Commit Graph
24 Commits
Author SHA1 Message Date
jenz 420a56c8c4 adding extra logging messages as a delay mechanism so nosteamers netaddress have enough time to be ready 2026-08-28 11:07:43 +01:00
jenz 5e262c573a copy pasting the password from the forward back to the connect extension so that the webclient can have it be used 2026-07-24 10:01:37 +01:00
jenz df4b1b0aa7 did not need this any more 2026-07-23 15:00:35 +01:00
jenz dfc25da57a moved webclient name generation over to the connect extension. fixed pending steam ID. name is tracked with cvar value. name also sets the steamID 2026-07-23 14:58:45 +01:00
jenz 4c7ec14d52 finally removed the logging and removed the duplicate case from begin auth session hook. probably fine 2026-06-25 14:32:41 +01:00
jenz 0aab8e0bd6 adding support for switching steamID for the nosteam webclients 2026-06-05 23:54:25 +01:00
jenz 86c714fb1b updated gamedata and updated extension to kick dead left over sessions that would be caused by being blocked by ISP on first connect to to server and then on second connect using a VPN instead. also changes how nosteamers attempting to spoof are handled so that a nosteamer could change IP address on a reconnect and still be allowed in 2026-03-19 15:38:02 +00:00
jenz 3a126db081 re-applying beginauthsession and endauthsession 2026-02-16 14:14:42 +00:00
jenz 0b5306f689 i am still keeping the log messages enabled for now. this extra begin auth session check should still work for nosteamers while being able to re-authenticate steam players with steam 2026-02-15 18:37:52 +00:00
jenz 00c4ee1521 to hell with it, committing the log messages 2026-01-27 23:27:50 +00:00
jenz 723d6e07b9 actual changes applied 2026-01-26 07:54:21 +00:00
rtldg 670c7c5b02 fix offset usage for BeginAuthSession from #45 (resolves #49) (#52) 2025-05-23 19:07:06 -04:00
BenoistandKenzzer e494127fcb Remove RejectConnection detour + unused signature (#45)
* Remove RejectConnection detour + unused signature

* Readd rejectconnection signature

* Remove offset redefinition

* Remove unused variable

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Co-authored-by: Kenzzer <[email protected]>
2025-04-07 13:39:13 -04:00
rtldg 7da1fa5ba6 Support windows64 and unify gamedata after source-sdk-2013 (2025) update (#33) 2025-03-03 14:16:44 -05:00
Maxime Leroy d2a4e156fc feat: update sdks, builders, ci (#31) 2025-02-22 14:23:43 -05:00
BenoistandKenzzer 51fe0dbac6 Fix extension rejecting valid auth tickets (#24)
* Fix extension rejecting valid auth tickets

* don't get origin val twice

* Review changes

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Co-authored-by: Kenzzer <[email protected]>
2024-05-02 17:58:15 -04:00
Natanel Shitrit b563b80bae Fix: 2024/04/18 update (#21)
* Fix signatures

* Use offset instead off midfunc signature

* Split signature + offset for games
2024-04-23 13:48:58 -04:00
Kenzzer fa6bf9c44c Add x64 support 2024-02-08 23:09:08 +01:00
Benoist 5d90d5269a Setup action build & upload 2023-02-25 02:53:16 +01:00
Asher Baker 3b9e6208ea Fix linux compile with latest SDK
This needs some cleanup still for non-TF2
2017-10-26 13:57:38 +01:00
Asher Baker f557476d6b Fix compat with TF2 after Jungle Inferno update 2017-10-26 13:57:09 +01:00
Asher Baker 7175b44357 GCC is never appeased the first try. 2012-11-05 16:04:12 +00:00
Asher Baker fe52823b62 Overhaul of many things. 2012-11-05 16:00:51 +00:00
Asher Baker 504d6befd2 Restructured directory structure. 2012-11-05 15:25:18 +00:00