1295 lines
42 KiB
C++
1295 lines
42 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "CDetour/detours.h"
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#include "steam/steam_gameserver.h"
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#include "sm_namehashset.h"
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#include <sourcehook.h>
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#include <bitbuf.h>
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#include <netadr.h>
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#include <ISDKTools.h>
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#include <iserver.h>
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#include <iclient.h>
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#include <iplayerinfo.h>
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#include <ihltvdirector.h>
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#include <ihltv.h>
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#include <inetchannelinfo.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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size_t
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strlcpy(char *dst, const char *src, size_t dsize)
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{
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const char *osrc = src;
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size_t nleft = dsize;
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/* Copy as many bytes as will fit. */
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if (nleft != 0) {
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while (--nleft != 0) {
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if ((*dst++ = *src++) == '\0')
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break;
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}
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}
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/* Not enough room in dst, add NUL and traverse rest of src. */
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if (nleft == 0) {
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if (dsize != 0)
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*dst = '\0'; /* NUL-terminate dst */
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while (*src++)
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;
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}
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return(src - osrc - 1); /* count does not include NUL */
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}
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/**
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* @file extension.cpp
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* @brief Implement extension code here.
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*/
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Connect g_Connect; /**< Global singleton for extension's main interface */
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ConnectEvents g_ConnectEvents;
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ConnectTimer g_ConnectTimer;
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SMEXT_LINK(&g_Connect);
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ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
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ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation and force steam authentication.");
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ConVar g_SvForceSteam("sv_forcesteam", "0", FCVAR_NOTIFY, "Force steam authentication.");
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ConVar g_SvLogging("sv_connect_logging", "0", FCVAR_NOTIFY, "Log connection checks.");
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ConVar g_SvGameDesc("sv_gamedesc_override", "default", FCVAR_NOTIFY, "Overwrite the default game description. Set to 'default' to keep default description.");
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ConVar g_SvMapName("sv_mapname_override", "default", FCVAR_NOTIFY, "Overwrite the map name. Set to 'default' to keep default name.");
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ConVar *g_pSvVisibleMaxPlayers;
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ConVar *g_pSvTags;
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IGameConfig *g_pGameConf = NULL;
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IForward *g_pConnectForward = NULL;
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IGameEventManager2 *g_pGameEvents = NULL;
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ITimer *g_pConnectTimer = NULL;
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ISDKTools *g_pSDKTools = NULL;
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IServer *iserver = NULL;
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CGlobalVars *gpGlobals = NULL;
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IHLTVDirector *hltvdirector = NULL;
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IHLTVServer *hltv = NULL;
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double *net_time = NULL;
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uint8_t g_UserIDtoClientMap[USHRT_MAX + 1];
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char g_ClientSteamIDMap[SM_MAXPLAYERS + 1][32];
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typedef struct netpacket_s
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{
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netadr_t from; // sender IP
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int source; // received source
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double received; // received time
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unsigned char *data; // pointer to raw packet data
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bf_read message; // easy bitbuf data access
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int size; // size in bytes
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int wiresize; // size in bytes before decompression
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bool stream; // was send as stream
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struct netpacket_s *pNext; // for internal use, should be NULL in public
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} netpacket_t;
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typedef struct
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{
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int nPort; // UDP/TCP use same port number
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bool bListening; // true if TCP port is listening
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int hUDP; // handle to UDP socket from socket()
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int hTCP; // handle to TCP socket from socket()
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} netsocket_t;
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CUtlVector<netsocket_t> *net_sockets;
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int g_ServerUDPSocket = 0;
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SH_DECL_MANUALHOOK1(ProcessConnectionlessPacket, 0, 0, 0, bool, netpacket_t *); // virtual bool IServer::ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
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void *s_queryRateChecker = NULL;
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bool (*CIPRateLimit__CheckIP)(void *pThis, netadr_t adr);
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bool (*CBaseServer__ValidChallenge)(void *pThis, netadr_t adr, int challengeNr);
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struct CQueryCache
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{
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struct CPlayer
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{
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bool active;
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bool fake;
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int userid;
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IClient *pClient;
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char name[MAX_PLAYER_NAME_LENGTH];
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unsigned nameLen;
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int32_t score;
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double time;
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} players[SM_MAXPLAYERS + 1];
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struct CInfo
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{
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uint8_t nProtocol = 17; // Protocol | byte | Protocol version used by the server.
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char aHostName[255]; // Name | string | Name of the server.
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uint8_t aHostNameLen;
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char aMapName[255]; // Map | string | Map the server has currently loaded.
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uint8_t aMapNameLen;
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char aGameDir[255]; // Folder | string | Name of the folder containing the game files.
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uint8_t aGameDirLen;
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char aGameDescription[255]; // Game | string | Full name of the game.
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uint8_t aGameDescriptionLen;
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uint16_t iSteamAppID; // ID | short | Steam Application ID of game.
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uint8_t nNumClients = 0; // Players | byte | Number of players on the server.
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uint8_t nMaxClients; // Max. Players | byte | Maximum number of players the server reports it can hold.
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uint8_t nFakeClients = 0; // Bots | byte | Number of bots on the server.
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uint8_t nServerType = 'd'; // Server type | byte | Indicates the type of server: 'd' for a dedicated server, 'l' for a non-dedicated server, 'p' for a SourceTV relay (proxy)
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uint8_t nEnvironment = 'l'; // Environment | byte | Indicates the operating system of the server: 'l' for Linux, 'w' for Windows, 'm' or 'o' for Mac (the code changed after L4D1)
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uint8_t nPassword; // Visibility | byte | Indicates whether the server requires a password: 0 for public, 1 for private
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uint8_t bIsSecure; // VAC | byte | Specifies whether the server uses VAC: 0 for unsecured, 1 for secured
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char aVersion[40]; // Version | string | Version of the game installed on the server.
