204 lines
6.5 KiB
SourcePawn
204 lines
6.5 KiB
SourcePawn
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#include <zombiereloaded>
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#include <sourcemod>
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#include <sdktools>
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/* BOOLS */
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bool g_bEnabled;
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bool g_bActive[MAXPLAYERS+1];
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/* CONVARS */
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ConVar g_hCVar_Enabled;
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ConVar g_hCVar_Duration;
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ConVar g_hCVar_Cost ;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "ZAmmo",
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author = "Neon",
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description = "Unlimited ammo for a short period of time",
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version = "1.0.0"
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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g_hCVar_Enabled = CreateConVar("zr_zammo_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
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g_hCVar_Duration = CreateConVar("zr_zammo_duration", "5", "", FCVAR_NONE, true, 1.0);
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g_hCVar_Cost = CreateConVar("zr_zammo_cost", "5000", "", FCVAR_NONE, true, 1.0);
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g_bEnabled = g_hCVar_Enabled.BoolValue;
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if (g_bEnabled)
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HookEvent("weapon_fire", Event_WeaponFire);
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g_hCVar_Enabled.AddChangeHook(ConVarChanged);
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HookEvent("round_start", Event_RoundStart);
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RegConsoleCmd("sm_zammo", Command_ZAmmo);
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AutoExecConfig();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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g_bEnabled = convar.BoolValue;
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if (g_bEnabled)
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HookEvent("weapon_fire", Event_WeaponFire);
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else
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UnhookEvent("weapon_fire", Event_WeaponFire);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_ZAmmo(int client, int args)
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{
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if (!g_bEnabled)
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{
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ReplyToCommand(client, "[ZAmmo] is currently disabled.");
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return Plugin_Handled;
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}
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if (client == 0)
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{
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ReplyToCommand(client, "[ZAmmo] Can't use this from console.");
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return Plugin_Handled;
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}
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if (!IsPlayerAlive(client))
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{
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ReplyToCommand(client, "[ZAmmo] This feature requires you to be alive.");
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return Plugin_Handled;
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}
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if (!ZR_IsClientHuman(client))
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{
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ReplyToCommand(client, "[ZAmmo] This feature requires you to be Human.");
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return Plugin_Handled;
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}
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if(g_bActive[client])
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{
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ReplyToCommand(client, "[ZAmmo] is already active for you.");
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return Plugin_Handled;
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}
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int iCost = g_hCVar_Cost.IntValue;
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if (GetEntProp(client, Prop_Send, "m_iAccount") < iCost)
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{
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ReplyToCommand(client, "[ZAmmo] Insufficent funds (%d).", iCost);
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return Plugin_Handled;
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}
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int iDuration = g_hCVar_Duration.IntValue;
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SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount") - iCost);
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", iDuration);
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CreateTimer(float(iDuration), Timer_Disable, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
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g_bActive[client] = true;
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ReplyToCommand(client, "[ZAmmo] Enabling Infinite Ammo for %d seconds in exchange for %d$.", iDuration, iCost);
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnClientDisconnect(int client)
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{
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g_bActive[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void Event_RoundStart(Handle hEvent, char[] name, bool dontBroadcast)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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g_bActive[client] = false;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void Event_WeaponFire(Handle hEvent, char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(hEvent, "userid"));
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if(!g_bActive[client])
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return;
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int weapon = GetEntPropEnt(client, Prop_Data, "m_hActiveWeapon", 0);
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if(IsValidEntity(weapon))
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{
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if(weapon == GetPlayerWeaponSlot(client, 0) || weapon == GetPlayerWeaponSlot(client, 1))
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{
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if(GetEntProp(weapon, Prop_Send, "m_iState", 4, 0) == 2 && GetEntProp(weapon, Prop_Send, "m_iClip1", 4, 0))
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{
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int toAdd = 1;
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char weaponClassname[128];
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GetEntityClassname(weapon, weaponClassname, sizeof(weaponClassname));
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if(StrEqual(weaponClassname, "weapon_glock", true) || StrEqual(weaponClassname, "weapon_famas", true))
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{
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if(GetEntProp(weapon, Prop_Send, "m_bBurstMode"))
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{
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switch (GetEntProp(weapon, Prop_Send, "m_iClip1"))
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{
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case 1:
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{
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toAdd = 1;
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}
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case 2:
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{
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toAdd = 2;
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}
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default:
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{
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toAdd = 3;
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}
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}
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}
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}
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SetEntProp(weapon, Prop_Send, "m_iClip1", GetEntProp(weapon, Prop_Send, "m_iClip1", 4, 0) + toAdd, 4, 0);
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}
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}
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}
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return;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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if (!g_bActive[client])
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return;
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime()-1);
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 0);
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g_bActive[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Timer_Disable(Handle timer, int iSerial)
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{
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g_bActive[client] = false;
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int client;
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if ((client = GetClientFromSerial(iSerial)) == 0)
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return;
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SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime()-1);
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SetEntProp(client, Prop_Send, "m_iProgressBarDuration", 0);
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}
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