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@ -529,38 +529,36 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late)
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char steamInfPath[512];
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g_pSM->BuildPath(Path_Game, steamInfPath, sizeof(steamInfPath), "steam.inf");
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FILE *f = fopen(steamInfPath, "rb");
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if (!f) {
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return;
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}
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FILE *steamInfFile = fopen(steamInfPath, "rb");
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if (steamInfFile) {
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char steamInfTemp[256] = {0};
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fread(steamInfTemp, sizeof(char), sizeof(steamInfTemp) - 1, steamInfFile);
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char steamInfTemp[256] = {0};
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fread(steamInfTemp, sizeof(char), sizeof(steamInfTemp) - 1, f);
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fclose(steamInfFile);
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fclose(f);
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unsigned source = 0;
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strcpy(steamInf, "\nSteam_");
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unsigned target = 7; // strlen("\nSteam_");
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while (true) {
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if (steamInfTemp[source] == '\0') {
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source++;
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break;
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}
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if (steamInfTemp[source] == '\r') {
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source++;
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continue;
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}
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if (steamInfTemp[source] == '\n') {
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source++;
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unsigned source = 0;
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strcpy(steamInf, "\nSteam_");
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unsigned target = 7; // strlen("\nSteam_");
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while (true) {
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if (steamInfTemp[source] == '\0') {
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source++;
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break;
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}
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strcpy(&steamInf[target], "\nSteam_");
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target += 7;
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continue;
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if (steamInfTemp[source] == '\r') {
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source++;
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continue;
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}
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if (steamInfTemp[source] == '\n') {
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source++;
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if (steamInfTemp[source] == '\0') {
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break;
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}
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strcpy(&steamInf[target], "\nSteam_");
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target += 7;
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continue;
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}
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steamInf[target++] = steamInfTemp[source++];
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}
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steamInf[target++] = steamInfTemp[source++];
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}
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if (late) {
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