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uint8_t aVersionLen;
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uint8_t nNewFlags = 0; // Extra Data Flag (EDF) | byte | If present, this specifies which additional data fields will be included.
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uint16_t iUDPPort; // EDF & 0x80 -> Port | short | The server's game port number.
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uint64_t iSteamID; // EDF & 0x10 -> SteamID | long long | Server's SteamID.
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uint16_t iHLTVUDPPort; // EDF & 0x40 -> Port | short | Spectator port number for SourceTV.
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char aHLTVName[255]; // EDF & 0x40 -> Name | string | Name of the spectator server for SourceTV.
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uint8_t aHLTVNameLen;
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char aKeywords[255]; // EDF & 0x20 -> Keywords | string | Tags that describe the game according to the server (for future use.) (sv_tags)
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uint8_t aKeywordsLen;
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uint64_t iGameID; // EDF & 0x01 -> GameID | long long | The server's 64-bit GameID. If this is present, a more accurate AppID is present in the low 24 bits. The earlier AppID could have been truncated as it was forced into 16-bit storage.
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} info;
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uint8_t info_cache[sizeof(CInfo)] = {0xFF, 0xFF, 0xFF, 0xFF, 'I'};
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uint16_t info_cache_len;
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} g_QueryCache;
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class CBaseClient;
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class CBaseServer;
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typedef enum EAuthProtocol
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{
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k_EAuthProtocolWONCertificate = 1,
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k_EAuthProtocolHashedCDKey = 2,
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k_EAuthProtocolSteam = 3,
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} EAuthProtocol;
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const char *CSteamID::Render() const
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{
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static char szSteamID[64];
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V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_steamid.m_comp.m_unAccountID % 2) ? 1 : 0, (int32)m_steamid.m_comp.m_unAccountID/2);
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return szSteamID;
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}
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class CSteam3Server
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{
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public:
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void *m_pSteamClient;
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ISteamGameServer *m_pSteamGameServer;
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void *m_pSteamGameServerUtils;
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void *m_pSteamGameServerNetworking;
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void *m_pSteamGameServerStats;
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void *m_pSteamHTTP;
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void *m_pSteamInventory;
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void *m_pSteamUGC;
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void *m_pSteamApps;
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} *g_pSteam3Server;
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CBaseServer *g_pBaseServer = NULL;
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typedef CSteam3Server *(*Steam3ServerFunc)();
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#ifndef WIN32
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typedef void (*RejectConnectionFunc)(CBaseServer *, const netadr_t &address, int iClientChallenge, const char *pchReason);
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#else
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typedef void (__fastcall *RejectConnectionFunc)(CBaseServer *, void *, const netadr_t &address, int iClientChallenge, const char *pchReason);
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#endif
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#ifndef WIN32
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typedef void (*SetSteamIDFunc)(CBaseClient *, const CSteamID &steamID);
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#else
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typedef void (__fastcall *SetSteamIDFunc)(CBaseClient *, void *, const CSteamID &steamID);
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#endif
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Steam3ServerFunc g_pSteam3ServerFunc = NULL;
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RejectConnectionFunc g_pRejectConnectionFunc = NULL;
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SetSteamIDFunc g_pSetSteamIDFunc = NULL;
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CSteam3Server *Steam3Server()
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{
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if(!g_pSteam3ServerFunc)
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return NULL;
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return g_pSteam3ServerFunc();
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}
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void RejectConnection(const netadr_t &address, int iClientChallenge, const char *pchReason)
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{
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if(!g_pRejectConnectionFunc || !g_pBaseServer)
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return;
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#ifndef WIN32
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g_pRejectConnectionFunc(g_pBaseServer, address, iClientChallenge, pchReason);
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#else
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g_pRejectConnectionFunc(g_pBaseServer, NULL, address, iClientChallenge, pchReason);
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#endif
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}
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void SetSteamID(CBaseClient *pClient, const CSteamID &steamID)
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{
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if(!pClient || !g_pSetSteamIDFunc)
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return;
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#ifndef WIN32
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g_pSetSteamIDFunc(pClient, steamID);
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#else
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g_pSetSteamIDFunc(pClient, NULL, steamID);
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#endif
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}
