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				| @ -53,7 +53,6 @@ char crashGamePath[512]; | ||||
| char crashCommandLine[1024]; | ||||
| char crashSourceModPath[512]; | ||||
| char crashGameDirectory[256]; | ||||
| char crashExtensionVersion[32]; | ||||
| char steamInf[512]; | ||||
| 
 | ||||
| char dumpStoragePath[512]; | ||||
| @ -124,7 +123,9 @@ static bool dumpCallback(const google_breakpad::MinidumpDescriptor& descriptor, | ||||
| 	sys_write(extra, "\nGameDirectory=", 15); | ||||
| 	sys_write(extra, crashGameDirectory, my_strlen(crashGameDirectory)); | ||||
| 	sys_write(extra, "\nExtensionVersion=", 18); | ||||
| 	sys_write(extra, crashExtensionVersion, my_strlen(crashExtensionVersion)); | ||||
| 	sys_write(extra, SM_VERSION, my_strlen(SM_VERSION)); | ||||
| 	sys_write(extra, "\nExtensionBuild=", 16); | ||||
| 	sys_write(extra, SM_BUILD_UNIQUEID, my_strlen(SM_BUILD_UNIQUEID)); | ||||
| 	sys_write(extra, steamInf, my_strlen(steamInf)); | ||||
| 	sys_write(extra, "\n-------- CONFIG END --------\n", 30); | ||||
| 
 | ||||
| @ -280,7 +281,8 @@ static bool dumpCallback(const wchar_t* dump_path, | ||||
| 	fprintf(extra, "\nCommandLine=%s", crashCommandLine); | ||||
| 	fprintf(extra, "\nSourceModPath=%s", crashSourceModPath); | ||||
| 	fprintf(extra, "\nGameDirectory=%s", crashGameDirectory); | ||||
| 	fprintf(extra, "\nExtensionVersion=%s", crashExtensionVersion); | ||||
| 	fprintf(extra, "\nExtensionVersion=%s", SM_VERSION); | ||||
| 	fprintf(extra, "\nExtensionBuild=%s", SM_BUILD_UNIQUEID); | ||||
| 	fprintf(extra, "%s", steamInf); | ||||
| 	fprintf(extra, "\n-------- CONFIG END --------\n"); | ||||
| 
 | ||||
| @ -524,7 +526,6 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late) | ||||
| 	strncpy(crashCommandLine, GetCmdLine(), sizeof(crashCommandLine) - 1); | ||||
| 	strncpy(crashSourceModPath, g_pSM->GetSourceModPath(), sizeof(crashSourceModPath) - 1); | ||||
| 	strncpy(crashGameDirectory, g_pSM->GetGameFolderName(), sizeof(crashGameDirectory) - 1); | ||||
| 	strncpy(crashExtensionVersion, SMEXT_CONF_VERSION, sizeof(crashExtensionVersion) - 1); | ||||
| 
 | ||||
| 	char steamInfPath[512]; | ||||
| 	g_pSM->BuildPath(Path_Game, steamInfPath, sizeof(steamInfPath), "steam.inf"); | ||||
|  | ||||
| @ -18,9 +18,9 @@ | ||||
| 
 | ||||
| #define SM_BUILD_TAG		"-manual" | ||||
| #define SM_BUILD_UNIQUEID	"[MANUAL BUILD]" | ||||
| #define SM_VERSION			"2.3.0" | ||||
| #define SM_VERSION			"2.3.1" | ||||
| #define SM_FULL_VERSION		SM_VERSION SM_BUILD_TAG | ||||
| #define SM_FILE_VERSION		2,3,0,0 | ||||
| #define SM_FILE_VERSION		2,3,1,0 | ||||
| 
 | ||||
| #endif | ||||
| 
 | ||||
|  | ||||
| @ -1 +1 @@ | ||||
| 2.3.0 | ||||
| 2.3.1 | ||||
|  | ||||
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