sm-plugins/BossHP/configs/bosshp/ze_l0v0l_v1_4.cfg

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"bosses"
{
"0" // lvl1
{
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"name" "Priest"
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"method" "hpbar"
"trigger" "bosslvl1_trigger:OnStartTouch"
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"hurttrigger" "bosslvl1_hit:OnHealthChanged"
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"iterator" "bosslvl1_counter3"
"counter" "bosslvl1_counter1"
"backup" "bosslvl1_counter2"
}
"1" // lvl2
{
"name" "Gargantua"
"method" "hpbar"
"trigger" "bosslvl2_trigger:OnStartTouch"
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"hurttrigger" "bosslvl2_hit:OnHealthChanged"
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"iterator" "bosslvl2_counter3"
"counter" "bosslvl2_counter1"
"backup" "bosslvl2_counter2"
}
"2" // lvl3
{
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"name" "Gunship"
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"method" "hpbar"
"trigger" "bosslvl3_trigger:OnStartTouch"
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"hurttrigger" "bosslvl3_hit:OnHealthChanged"
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"iterator" "bosslvl3_counter3"
"counter" "bosslvl3_counter1"
"backup" "bosslvl3_counter2"
}
"3" // lvl3_2
{
"name" "Gargantua"
"method" "hpbar"
"trigger" "bosslvl3_end_trigger:OnStartTouch"
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"hurttrigger" "bosslvl3_end_hit:OnHealthChanged"
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"iterator" "bosslvl3_end_counter3"
"counter" "bosslvl3_end_counter1"
"backup" "bosslvl3_end_counter2"
}
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"4" // harpy
{
"name" "Harpy"
"method" "hpbar"
"trigger" "bosslvl3_harpy_trigger1:OnStartTouch"
"hurttrigger" "bosslvl3_harpy_hit:OnHealthChanged"
"iterator" "bosslvl3_harpy_counter3"
"counter" "bosslvl3_harpy_counter1"
"backup" "bosslvl3_harpy_counter2"
}
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}