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EBeginAuthSessionResult BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return k_EBeginAuthSessionResultOK;
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return g_pSteam3Server->m_pSteamGameServer->BeginAuthSession(pAuthTicket, cbAuthTicket, steamID);
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}
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void EndAuthSession(CSteamID steamID)
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return;
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g_pSteam3Server->m_pSteamGameServer->EndAuthSession(steamID);
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}
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bool BLoggedOn()
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return false;
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return g_pSteam3Server->m_pSteamGameServer->BLoggedOn();
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}
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bool BSecure()
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return false;
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return g_pSteam3Server->m_pSteamGameServer->BSecure();
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}
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CDetour *g_Detour_CBaseServer__ConnectClient = NULL;
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CDetour *g_Detour_CBaseServer__RejectConnection = NULL;
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CDetour *g_Detour_CBaseServer__CheckChallengeType = NULL;
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CDetour *g_Detour_CBaseServer__InactivateClients = NULL;
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CDetour *g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL;
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class ConnectClientStorage
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{
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public:
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void* pThis;
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netadr_t address;
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int nProtocol;
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int iChallenge;
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int iClientChallenge;
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int nAuthProtocol;
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char pchName[256];
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char pchPassword[256];
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char pCookie[256];
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int cbCookie;
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IClient *pClient;
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uint64 ullSteamID;
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ValidateAuthTicketResponse_t ValidateAuthTicketResponse;
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bool GotValidateAuthTicketResponse;
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bool SteamLegal;
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bool SteamAuthFailed;
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ConnectClientStorage() { }
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ConnectClientStorage(netadr_t address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
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{
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this->address = address;
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this->nProtocol = nProtocol;
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this->iChallenge = iChallenge;
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this->iClientChallenge = iClientChallenge;
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this->nAuthProtocol = nAuthProtocol;
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strlcpy(this->pchName, pchName, sizeof(this->pchName));
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strlcpy(this->pchPassword, pchPassword, sizeof(this->pchPassword));
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strlcpy(this->pCookie, pCookie, sizeof(this->pCookie));
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this->cbCookie = cbCookie;
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this->pClient = NULL;
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this->GotValidateAuthTicketResponse = false;
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this->SteamLegal = false;
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this->SteamAuthFailed = false;
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}
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};
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StringHashMap<ConnectClientStorage> g_ConnectClientStorage;
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bool g_bEndAuthSessionOnRejectConnection = false;
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CSteamID g_lastClientSteamID;
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bool g_bSuppressCheckChallengeType = false;
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DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, ValidateAuthTicketResponse_t *, pResponse)
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{
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char aSteamID[32];
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strlcpy(aSteamID, pResponse->m_SteamID.Render(), sizeof(aSteamID));
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bool SteamLegal = pResponse->m_eAuthSessionResponse == k_EAuthSessionResponseOK;
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bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn();
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if (g_SvLogging.GetInt())
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g_pSM->LogMessage(myself, "%s SteamLegal: %d (%d)", aSteamID, SteamLegal, pResponse->m_eAuthSessionResponse);
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if(!SteamLegal && force)
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pResponse->m_eAuthSessionResponse = k_EAuthSessionResponseOK;
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ConnectClientStorage Storage;
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if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
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{
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if(!Storage.GotValidateAuthTicketResponse)
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{
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Storage.GotValidateAuthTicketResponse = true;
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Storage.ValidateAuthTicketResponse = *pResponse;
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Storage.SteamLegal = SteamLegal;
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g_ConnectClientStorage.replace(aSteamID, Storage);
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}
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}
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return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(pResponse);
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}
