# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os, sys projectName = 'sourcetvmanager' # smsdk_ext.cpp will be automatically added later sourceFiles = [ 'extension.cpp', 'commonhooks.cpp', 'natives.cpp', 'forwards.cpp', 'hltvserverwrapper.cpp', 'hltvdirectorwrapper.cpp', 'hltvclientwrapper.cpp', os.path.join(Extension.sm_root, 'public', 'CDetour', 'detours.cpp'), os.path.join(Extension.sm_root, 'public', 'asm', 'asm.c'), # SM 1.10+ compilation changes os.path.join(Extension.sm_root, 'public', 'libudis86', 'decode.c'), os.path.join(Extension.sm_root, 'public', 'libudis86', 'itab.c'), os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-att.c'), os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn-intel.c'), os.path.join(Extension.sm_root, 'public', 'libudis86', 'syn.c'), os.path.join(Extension.sm_root, 'public', 'libudis86', 'udis86.c') ] ############### # Make sure to edit PackageScript, which copies your files to their appropriate locations # Simple extensions do not need to modify past this point. project = Extension.HL2Project(builder, projectName + '.ext') if os.path.isfile(os.path.join(builder.currentSourcePath, 'sdk', 'smsdk_ext.cpp')): # Use the copy included in the project project.sources += [os.path.join('sdk', 'smsdk_ext.cpp')] else: # Use the copy included with SM 1.6 and newer project.sources += [os.path.join(Extension.sm_root, 'public', 'smsdk_ext.cpp')] project.sources += sourceFiles project.compiler.defines += ['HAVE_STRING_H']; for sdk_name in ['css', 'tf2', 'dods', 'hl2dm', 'csgo', 'l4d', 'l4d2']: if sdk_name not in Extension.sdks: continue sdk = Extension.sdks[sdk_name] binary = Extension.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk) compiler = binary.compiler if sdk.name == 'csgo': compiler.cxxincludes += [ os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'), os.path.join(sdk.path, 'public', 'engine', 'protobuf'), os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf') ] if builder.target_platform == 'linux': lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a') elif builder.target_platform == 'mac': lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a') elif builder.target_platform == 'windows': msvc_ver = compiler.version vs_year = '' if msvc_ver == 1800: vs_year = '2013' elif 1900 <= msvc_ver < 2000: vs_year = '2015' else: raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"') if 'DEBUG' in compiler.defines: lib_path = os.path.join(sdk.path, 'lib', 'win32', 'debug', 'vs' + vs_year, 'libprotobuf.lib') else: lib_path = os.path.join(sdk.path, 'lib', 'win32', 'release', 'vs' + vs_year, 'libprotobuf.lib') compiler.linkflags.insert(0, binary.Dep(lib_path)) binary.sources += [ os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'), os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessages.pb.cc'), os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessage_helpers.cpp'), ] Extension.extensions = builder.Add(project)