sm-plugins/rngfix/gamedata/rngfix.games.txt

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"Games"
{
"#default"
{
"Keys"
{
"IGameMovement" "GameMovement001"
"IServerGameEnts" "ServerGameEnts001"
}
"Signatures"
{
"CreateInterface"
{
"library" "server"
"windows" "@CreateInterface"
"linux" "@CreateInterface"
}
}
"Offsets"
{
"ProcessMovement"
{
"windows" "1"
"linux" "2"
}
}
}
"csgo"
{
"Offsets"
{
// applies to trigger_vphysics_motion and trigger_wind
"CBaseVPhysicsTrigger::PassesTriggerFilters"
{
"windows" "199"
"linux" "200"
}
// applies to all other triggers
"CBaseTrigger::PassesTriggerFilters"
{
"windows" "209"
"linux" "210"
}
"IServerGameEnts::MarkEntitiesAsTouching"
{
"windows" "1"
"linux" "2"
}
}
}
"cstrike"
{
"Offsets"
{
// applies to trigger_vphysics_motion and trigger_wind
"CBaseVPhysicsTrigger::PassesTriggerFilters"
{
"windows" "188"
"linux" "189"
}
// applies to all other triggers
"CBaseTrigger::PassesTriggerFilters"
{
"windows" "197"
"linux" "198"
}
"IServerGameEnts::MarkEntitiesAsTouching"
{
"windows" "2"
"linux" "3"
}
}
}
}