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DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
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{
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if(nAuthProtocol != k_EAuthProtocolSteam)
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{
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// This is likely a SourceTV client, we don't want to interfere here.
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return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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}
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g_pBaseServer = (CBaseServer *)this;
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if(pCookie == NULL || (size_t)cbCookie < sizeof(uint64))
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{
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RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen");
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return NULL;
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}
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char ipString[32];
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V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]);
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char passwordBuffer[255];
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strlcpy(passwordBuffer, pchPassword, sizeof(passwordBuffer));
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uint64 ullSteamID = *(uint64 *)pCookie;
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void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64));
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int cbTicket = cbCookie - sizeof(uint64);
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g_bEndAuthSessionOnRejectConnection = true;
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g_lastClientSteamID = CSteamID(ullSteamID);
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char aSteamID[32];
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strlcpy(aSteamID, g_lastClientSteamID.Render(), sizeof(aSteamID));
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// If client is in async state remove the old object and fake an async retVal
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// This can happen if the async ClientPreConnectEx takes too long to be called
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// and the client auto-retries.
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bool AsyncWaiting = false;
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bool ExistingSteamid = false;
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ConnectClientStorage Storage(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
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{
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ExistingSteamid = true;
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g_ConnectClientStorage.remove(aSteamID);
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EndAuthSession(g_lastClientSteamID);
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// Only wait for async on auto-retry, manual retries should go through the full chain
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// Don't want to leave the client waiting forever if something breaks in the async forward
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if(Storage.iClientChallenge == iClientChallenge)
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AsyncWaiting = true;
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}
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bool NoSteam = g_SvNoSteam.GetInt() || !BLoggedOn();
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bool SteamAuthFailed = false;
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EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID);
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if(result != k_EBeginAuthSessionResultOK)
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{
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if(!NoSteam)
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{
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RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
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return NULL;
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}
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Storage.SteamAuthFailed = SteamAuthFailed = true;
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}
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if(ExistingSteamid && !AsyncWaiting)
|
|
{
|
|
// Another player trying to spoof a Steam ID or game crashed?
|
|
if(memcmp(address.ip, Storage.address.ip, sizeof(address.ip)) != 0)
|
|
{
|
|
// Reject NoSteam players
|
|
if(SteamAuthFailed)
|
|
{
|
|
RejectConnection(address, iClientChallenge, "Steam ID already in use.");
|
|
return NULL;
|
|
}
|
|
|
|
// Kick existing player
|
|
if(Storage.pClient)
|
|
{
|
|
Storage.pClient->Disconnect("Same Steam ID connected.");
|
|
}
|
|
else
|
|
{
|
|
RejectConnection(address, iClientChallenge, "Please try again later.");
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
char rejectReason[255];
|
|
cell_t retVal = 1;
|
|
|
|
if(AsyncWaiting)
|
|
retVal = -1; // Fake async return code when waiting for async call
|
|
else
|
|
{
|
|
g_pConnectForward->PushString(pchName);
|
|
g_pConnectForward->PushStringEx(passwordBuffer, sizeof(passwordBuffer), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
|
g_pConnectForward->PushString(ipString);
|
|
g_pConnectForward->PushString(aSteamID);
|
|
g_pConnectForward->PushStringEx(rejectReason, sizeof(rejectReason), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
|
g_pConnectForward->Execute(&retVal);
|
|
pchPassword = passwordBuffer;
|
|
}
|
|
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s SteamAuthFailed: %d (%d) | retVal = %d", aSteamID, SteamAuthFailed, result, retVal);
|
|
|
|
// k_OnClientPreConnectEx_Reject
|
|
if(retVal == 0)
|
|
{
|
|
g_ConnectClientStorage.remove(aSteamID);
|
|
RejectConnection(address, iClientChallenge, rejectReason);
|
|
return NULL;
|
|
}
|
|
|
|
Storage.pThis = this;
|
|
Storage.ullSteamID = ullSteamID;
|
|
Storage.SteamAuthFailed = SteamAuthFailed;
|
|
|
|
if(!g_ConnectClientStorage.replace(aSteamID, Storage))
|
|
{
|
|
RejectConnection(address, iClientChallenge, "Internal error.");
|
|
return NULL;
|
|
}
|
|
|
|
// k_OnClientPreConnectEx_Async
|
|
if(retVal == -1)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// k_OnClientPreConnectEx_Accept
|
|
g_bSuppressCheckChallengeType = true;
|
|
IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
|
|
|
|
if(pClient)
|
|
strlcpy(g_ClientSteamIDMap[pClient->GetPlayerSlot() + 1], aSteamID, sizeof(*g_ClientSteamIDMap));
|
|
|
|
Storage.pClient = pClient;
|
|
g_ConnectClientStorage.replace(aSteamID, Storage);
|
|
|
|
if(pClient && SteamAuthFailed)
|
|
{
|
|
ValidateAuthTicketResponse_t Response;
|
|
Response.m_SteamID = g_lastClientSteamID;
|
|
Response.m_eAuthSessionResponse = k_EAuthSessionResponseAuthTicketInvalid;
|
|
Response.m_OwnerSteamID = Response.m_SteamID;
|
|
DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Response);
|
|
}
|
|
|
|
return pClient;
|
|
}
|
|
|
|
DETOUR_DECL_MEMBER3(CBaseServer__RejectConnection, void, netadr_t &, address, int, iClientChallenge, const char *, pchReason)
|
