sm-ext-connect/extension/extension.cpp
2017-10-26 13:57:09 +01:00

422 lines
13 KiB
C++

/*
* =============================================================================
* Connect Extension
* Copyright (C) 2011 Asher Baker (asherkin). All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "extension.hpp"
#include "CDetour/detours.h"
#include "steam/steamclientpublic.h"
Connect g_connect;
SMEXT_LINK(&g_connect);
ConVar connectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
IGameConfig *g_pGameConf = NULL;
IForward *g_pConnectForward = NULL;
class IClient;
class CBaseClient;
class CBaseServer;
typedef enum EAuthProtocol
{
k_EAuthProtocolWONCertificate = 1,
k_EAuthProtocolHashedCDKey = 2,
k_EAuthProtocolSteam = 3,
} EAuthProtocol;
typedef enum EBeginAuthSessionResult
{
k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
} EBeginAuthSessionResult;
typedef struct netadr_s
{
private:
typedef enum
{
NA_NULL = 0,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP,
} netadrtype_t;
public:
netadrtype_t type;
unsigned char ip[4];
unsigned short port;
} netadr_t;
char *CSteamID::Render() const
{
static char szSteamID[64];
V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_unAccountID % 2) ? 1 : 0, (int32)m_unAccountID/2);
return szSteamID;
}
class CSteam3Server
{
public:
void *m_pSteamClient;
void *m_pSteamGameServer;
void *m_pSteamGameServerUtils;
void *m_pSteamGameServerNetworking;
void *m_pSteamGameServerStats;
void *m_pSteamHTTP;
void *m_pSteamInventory;
void *m_pSteamUGC;
void *m_pSteamApps;
} *g_pSteam3Server;
CBaseServer *g_pBaseServer = NULL;
typedef CSteam3Server *(*Steam3ServerFunc)();
#ifndef WIN32
typedef void (*RejectConnectionFunc)(CBaseServer *, const netadr_t &address, int iClientChallenge, const char *pchReason);
#else
typedef void (__fastcall *RejectConnectionFunc)(CBaseServer *, void *, const netadr_t &address, int iClientChallenge, const char *pchReason);
#endif
#ifndef WIN32
typedef void (*SetSteamIDFunc)(CBaseClient *, const CSteamID &steamID);
#else
typedef void (__fastcall *SetSteamIDFunc)(CBaseClient *, void *, const CSteamID &steamID);
#endif
Steam3ServerFunc g_pSteam3ServerFunc = NULL;
RejectConnectionFunc g_pRejectConnectionFunc = NULL;
SetSteamIDFunc g_pSetSteamIDFunc = NULL;
CSteam3Server *Steam3Server()
{
if (!g_pSteam3ServerFunc)
return NULL;
return g_pSteam3ServerFunc();
}
void RejectConnection(const netadr_t &address, int iClientChallenge, const char *pchReason)
{
if (!g_pRejectConnectionFunc || !g_pBaseServer)
return;
#ifndef WIN32
g_pRejectConnectionFunc(g_pBaseServer, address, iClientChallenge, pchReason);
#else
g_pRejectConnectionFunc(g_pBaseServer, NULL, address, iClientChallenge, pchReason);
#endif
}
void SetSteamID(CBaseClient *pClient, const CSteamID &steamID)
{
if (!pClient || !g_pSetSteamIDFunc)
return;
#ifndef WIN32
g_pSetSteamIDFunc(pClient, steamID);
#else
g_pSetSteamIDFunc(pClient, NULL, steamID);
#endif
}
class VFuncEmptyClass{};
int g_nBeginAuthSessionOffset = 0;
int g_nEndAuthSessionOffset = 0;
EBeginAuthSessionResult BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
if (!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer || g_nBeginAuthSessionOffset == 0)
return k_EBeginAuthSessionResultOK;
void **this_ptr = *(void ***)&g_pSteam3Server->m_pSteamGameServer;
void **vtable = *(void ***)g_pSteam3Server->m_pSteamGameServer;
void *func = vtable[g_nBeginAuthSessionOffset];
union {
EBeginAuthSessionResult (VFuncEmptyClass::*mfpnew)(const void *, int, CSteamID);
#ifndef WIN32
struct {
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = func;
u.s.adjustor = 0;
#else
void *addr;
} u;
u.addr = func;
#endif
return (EBeginAuthSessionResult)(reinterpret_cast<VFuncEmptyClass*>(this_ptr)->*u.mfpnew)(pAuthTicket, cbAuthTicket, steamID);
}
void EndAuthSession(CSteamID steamID)
{
if (!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer || g_nEndAuthSessionOffset == 0)
return;
void **this_ptr = *(void ***)&g_pSteam3Server->m_pSteamGameServer;
void **vtable = *(void ***)g_pSteam3Server->m_pSteamGameServer;
void *func = vtable[g_nEndAuthSessionOffset];
union {
void (VFuncEmptyClass::*mfpnew)(CSteamID);
#ifndef WIN32
struct {
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = func;
u.s.adjustor = 0;
#else
void *addr;
} u;
u.addr = func;
#endif
return (void)(reinterpret_cast<VFuncEmptyClass*>(this_ptr)->*u.mfpnew)(steamID);
}
DECL_DETOUR(CBaseServer__ConnectClient);
DECL_DETOUR(CBaseServer__RejectConnection)
DECL_DETOUR(CBaseServer__CheckChallengeType);
bool g_bEndAuthSessionOnRejectConnection = false;
CSteamID g_lastClientSteamID;
bool g_bSuppressCheckChallengeType = false;
char passwordBuffer[255];
DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
{
if (nAuthProtocol != k_EAuthProtocolSteam)
{
// This is likely a SourceTV client, we don't want to interfere here.
