9ae243137589b34c80ad85d3dc8789c265bfbf46
This is getting rediculous. Our own native calls IClient::ClientPrintf to print stuff to the demo console. The engine's Host_Client_Printf uses the CGameClient vtable's ClientPrintf. To catch the output of the "status" command, we have to hook both vtables on linux... Windows casts to IClient in Host_Client_Printf, so no need to do that there.
sourcetvmanager
Interface to interact with the SourceTV server from SourcePawn.
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