|
{
|
|
if(g_bEndAuthSessionOnRejectConnection)
|
|
{
|
|
EndAuthSession(g_lastClientSteamID);
|
|
g_bEndAuthSessionOnRejectConnection = false;
|
|
}
|
|
|
|
return DETOUR_MEMBER_CALL(CBaseServer__RejectConnection)(address, iClientChallenge, pchReason);
|
|
}
|
|
|
|
DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClient, int, nUserID, netadr_t &, address, int, nAuthProtocol, const char *, pCookie, int, cbCookie, int, iClientChallenge)
|
|
{
|
|
if(g_bSuppressCheckChallengeType)
|
|
{
|
|
g_bEndAuthSessionOnRejectConnection = false;
|
|
|
|
SetSteamID(pClient, g_lastClientSteamID);
|
|
|
|
g_bSuppressCheckChallengeType = false;
|
|
return true;
|
|
}
|
|
|
|
return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge);
|
|
}
|
|
|
|
DETOUR_DECL_MEMBER0(CBaseServer__InactivateClients, void)
|
|
{
|
|
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
|
|
{
|
|
int client = slot + 1;
|
|
IClient *pClient = iserver->GetClient(slot);
|
|
if(!pClient)
|
|
continue;
|
|
|
|
// Disconnect all fake clients manually before the engine just nukes them.
|
|
if(pClient->IsFakeClient() && !pClient->IsHLTV())
|
|
{
|
|
pClient->Disconnect("");
|
|
}
|
|
}
|
|
|
|
return DETOUR_MEMBER_CALL(CBaseServer__InactivateClients)();
|
|
}
|
|
|
|
void UpdateQueryCache()
|
|
{
|
|
CQueryCache::CInfo &info = g_QueryCache.info;
|
|
info.aHostNameLen = strlcpy(info.aHostName, iserver->GetName(), sizeof(info.aHostName));
|
|
|
|
if(strcmp(g_SvMapName.GetString(), "default") == 0)
|
|
info.aMapNameLen = strlcpy(info.aMapName, iserver->GetMapName(), sizeof(info.aMapName));
|
|
else
|
|
info.aMapNameLen = strlcpy(info.aMapName, g_SvMapName.GetString(), sizeof(info.aMapName));
|
|
|
|
if(strcmp(g_SvGameDesc.GetString(), "default") == 0)
|
|
info.aGameDescriptionLen = strlcpy(info.aGameDescription, gamedll->GetGameDescription(), sizeof(info.aGameDescription));
|
|
else
|
|
info.aGameDescriptionLen = strlcpy(info.aGameDescription, g_SvGameDesc.GetString(), sizeof(info.aGameDescription));
|
|
|
|
if(g_pSvVisibleMaxPlayers->GetInt() >= 0)
|
|
info.nMaxClients = g_pSvVisibleMaxPlayers->GetInt();
|
|
else
|
|
info.nMaxClients = iserver->GetMaxClients();
|
|
info.nPassword = iserver->GetPassword() ? 1 : 0;
|
|
info.bIsSecure = BSecure();
|
|
|
|
if(!(info.nNewFlags & 0x10) && engine->GetGameServerSteamID())
|
|
{
|
|
info.iSteamID = engine->GetGameServerSteamID()->ConvertToUint64();
|
|
info.nNewFlags |= 0x10;
|
|
}
|
|
|
|
if(!(info.nNewFlags & 0x40) && hltvdirector->IsActive()) // tv_name can't change anymore
|
|
{
|
|
hltv = hltvdirector->GetHLTVServer();
|
|
if(hltv)
|
|
{
|
|
IServer *ihltvserver = hltv->GetBaseServer();
|
|
if(ihltvserver)
|
|
{
|
|
info.iHLTVUDPPort = ihltvserver->GetUDPPort();
|
|
info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
|
|
info.nNewFlags |= 0x40;
|
|
}
|
|
}
|
|
}
|
|
|
|
info.aKeywordsLen = strlcpy(info.aKeywords, g_pSvTags->GetString(), sizeof(info.aKeywords));
|
|
if(info.aKeywordsLen)
|
|
info.nNewFlags |= 0x20;
|
|
else
|
|
info.nNewFlags &= ~0x20;
|
|
|
|
|
|
uint8_t *info_cache = g_QueryCache.info_cache;
|
|
uint16_t pos = 5; // header: FF FF FF FF I
|
|
|
|
info_cache[pos++] = info.nProtocol;
|
|
|
|
memcpy(&info_cache[pos], info.aHostName, info.aHostNameLen + 1);
|
|
pos += info.aHostNameLen + 1;
|
|
|
|
memcpy(&info_cache[pos], info.aMapName, info.aMapNameLen + 1);
|
|
pos += info.aMapNameLen + 1;
|
|
|
|
memcpy(&info_cache[pos], info.aGameDir, info.aGameDirLen + 1);
|
|
pos += info.aGameDirLen + 1;
|
|
|
|
memcpy(&info_cache[pos], info.aGameDescription, info.aGameDescriptionLen + 1);
|
|
pos += info.aGameDescriptionLen + 1;
|
|
|
|
*(uint16_t *)&info_cache[pos] = info.iSteamAppID;
|
|
pos += 2;
|
|
|
|
info_cache[pos++] = info.nNumClients;
|
|
|
|
info_cache[pos++] = info.nMaxClients;
|
|
|
|
info_cache[pos++] = 0;//info.nFakeClients;
|
|
|
|
info_cache[pos++] = info.nServerType;
|
|
|
|
info_cache[pos++] = info.nEnvironment;
|
|
|
|
info_cache[pos++] = info.nPassword;
|
|
|
|
info_cache[pos++] = info.bIsSecure;
|
|
|
|
memcpy(&info_cache[pos], info.aVersion, info.aVersionLen + 1);
|
|
pos += info.aVersionLen + 1;
|
|
|
|
info_cache[pos++] = info.nNewFlags;
|
|
|
|
if(info.nNewFlags & 0x80) {
|
|
*(uint16_t *)&info_cache[pos] = info.iUDPPort;
|
|
pos += 2;
|
|
}
|
|
|
|
if(info.nNewFlags & 0x10) {
|
|
*(uint64_t *)&info_cache[pos] = info.iSteamID;
|
|
pos += 8;
|
|
}
|
|
|
|
if(info.nNewFlags & 0x40) {
|
|
*(uint16_t *)&info_cache[pos] = info.iHLTVUDPPort;
|
|
pos += 2;
|
|
|
|
memcpy(&info_cache[pos], info.aHLTVName, info.aHLTVNameLen + 1);
|
|
pos += info.aHLTVNameLen + 1;
|
|
}
|
|
|
|
if(info.nNewFlags & 0x20) {
|
|
memcpy(&info_cache[pos], info.aKeywords, info.aKeywordsLen + 1);
|
|
pos += info.aKeywordsLen + 1;
|
|
}
|
|
|
|
if(info.nNewFlags & 0x01) {
|
|
*(uint64_t *)&info_cache[pos] = info.iGameID;
|
|
pos += 8;
|
|
}
|
|
|
|
g_QueryCache.info_cache_len = pos;
|
|
}
|
|
|
|
bool Hook_ProcessConnectionlessPacket(netpacket_t * packet)
|
|
{
|
|
if(packet->size == 25 && packet->data[4] == 'T')
|
|
{
|
|
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
|
|
sockaddr_in to;
|
|
to.sin_family = AF_INET;
|
|
to.sin_port = packet->from.port;
|
|
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
|
|
|
|
sendto(g_ServerUDPSocket, g_QueryCache.info_cache, g_QueryCache.info_cache_len, 0, (sockaddr *)&to, sizeof(to));
|
|
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
}
|
|
|
|
if((packet->size == 5 || packet->size == 9) && packet->data[4] == 'U')
|
|
{
|
|
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
|
|
sockaddr_in to;
|
|
to.sin_family = AF_INET;
|
|
to.sin_port = packet->from.port;
|
|
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
|
|
|
|
int32_t challengeNr = -1;
|
|
if(packet->size == 9)
|
|
challengeNr = *(int32_t *)&packet->data[5];
|
|
|
|
/* This is a complete nonsense challenge as the client can easily break it.
|
|
* The point of this challenge is to stop spoofed source DDoS reflection attacks,
|
|
* so it doesn't really matter if one single server out of thousands doesn't
|
|
* implement this correctly. If you do happen to use this on thousands of servers
|
|
* though then please do implement it correctly.
|
|
*/
|
|
int32_t realChallengeNr = *(int32_t *)&packet->from.ip ^ 0x55AADD88;
|
|
if(challengeNr != realChallengeNr)
|
|
{
|
|
uint8_t response[9] = {0xFF, 0xFF, 0xFF, 0xFF, 'A'};
|
|
*(int32_t *)&response[5] = realChallengeNr;
|
|
sendto(g_ServerUDPSocket, response, sizeof(response), 0, (sockaddr *)&to, sizeof(to));
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
}
|
|
|
|
uint8_t response[4+1+1+SM_MAXPLAYERS*(1+MAX_PLAYER_NAME_LENGTH+4+4)] = {0xFF, 0xFF, 0xFF, 0xFF, 'D', 0};
|
|
short pos = 6;
|
|
for(int i = 1; i <= SM_MAXPLAYERS; i++)
|
|
{
|
|
const CQueryCache::CPlayer &player = g_QueryCache.players[i];
|
|
if(!player.active)
|
|
continue;
|
|
|
|
response[pos++] = response[5]; // Index | byte | Index of player chunk starting from 0.
|
|
response[5]++; // Players | byte | Number of players whose information was gathered.
|
|
memcpy(&response[pos], player.name, player.nameLen + 1); // Name | string | Name of the player.
|
|
pos += player.nameLen + 1;
|
|
*(int32_t *)&response[pos] = player.score; // Score | long | Player's score (usually "frags" or "kills".)
|
|
pos += 4;
|
|
*(float *)&response[pos] = *net_time - player.time; // Duration | float | Time (in seconds) player has been connected to the server.
