningEnd", "secret_banana_final");
DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBeam4()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_beam_4");
DispatchKeyValue(Entity, "BoltWidth", "25");
DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "spawnflags", "8");
DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating");
DispatchKeyValue(Entity, "LightningEnd", "secret_melon_rotating_beam");
DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBeam5()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_beam_5");
DispatchKeyValue(Entity, "BoltWidth", "10");
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DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "spawnflags", "0");
DispatchKeyValue(Entity, "LightningStart", "secret_banana_rotating");
DispatchKeyValue(Entity, "LightningEnd", "chinookrotor1");
DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBeam6()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_beam_6");
DispatchKeyValue(Entity, "BoltWidth", "10");
DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "spawnflags", "0");
DispatchKeyValue(Entity, "LightningStart", "secret_orange_rotating");
DispatchKeyValue(Entity, "LightningEnd", "boat_3");
DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBeam7()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_beam_7");
DispatchKeyValue(Entity, "BoltWidth", "10");
DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "spawnflags", "0");
DispatchKeyValue(Entity, "LightningStart", "secret_melon_rotating");
DispatchKeyValue(Entity, "LightningEnd", "boat_4");
DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnButtonFinal1()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_final_button_1");
DispatchKeyValue(Entity, "spawnflags", "3073");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValue(Entity, "origin", "603 8940 960");
DispatchKeyValue(Entity, "OnPressed", "secret_beam_1,TurnOn,,0,1");
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DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_1,Kill,,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_1,Start,,0,1");
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DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1");
DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnButtonFinal2()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_final_button_2");
DispatchKeyValue(Entity, "spawnflags", "3073");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValue(Entity, "origin", "420 8940 960");
DispatchKeyValue(Entity, "OnPressed", "secret_beam_2,TurnOn,,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_2,Kill,,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_2,Start,,0,1");
DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1");
DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnButtonFinal3()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_button")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_button_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_final_button_3");
DispatchKeyValue(Entity, "spawnflags", "3073");//1025
DispatchKeyValue(Entity, "model", "*65");
DispatchKeyValue(Entity, "origin", "512 9032 960");
DispatchKeyValue(Entity, "OnPressed", "secret_beam_3,TurnOn,,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_pillar_light_3,Kill,,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_math_counter_2,Add,1,0,1");
DispatchKeyValue(Entity, "OnPressed", "secret_pillar_particle_3,Start,,0,1");
DispatchKeyValue(Entity, "OnPressed", "!self,Kill,,0.1,1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnOrange()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "orange");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "-3606.24 -14206 481.63");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "spawnflags", "289");
DispatchKeyValue(Entity, "damagetoenablemotion", "10");
DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser2,,0,-1");
DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser2,,0,-1");
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DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1");
DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnBanana()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "banana");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "899 -9355.63 513.77");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "spawnflags", "289");
DispatchKeyValue(Entity, "damagetoenablemotion", "10");
DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser1,,0,-1");
DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser1,,0,-1");
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DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1");
DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnMelon()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_physics")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_physics_multiplayer_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "melon");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "1023.6 -5583.5 631.48");
DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "spawnflags", "289");
DispatchKeyValue(Entity, "damagetoenablemotion", "10");
DispatchKeyValue(Entity, "OnTakeDamage", "secret_logic_relay,FireUser3,,0,-1");
DispatchKeyValue(Entity, "OnPlayerUse", "secret_logic_relay,FireUser3,,0,-1");
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DispatchKeyValue(Entity, "OnTakeDamage", "!self,Kill,,0.1,-1");
DispatchKeyValue(Entity, "OnPlayerUse", "!self,Kill,,0.1,-1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnRotating()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_rotating");
DispatchKeyValue(Entity, "origin", "512 9032 100");
DispatchKeyValue(Entity, "maxspeed", "10");
DispatchKeyValue(Entity, "spawnflags", "65");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
SetEntityModel(Entity, "models/effects/vol_light64x256.mdl");
