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gamedata Fix Source Engine bug where fakeclients don't disconnect properly on mapchange. 2019-09-29 22:12:35 +02:00
hl2sdk-manifests@f559b1cc8f Update build scripts 2025-02-22 16:43:48 +02:00
include nosteam detection WIP 2018-08-08 01:47:04 +02:00
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AMBuildScript Update build scripts 2025-02-22 16:43:48 +02:00
configure.py Update build scripts 2025-02-22 16:43:48 +02:00
extension.cpp End our auth session immediately 2025-02-22 18:44:48 +02:00
extension.h Fix compile for default sourcemod and new SDK 2025-02-22 16:43:38 +02:00
Makefile initial commit 2016-05-08 22:12:08 +02:00
PackageScript Update build scripts 2025-02-22 16:43:48 +02:00
README.md added simple readme reminder 2021-07-03 14:45:06 +02:00
smsdk_config.h adding game description and map name override 2020-01-20 18:46:33 +01:00

AMBuildScript needs '-std=c++14', instead of '-std=c++11',

def configure_linux(self, cxx): cxx.defines += ['_LINUX', 'POSIX'] cxx.linkflags += ['-Wl,--exclude-libs,ALL', '-lm'] if cxx.vendor == 'gcc': cxx.linkflags += ['-static-libgcc'] elif cxx.vendor == 'clang': cxx.linkflags += ['--static-libgcc']

remember to use that instead of cxx.linkflags += ['-static-libgcc'] and cxx.linkflags += ['-lgcc_eh']