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2021-07-03 14:45:06 +02:00
gamedata Fix Source Engine bug where fakeclients don't disconnect properly on mapchange. 2019-09-29 22:12:35 +02:00
include nosteam detection WIP 2018-08-08 01:47:04 +02:00
AMBuilder 1.10 2019-09-25 21:16:24 +02:00
AMBuildScript updated extension.cpp and updated AMBuildScript to actually work 2021-07-03 11:28:12 +02:00
configure.py initial commit 2016-05-08 22:12:08 +02:00
extension.cpp updated extension.cpp and updated AMBuildScript to actually work 2021-07-03 11:28:12 +02:00
extension.h Add A2S_INFO and A2S_PLAYER querycache which also counts nosteam players and sourcetv 2019-07-27 20:56:27 +02:00
Makefile initial commit 2016-05-08 22:12:08 +02:00
PackageScript initial commit 2016-05-08 22:12:08 +02:00
README.md added simple readme reminder 2021-07-03 14:45:06 +02:00
smsdk_config.h adding game description and map name override 2020-01-20 18:46:33 +01:00

AMBuildScript needs '-std=c++14', instead of '-std=c++11',

def configure_linux(self, cxx): cxx.defines += ['_LINUX', 'POSIX'] cxx.linkflags += ['-Wl,--exclude-libs,ALL', '-lm'] if cxx.vendor == 'gcc': cxx.linkflags += ['-static-libgcc'] elif cxx.vendor == 'clang': cxx.linkflags += ['--static-libgcc']

remember to use that instead of cxx.linkflags += ['-static-libgcc'] and cxx.linkflags += ['-lgcc_eh']