jenz
|
420a56c8c4
|
adding extra logging messages as a delay mechanism so nosteamers netaddress have enough time to be ready
|
2026-08-28 11:07:43 +01:00 |
|
jenz
|
5e262c573a
|
copy pasting the password from the forward back to the connect extension so that the webclient can have it be used
|
2026-07-24 10:01:37 +01:00 |
|
jenz
|
df4b1b0aa7
|
did not need this any more
|
2026-07-23 15:00:35 +01:00 |
|
jenz
|
dfc25da57a
|
moved webclient name generation over to the connect extension. fixed pending steam ID. name is tracked with cvar value. name also sets the steamID
|
2026-07-23 14:58:45 +01:00 |
|
jenz
|
4c7ec14d52
|
finally removed the logging and removed the duplicate case from begin auth session hook. probably fine
|
2026-06-25 14:32:41 +01:00 |
|
jenz
|
0aab8e0bd6
|
adding support for switching steamID for the nosteam webclients
|
2026-06-05 23:54:25 +01:00 |
|
jenz
|
86c714fb1b
|
updated gamedata and updated extension to kick dead left over sessions that would be caused by being blocked by ISP on first connect to to server and then on second connect using a VPN instead. also changes how nosteamers attempting to spoof are handled so that a nosteamer could change IP address on a reconnect and still be allowed in
|
2026-03-19 15:38:02 +00:00 |
|
jenz
|
3a126db081
|
re-applying beginauthsession and endauthsession
|
2026-02-16 14:14:42 +00:00 |
|
jenz
|
0b5306f689
|
i am still keeping the log messages enabled for now. this extra begin auth session check should still work for nosteamers while being able to re-authenticate steam players with steam
|
2026-02-15 18:37:52 +00:00 |
|
jenz
|
00c4ee1521
|
to hell with it, committing the log messages
|
2026-01-27 23:27:50 +00:00 |
|
jenz
|
aa115c645e
|
adding a few infos in readme
|
2026-01-26 13:42:57 +00:00 |
|
jenz
|
723d6e07b9
|
actual changes applied
|
2026-01-26 07:54:21 +00:00 |
|