|
|
pos += 4;
|
|
}
|
|
|
|
sendto(g_ServerUDPSocket, response, pos, 0, (sockaddr *)&to, sizeof(to));
|
|
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
|
}
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, false);
|
|
}
|
|
|
|
bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
|
|
{
|
|
char conf_error[255] = "";
|
|
if(!gameconfs->LoadGameConfigFile("connect2.games", &g_pGameConf, conf_error, sizeof(conf_error)))
|
|
{
|
|
if(conf_error[0])
|
|
{
|
|
snprintf(error, maxlen, "Could not read connect2.games.txt: %s\n", conf_error);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetMemSig("CBaseServer__RejectConnection", (void **)(&g_pRejectConnectionFunc)) || !g_pRejectConnectionFunc)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find CBaseServer__RejectConnection function.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetMemSig("CBaseClient__SetSteamID", (void **)(&g_pSetSteamIDFunc)) || !g_pSetSteamIDFunc)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find CBaseClient__SetSteamID function.\n");
|
|
return false;
|
|
}
|
|
|
|
#ifndef WIN32
|
|
if(!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
|
|
return false;
|
|
}
|
|
#else
|
|
void *address;
|
|
if(!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
|
|
return false;
|
|
}
|
|
|
|
//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
|
|
address = (void *)((intptr_t)address + 1); // Skip CALL opcode
|
|
intptr_t offset = (intptr_t)(*(void **)address); // Get offset
|
|
|
|
g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + offset + sizeof(intptr_t));
|
|
//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
|
|
#endif
|
|
|
|
g_pSteam3Server = Steam3Server();
|
|
if(!g_pSteam3Server)
|
|
{
|
|
snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
META_CONPRINTF("ISteamGameServer: %p\n", g_pSteam3Server->m_pSteamGameServer);
|
|
META_CONPRINTF("ISteamUtils: %p\n", g_pSteam3Server->m_pSteamGameServerUtils);
|
|
META_CONPRINTF("ISteamMasterServerUpdater: %p\n", g_pSteam3Server->m_pSteamMasterServerUpdater);
|
|
META_CONPRINTF("ISteamNetworking: %p\n", g_pSteam3Server->m_pSteamGameServerNetworking);
|
|
META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
|
|
*/
|
|
|
|
if(!g_pGameConf->GetMemSig("s_queryRateChecker", &s_queryRateChecker) || !s_queryRateChecker)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find s_queryRateChecker address.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetMemSig("CIPRateLimit__CheckIP", (void **)&CIPRateLimit__CheckIP) || !CIPRateLimit__CheckIP)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find CIPRateLimit::CheckIP address.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetMemSig("CBaseServer__ValidChallenge", (void **)&CBaseServer__ValidChallenge) || !CBaseServer__ValidChallenge)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find CBaseServer::ValidChallenge address.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetMemSig("net_sockets", (void **)&net_sockets) || !net_sockets)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find net_sockets address.\n");
|
|
return false;
|
|
}
|
|
|
|
if(!g_pGameConf->GetMemSig("net_time", (void **)&net_time) || !net_time)
|
|
{
|
|
snprintf(error, maxlen, "Failed to find net_time address.\n");
|
|
return false;
|
|
}
|
|
|
|
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
|
|
|
|
g_Detour_CBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");
|
|
if(!g_Detour_CBaseServer__ConnectClient)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__ConnectClient.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__ConnectClient->EnableDetour();
|
|
|
|
g_Detour_CBaseServer__RejectConnection = DETOUR_CREATE_MEMBER(CBaseServer__RejectConnection, "CBaseServer__RejectConnection");
|
|
if(!g_Detour_CBaseServer__RejectConnection)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__RejectConnection.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__RejectConnection->EnableDetour();
|
|
|
|
g_Detour_CBaseServer__CheckChallengeType = DETOUR_CREATE_MEMBER(CBaseServer__CheckChallengeType, "CBaseServer__CheckChallengeType");
|
|
if(!g_Detour_CBaseServer__CheckChallengeType)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__CheckChallengeType.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__CheckChallengeType->EnableDetour();
|
|
|
|
g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients");
|
|
if(!g_Detour_CBaseServer__InactivateClients)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__InactivateClients.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__InactivateClients->EnableDetour();
|
|
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse = DETOUR_CREATE_MEMBER(CSteam3Server__OnValidateAuthTicketResponse, "CSteam3Server__OnValidateAuthTicketResponse");
|
|
if(!g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CSteam3Server__OnValidateAuthTicketResponse.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->EnableDetour();
|
|
|
|
g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String);
|
|
|
|
g_pGameEvents->AddListener(&g_ConnectEvents, "player_connect", true);
|
|
g_pGameEvents->AddListener(&g_ConnectEvents, "player_disconnect", true);
|
|