return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
}
g_pBaseServer = (CBaseServer *)this;
if (pCookie == NULL || (size_t)cbCookie < sizeof(uint64))
{
RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen");
return NULL;
}
char ipString[30];
V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]);
V_strncpy(passwordBuffer, pchPassword, 255);
uint64 ullSteamID = *(uint64 *)pCookie;
void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64));
int cbTicket = cbCookie - sizeof(uint64);
g_bEndAuthSessionOnRejectConnection = true;
g_lastClientSteamID = CSteamID(ullSteamID);
EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID);
if (result != k_EBeginAuthSessionResultOK)
{
RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
return NULL;
}
char rejectReason[255];
g_pConnectForward->PushString(pchName);
g_pConnectForward->PushStringEx(passwordBuffer, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
g_pConnectForward->PushString(ipString);
g_pConnectForward->PushString(g_lastClientSteamID.Render());
g_pConnectForward->PushStringEx(rejectReason, 255, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
cell_t retVal = 1;
g_pConnectForward->Execute(&retVal);
if (retVal == 0)
{
RejectConnection(address, iClientChallenge, rejectReason);
return NULL;
}
pchPassword = passwordBuffer;
g_bSuppressCheckChallengeType = true;
return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
}
DETOUR_DECL_MEMBER3(CBaseServer__RejectConnection, void, netadr_t &, address, int, iClientChallenge, const char *, pchReason)
{
if (g_bEndAuthSessionOnRejectConnection)
{
EndAuthSession(g_lastClientSteamID);
g_bEndAuthSessionOnRejectConnection = false;
}
return DETOUR_MEMBER_CALL(CBaseServer__RejectConnection)(address, iClientChallenge, pchReason);
}
DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClient, int, nUserID, netadr_t &, address, int, nAuthProtocol, const char *, pCookie, int, cbCookie, int, iClientChallenge)
{
if (g_bSuppressCheckChallengeType)
{
g_bEndAuthSessionOnRejectConnection = false;
SetSteamID(pClient, g_lastClientSteamID);
g_bSuppressCheckChallengeType = false;
return true;
} else {
return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge);
}
}
bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
{
char conf_error[255] = "";
if (!gameconfs->LoadGameConfigFile("connect.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if (conf_error[0])
{
snprintf(error, maxlen, "Could not read connect.games.txt: %s\n", conf_error);
}
return false;
}
if (!g_pGameConf->GetMemSig("CBaseServer__RejectConnection", (void **)(&g_pRejectConnectionFunc)) || !g_pRejectConnectionFunc)
{
snprintf(error, maxlen, "Failed to find CBaseServer__RejectConnection function.\n");
return false;
}
if (!g_pGameConf->GetMemSig("CBaseClient__SetSteamID", (void **)(&g_pSetSteamIDFunc)) || !g_pSetSteamIDFunc)
{
snprintf(error, maxlen, "Failed to find CBaseClient__SetSteamID function.\n");
return false;
}
#ifndef WIN32
if (!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
{
snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
return false;
}
#else
void *address;
if (!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
{
snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
return false;
}
//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
address = (void *)((intptr_t)address + 1); // Skip CALL opcode
intptr_t offset = (intptr_t)(*(void **)address); // Get offset
g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + offset + sizeof(intptr_t));
//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
#endif
g_pSteam3Server = Steam3Server();
if (!g_pSteam3Server)
{
snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
return false;
}
/*
META_CONPRINTF("ISteamGameServer: %p\n", g_pSteam3Server->m_pSteamGameServer);
META_CONPRINTF("ISteamUtils: %p\n", g_pSteam3Server->m_pSteamGameServerUtils);
META_CONPRINTF("ISteamMasterServerUpdater: %p\n", g_pSteam3Server->m_pSteamMasterServerUpdater);
META_CONPRINTF("ISteamNetworking: %p\n", g_pSteam3Server->m_pSteamGameServerNetworking);
META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
*/
if (!g_pGameConf->GetOffset("ISteamGameServer__BeginAuthSession", &g_nBeginAuthSessionOffset) || g_nBeginAuthSessionOffset == 0)
{
snprintf(error, maxlen, "Failed to find ISteamGameServer__BeginAuthSession offset.\n");
return false;
}
if (!g_pGameConf->GetOffset("ISteamGameServer__EndAuthSession", &g_nEndAuthSessionOffset) || g_nEndAuthSessionOffset == 0)
{
snprintf(error, maxlen, "Failed to find ISteamGameServer__EndAuthSession offset.\n");
return false;
}
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
CREATE_DETOUR(CBaseServer__ConnectClient);
CREATE_DETOUR(CBaseServer__RejectConnection);
CREATE_DETOUR(CBaseServer__CheckChallengeType);
g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String);
return true;
}
bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
ConVar_Register(0, this);
return true;
}
void Connect::SDK_OnUnload()
{
g_pForwards->ReleaseForward(g_pConnectForward);
gameconfs->CloseGameConfigFile(g_pGameConf);
}
bool Connect::SDK_OnMetamodUnload(char *error, size_t maxlen)
{
DESTROY_DETOUR(CBaseServer__ConnectClient);
DESTROY_DETOUR(CBaseServer__RejectConnection);
DESTROY_DETOUR(CBaseServer__CheckChallengeType);
return true;
}
bool Connect::RegisterConCommandBase(ConCommandBase *pCommand)
{
META_REGCVAR(pCommand);
return true;
}