sm-ext-sourcetvmanager/AMBuilder
2019-09-25 21:11:59 +02:00

85 lines
3.3 KiB
Python

# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
projectName = 'sourcetvmanager'
# smsdk_ext.cpp will be automatically added later
sourceFiles = [
'extension.cpp',
'commonhooks.cpp',
'natives.cpp',
'forwards.cpp',
'hltvserverwrapper.cpp',
'hltvdirectorwrapper.cpp',
'hltvclientwrapper.cpp',
os.path.join(Extension.sm_root, 'public', 'CDetour', 'detours.cpp'),
os.path.join(Extension.sm_root, 'public', 'asm', 'asm.c'),
# SM 1.10+ compilation changes
os.path.join(Extension.sm_root, 'public', 'libudis86', 'decode.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'itab.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-att.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-intel.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn.c'),
os.path.join(Extension.sm_root, 'public', 'libudis86', 'udis86.c')
]
###############
# Make sure to edit PackageScript, which copies your files to their appropriate locations
# Simple extensions do not need to modify past this point.
project = Extension.HL2Project(builder, projectName + '.ext')
if os.path.isfile(os.path.join(builder.currentSourcePath, 'sdk', 'smsdk_ext.cpp')):
# Use the copy included in the project
project.sources += [os.path.join('sdk', 'smsdk_ext.cpp')]
else:
# Use the copy included with SM 1.6 and newer
project.sources += [os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp')]
project.sources += sourceFiles
project.compiler.defines += ['HAVE_STRING_H'];
for sdk_name in ['css', 'tf2', 'dods', 'hl2dm', 'csgo', 'l4d', 'l4d2']:
if sdk_name not in Extension.sdks:
continue
sdk = Extension.sdks[sdk_name]
binary = Extension.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
compiler = binary.compiler
if sdk.name == 'csgo':
compiler.cxxincludes += [
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf')
]
if builder.target_platform == 'linux':
lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')
elif builder.target_platform == 'mac':
lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a')
elif builder.target_platform == 'windows':
msvc_ver = compiler.version
vs_year = ''
if msvc_ver == 1800:
vs_year = '2013'
elif 1900 <= msvc_ver < 2000:
vs_year = '2015'
else:
raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
if 'DEBUG' in compiler.defines:
lib_path = os.path.join(sdk.path, 'lib', 'win32', 'debug', 'vs' + vs_year, 'libprotobuf.lib')
else:
lib_path = os.path.join(sdk.path, 'lib', 'win32', 'release', 'vs' + vs_year, 'libprotobuf.lib')
compiler.linkflags.insert(0, binary.Dep(lib_path))
binary.sources += [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessage_helpers.cpp'),
]
Extension.extensions = builder.Add(project)