g_pGameEvents->AddListener(&g_ConnectEvents, "player_changename", true);
|
|
|
|
playerhelpers->AddClientListener(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
|
{
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
|
|
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
|
|
GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
|
|
|
|
gpGlobals = ismm->GetCGlobals();
|
|
ConVar_Register(0, this);
|
|
|
|
g_pSvVisibleMaxPlayers = g_pCVar->FindVar("sv_visiblemaxplayers");
|
|
g_pSvTags = g_pCVar->FindVar("sv_tags");
|
|
|
|
return true;
|
|
}
|
|
|
|
void Connect::SDK_OnUnload()
|
|
{
|
|
if(g_pConnectForward)
|
|
g_pForwards->ReleaseForward(g_pConnectForward);
|
|
|
|
if(g_Detour_CBaseServer__ConnectClient)
|
|
{
|
|
g_Detour_CBaseServer__ConnectClient->Destroy();
|
|
g_Detour_CBaseServer__ConnectClient = NULL;
|
|
}
|
|
if(g_Detour_CBaseServer__RejectConnection)
|
|
{
|
|
g_Detour_CBaseServer__RejectConnection->Destroy();
|
|
g_Detour_CBaseServer__RejectConnection = NULL;
|
|
}
|
|
if(g_Detour_CBaseServer__CheckChallengeType)
|
|
{
|
|
g_Detour_CBaseServer__CheckChallengeType->Destroy();
|
|
g_Detour_CBaseServer__CheckChallengeType = NULL;
|
|
}
|
|
if(g_Detour_CBaseServer__InactivateClients)
|
|
{
|
|
g_Detour_CBaseServer__InactivateClients->Destroy();
|
|
g_Detour_CBaseServer__InactivateClients = NULL;
|
|
}
|
|
if(g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
|
|
{
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->Destroy();
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL;
|
|
}
|
|
|
|
g_pGameEvents->RemoveListener(&g_ConnectEvents);
|
|
|
|
playerhelpers->RemoveClientListener(this);
|
|
|
|
if(g_pConnectTimer)
|
|
timersys->KillTimer(g_pConnectTimer);
|
|
|
|
gameconfs->CloseGameConfigFile(g_pGameConf);
|
|
}
|
|
|
|
bool Connect::RegisterConCommandBase(ConCommandBase *pVar)
|
|
{
|
|
/* Always call META_REGCVAR instead of going through the engine. */
|
|
return META_REGCVAR(pVar);
|
|
}
|
|
|
|
cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
char *pSteamID;
|
|
pContext->LocalToString(params[1], &pSteamID);
|
|
|
|
int retVal = params[2];
|
|
|
|
char *rejectReason;
|
|
pContext->LocalToString(params[3], &rejectReason);
|
|
|
|
ConnectClientStorage Storage;
|
|
if(!g_ConnectClientStorage.retrieve(pSteamID, &Storage))
|
|
return 1;
|
|
|
|
if(retVal == 0)
|
|
{
|
|
RejectConnection(Storage.address, Storage.iClientChallenge, rejectReason);
|
|
return 0;
|
|
}
|
|
|
|
g_bSuppressCheckChallengeType = true;
|
|
IClient *pClient = DETOUR_MEMBER_MCALL_ORIGINAL(CBaseServer__ConnectClient, Storage.pThis)(Storage.address, Storage.nProtocol, Storage.iChallenge, Storage.iClientChallenge,
|
|
Storage.nAuthProtocol, Storage.pchName, Storage.pchPassword, Storage.pCookie, Storage.cbCookie);
|
|
|
|
if(!pClient)
|
|
return 1;
|
|
|
|
bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn();
|
|
|
|
|
|
if(Storage.SteamAuthFailed && force && !Storage.GotValidateAuthTicketResponse)
|
|
{
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s Force ValidateAuthTicketResponse", pSteamID);
|
|
|
|
Storage.ValidateAuthTicketResponse.m_SteamID = CSteamID(Storage.ullSteamID);
|
|
Storage.ValidateAuthTicketResponse.m_eAuthSessionResponse = k_EAuthSessionResponseOK;
|
|
Storage.ValidateAuthTicketResponse.m_OwnerSteamID = Storage.ValidateAuthTicketResponse.m_SteamID;
|
|
Storage.GotValidateAuthTicketResponse = true;
|
|
}
|
|
|
|
// Make sure this is always called in order to verify the client on the server
|
|
if(Storage.GotValidateAuthTicketResponse)
|
|
{
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s Replay ValidateAuthTicketResponse", pSteamID);
|
|
|
|
DETOUR_MEMBER_MCALL_ORIGINAL(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Storage.ValidateAuthTicketResponse);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
cell_t SteamClientAuthenticated(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
char *pSteamID;
|
|
pContext->LocalToString(params[1], &pSteamID);
|
|
|
|
ConnectClientStorage Storage;
|
|
if(g_ConnectClientStorage.retrieve(pSteamID, &Storage))
|
|
{
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: %d", pSteamID, Storage.SteamLegal);
|
|
|
|
return Storage.SteamLegal;
|
|
}
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: FALSE!", pSteamID);
|
|
|
|
return false;
|
|
}
|
|
|
|
const sp_nativeinfo_t MyNatives[] =
|
|
{
|
|
{ "ClientPreConnectEx", ClientPreConnectEx },
|
|
{ "SteamClientAuthenticated", SteamClientAuthenticated },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
void Connect::SDK_OnAllLoaded()
|
|
{
|
|
sharesys->AddNatives(myself, MyNatives);
|
|
|
|
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
|
|
|
|
iserver = g_pSDKTools->GetIServer();
|
|
if (!iserver) {
|
|
smutils->LogError(myself, "Failed to get IServer interface from SDKTools!");
|
|
return;
|
|
}
|
|
|
|
int offset;
|
|
if (g_pGameConf->GetOffset("CBaseServer__m_Socket", &offset))
|
|
{
|
|
int socknum = *((uint8_t *)iserver + offset);
|
|
g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
|
|
}
|
|
else
|
|
{
|
|
smutils->LogError(myself, "Failed to find CBaseServer::m_Socket offset.");
|
|
return;
|
|
}
|
|
|
|
if (g_pGameConf->GetOffset("IServer__ProcessConnectionlessPacket", &offset))