float minbounds[3] = {-100.25, -100.25, -10.0};
float maxbounds[3] = {100.25, 100.25, 10.0};
SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
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return Entity;
}
int SpawnRotatingOrange()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_orange_rotating");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "-354 9532 1000");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
DispatchKeyValue(Entity, "modelscale", "35.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnRotatingBanana()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_banana_rotating");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "1378 9532 1000");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
DispatchKeyValue(Entity, "modelscale", "35.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnRotatingMelon()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_melon_rotating");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "512 8032 1000");
DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
DispatchKeyValue(Entity, "modelscale", "25");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnRotatingMelonBeam()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_melon_rotating_beam");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "512 10032 1000");
DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
DispatchKeyValue(Entity, "modelscale", "0.2");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnTriggerTeleportFinal()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_teleport")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_teleport_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_teleport_final");
DispatchKeyValue(Entity, "origin", "512 9032 950");
DispatchKeyValue(Entity, "model", "*26");
DispatchKeyValue(Entity, "spawnflags", "1");
DispatchKeyValue(Entity, "StartDisabled", "1");
DispatchKeyValue(Entity, "target", "secret_teleport_destination_final");
DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname carrier,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_teleport_prop,Kill,,0,1");
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DispatchKeyValue(Entity, "OnStartTouch", "!self,Kill,,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnTeleportDestinationFinal()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("info_teleport_destination")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "info_teleport_destination_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_teleport_destination_final");
DispatchKeyValue(Entity, "angles", "0 90 0")
DispatchKeyValue(Entity, "origin", "634.9 11304.2 436.72");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnItemTrigger1()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_trigger1");
DispatchKeyValue(Entity, "spawnflags", "1")
DispatchKeyValue(Entity, "origin", "-6980.97 -13196 928");
DispatchKeyValue(Entity, "filtername", "secret_item_filter");
DispatchKeyValue(Entity, "model", "*49");
DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -6856.84 -13314.8 576:0:1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnItemTrigger2()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_once")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_once_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_trigger2");
DispatchKeyValue(Entity, "spawnflags", "1")
DispatchKeyValue(Entity, "origin", "-4875.64 -14402.8 928");
DispatchKeyValue(Entity, "filtername", "secret_item_filter");
DispatchKeyValue(Entity, "model", "*49");
DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,origin -7820 -14000 860,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_item_deagle,AddOutput,OnPlayerPickUp !activator:AddOutput:origin -4750.68 -14327.8 576:0:1,0,1");
DispatchKeyValue(Entity, "OnStartTouch", "secret_item_trigger*,Kill,,0,1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnNameReset()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_name_reset");
DispatchKeyValue(Entity, "spawnflags", "1")
DispatchKeyValue(Entity, "origin", "-2168 -13824 608");
DispatchKeyValue(Entity, "model", "*49");
DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnNameResetZM1()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm");
DispatchKeyValue(Entity, "spawnflags", "1")
DispatchKeyValue(Entity, "origin", "-5285.69 -14386.9 928");
DispatchKeyValue(Entity, "model", "*49");
DispatchKeyValue(Entity, "filtername", "secret_filter_zm");
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DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnNameResetZM2()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("trigger_multiple")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "trigger_multiple_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_name_reset_zm");
DispatchKeyValue(Entity, "spawnflags", "1")
DispatchKeyValue(Entity, "origin", "-7335.97 -13298.3 928");
DispatchKeyValue(Entity, "model", "*49");
DispatchKeyValue(Entity, "filtername", "secret_filter_zm");
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DispatchKeyValue(Entity, "OnStartTouch", "!activator,AddOutput,targetname plebnemesisfag,0,-1");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
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return Entity;
}
int SpawnFilterZM()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_team")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_team_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_filter_zm");
DispatchKeyValue(Entity, "Negated", "1");
DispatchKeyValue(Entity, "filterteam", "3");
DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnItemFilter()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("filter_activator_name")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "filter_activator_name_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_filter");
DispatchKeyValue(Entity, "Negated", "0");
