Peace-Maker 9ae2431375 Fix printing to demo console on CS:S linux
This is getting rediculous.
Our own native calls IClient::ClientPrintf to print stuff to the demo
console.
The engine's Host_Client_Printf uses the CGameClient vtable's
ClientPrintf. To catch the output of the "status" command, we have to
hook both vtables on linux...
Windows casts to IClient in Host_Client_Printf, so no need to do that
there.
2016-03-14 18:47:20 +01:00
2016-03-14 14:54:23 +01:00
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2016-02-29 09:59:09 +01:00
2016-03-10 15:23:07 +01:00
2016-03-01 16:32:13 +01:00
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2016-02-29 09:59:09 +01:00
2016-02-29 09:52:26 +01:00

sourcetvmanager

Interface to interact with the SourceTV server from SourcePawn.

S
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170 KiB
Languages
C++ 75.8%
Python 12.6%
SourcePawn 8.8%
C 2.8%