|
|
{
|
|
SH_MANUALHOOK_RECONFIGURE(ProcessConnectionlessPacket, offset, 0, 0);
|
|
SH_ADD_MANUALHOOK(ProcessConnectionlessPacket, iserver, SH_STATIC(Hook_ProcessConnectionlessPacket), false);
|
|
}
|
|
else
|
|
{
|
|
smutils->LogError(myself, "Failed to find IServer::ProcessConnectionlessPacket offset.");
|
|
return;
|
|
}
|
|
|
|
g_pConnectTimer = timersys->CreateTimer(&g_ConnectTimer, 1.0, NULL, TIMER_FLAG_REPEAT);
|
|
|
|
// A2S_INFO
|
|
CQueryCache::CInfo &info = g_QueryCache.info;
|
|
info.aGameDirLen = strlcpy(info.aGameDir, smutils->GetGameFolderName(), sizeof(info.aGameDir));
|
|
|
|
info.iSteamAppID = engine->GetAppID();
|
|
|
|
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
|
|
|
|
info.iUDPPort = iserver->GetUDPPort();
|
|
info.nNewFlags |= 0x80;
|
|
|
|
info.iGameID = info.iSteamAppID;
|
|
info.nNewFlags |= 0x01;
|
|
|
|
UpdateQueryCache();
|
|
|
|
// A2S_PLAYER
|
|
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
|
|
{
|
|
int client = slot + 1;
|
|
IClient *pClient = iserver->GetClient(slot);
|
|
if(!pClient)
|
|
continue;
|
|
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
|
|
|
if(!player.active)
|
|
{
|
|
g_QueryCache.info.nNumClients++;
|
|
if(pClient->IsFakeClient() && !pClient->IsHLTV() && (!gplayer || (gplayer->IsConnected() && !gplayer->IsSourceTV())))
|
|
{
|
|
g_QueryCache.info.nFakeClients++;
|
|
player.fake = true;
|
|
}
|
|
}
|
|
|
|
player.active = true;
|
|
player.pClient = pClient;
|
|
player.nameLen = strlcpy(player.name, pClient->GetClientName(), sizeof(player.name));
|
|
|
|
INetChannelInfo *netinfo = (INetChannelInfo *)player.pClient->GetNetChannel();
|
|
if(netinfo)
|
|
player.time = *net_time - netinfo->GetTimeConnected();
|
|
else
|
|
player.time = 0;
|
|
|
|
if(gplayer && gplayer->IsConnected())
|
|
{
|
|
IPlayerInfo *info = gplayer->GetPlayerInfo();
|
|
if(info)
|
|
player.score = info->GetFragCount();
|
|
else
|
|
player.score = 0;
|
|
}
|
|
|
|
g_UserIDtoClientMap[pClient->GetUserID()] = client;
|
|
}
|
|
}
|
|
|
|
void Connect::OnClientSettingsChanged(int client)
|
|
{
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
if(player.active && player.pClient)
|
|
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
|
|
}
|
|
}
|
|
|
|
void Connect::OnClientPutInServer(int client)
|
|
{
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
|
if(player.active && player.fake && gplayer->IsSourceTV())
|
|
{
|
|
player.fake = false;
|
|
g_QueryCache.info.nFakeClients--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Connect::OnTimer()
|
|
{
|
|
for(int client = 1; client <= SM_MAXPLAYERS; client++)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
if(!player.active)
|
|
continue;
|
|
|
|
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
|
if(!gplayer || !gplayer->IsConnected())
|
|
continue;
|
|
|
|
IPlayerInfo *info = gplayer->GetPlayerInfo();
|
|
if(info)
|
|
player.score = info->GetFragCount();
|
|
}
|
|
|
|
UpdateQueryCache();
|
|
}
|
|
|
|
void ConnectEvents::FireGameEvent(IGameEvent *event)
|
|
{
|
|
const char *name = event->GetName();
|
|
|
|
if(strcmp(name, "player_connect") == 0)
|
|
{
|
|
const int client = event->GetInt("index") + 1;
|
|
const int userid = event->GetInt("userid");
|
|
const bool bot = event->GetBool("bot");
|
|
const char *name = event->GetString("name");
|
|
|
|
|
|
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "player_connect(client=%d, userid=%d, bot=%d, name=%s)", client, userid, bot, name);
|
|
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
|
|
player.active = true;
|
|
player.fake = false;
|
|
player.pClient = iserver->GetClient(client - 1);
|
|
g_QueryCache.info.nNumClients++;
|
|
if(bot)
|
|
{
|
|
player.fake = true;
|
|
g_QueryCache.info.nFakeClients++;
|
|
}
|
|
player.time = *net_time;
|
|
player.score = 0;
|
|
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
|
|
|
|
g_UserIDtoClientMap[userid] = client;
|
|
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
|
|
}
|
|
|
|
}
|
|
else if(strcmp(name, "player_disconnect") == 0)
|
|
{
|
|
const int userid = event->GetInt("userid");
|
|
const int client = g_UserIDtoClientMap[userid];
|
|
g_UserIDtoClientMap[userid] = 0;
|
|
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
|
|
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
|
|
|
|
if(player.active)
|
|
{
|
|
g_QueryCache.info.nNumClients--;
|
|
if(player.fake)
|
|
g_QueryCache.info.nFakeClients--;
|
|
}
|
|
player.active = false;
|
|
player.pClient = NULL;
|
|
}
|
|
|
|
if(client >= 1 && client <= SM_MAXPLAYERS)
|
|
{
|
|
char *pSteamID = g_ClientSteamIDMap[client];
|
|
if(*pSteamID)
|
|
{
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s OnClientDisconnecting: %d", pSteamID, client);
|
|
|
|
g_ConnectClientStorage.remove(pSteamID);
|
|
*pSteamID = 0;
|
|
}
|
|
}
|
|
}
|
|
else if(strcmp(name, "player_changename") == 0)
|
|
{
|
|
const int userid = event->GetInt("userid");
|
|
const int client = g_UserIDtoClientMap[userid];
|
|
|
|
g_Connect.OnClientSettingsChanged(client);
|
|
}
|
|
}
|
|
|
|
ResultType ConnectTimer::OnTimer(ITimer *pTimer, void *pData)
|
|
{
|
|
g_Connect.OnTimer();
|
|
return Pl_Continue;
|
|
}
|
|
void ConnectTimer::OnTimerEnd(ITimer *pTimer, void *pData) {}
|