DispatchKeyValue(Entity, "filtername", "carrier");
DispatchSpawn(Entity);
ActivateEntity(Entity);
return Entity;
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}
int SpawnItemPlatform1()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "item_platform_1");
DispatchKeyValue(Entity, "angles", "90 0 90");
DispatchKeyValue(Entity, "origin", "-7726 -13944 830");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnItemPlatform2()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "item_platform_2");
DispatchKeyValue(Entity, "angles", "90 0 90");
DispatchKeyValue(Entity, "origin", "-7557 -13944 830");
DispatchKeyValue(Entity, "model", "models/props_lab/blastdoor001c.mdl");
DispatchKeyValue(Entity, "modelscale", "1.0");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "6");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnItemElite()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("weapon_deagle")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "weapon_deagle_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_deagle");
DispatchKeyValue(Entity, "hammerid", "11051995");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "ammo", "1337");
DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46");
DispatchKeyValue(Entity, "spawnflags", "1");
DispatchKeyValue(Entity, "OnPlayerPickUp", "!activator,AddOutput,targetname plebnemesisfag,0,1");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnItemRotating()
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{
int Entity;
// Spawn dynamic prop entity
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if ((Entity = CreateEntityByName("func_rotating")) == INVALID_ENT_REFERENCE)
return -1;
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// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "func_rotating_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_rotating");
DispatchKeyValue(Entity, "origin", "-7600 -13990 872.46");
DispatchKeyValue(Entity, "maxspeed", "40");
DispatchKeyValue(Entity, "spawnflags", "65");
DispatchKeyValue(Entity, "parentname", "secret_item_deagle");
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DispatchSpawn(Entity);
ActivateEntity(Entity);
SetEntityModel(Entity, "models/effects/vol_light64x256.mdl");
float minbounds[3] = {-100.25, -100.25, -10.0};
float maxbounds[3] = {100.25, 100.25, 10.0};
SetEntPropVector(Entity, Prop_Send, "m_vecMins", minbounds);
SetEntPropVector(Entity, Prop_Send, "m_vecMaxs", maxbounds);
SetEntProp(Entity, Prop_Send, "m_nSolidType", 2);
int enteffects = GetEntProp(Entity, Prop_Send, "m_fEffects");
enteffects |= 32;
SetEntProp(Entity, Prop_Send, "m_fEffects", enteffects);
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return Entity;
}
int SpawnItemRotatingOrange()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_orange_rotating");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin","-7582.5 -13959.7 875");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/orange.mdl");
DispatchKeyValue(Entity, "modelscale", "1.5");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnItemRotatingBanana()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_banana_rotating");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "-7582.5 -14020.3 875");
DispatchKeyValue(Entity, "model", "models/props/cs_italy/bananna.mdl");
DispatchKeyValue(Entity, "modelscale", "1.5");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnItemRotatingMelon()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "-7635 -13990 875");
DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
DispatchKeyValue(Entity, "modelscale", "0.8");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "1");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
return Entity;
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}
int SpawnItemRotatingMelonBeam()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("prop_dynamic_override")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "prop_dynamic_override_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_melon_rotating_beam");
DispatchKeyValue(Entity, "angles", "0 0 0");
DispatchKeyValue(Entity, "origin", "-7565 -13990 875");
DispatchKeyValue(Entity, "model", "models/props_junk/watermelon01.mdl");
DispatchKeyValue(Entity, "modelscale", "0.1");
DispatchKeyValue(Entity, "disablereceiveshadows", "1");
DispatchKeyValue(Entity, "disableshadows", "1");
DispatchKeyValue(Entity, "solid", "0");
DispatchKeyValue(Entity, "rendermode", "10");
DispatchKeyValue(Entity, "StartDisabled", "0");
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DispatchSpawn(Entity);
//SetEdictFlags(Entity, FL_EDICT_DONTSEND | FL_EDICT_FULL);
SetEdictFlags(Entity, GetEdictFlags(Entity) | FL_EDICT_DONTSEND);
return Entity;
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}
int SpawnItemBeam()
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{
int Entity;
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// Spawn dynamic prop entity
if ((Entity = CreateEntityByName("env_beam")) == INVALID_ENT_REFERENCE)
return -1;
// Generate unique id for the entity
char StrEntityName[64]; Format(StrEntityName, sizeof(StrEntityName), "env_beam_%i", Entity);
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// Setup entity
DispatchKeyValue(Entity, "targetname", "secret_item_beam");
DispatchKeyValue(Entity, "BoltWidth", "1");
DispatchKeyValue(Entity, "decalname", "Bigshot");
DispatchKeyValue(Entity, "framerate", "0");
DispatchKeyValue(Entity, "framestart", "0");
DispatchKeyValue(Entity, "life", "1");
DispatchKeyValue(Entity, "spawnflags", "9");
DispatchKeyValue(Entity, "LightningStart", "secret_item_melon_rotating");
DispatchKeyValue(Entity, "LightningEnd", "secret_item_melon_rotating_beam");
DispatchKeyValue(Entity, "texture", "sprites/laserbeam.spr");
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DispatchSpawn(Entity);
return Entity;
}