Never log gamedata failures as errors

This commit is contained in:
Asher Baker 2017-08-25 21:01:09 +01:00 committed by GitHub
parent 1fc5be1cc6
commit 06cc61eee1

View File

@ -470,11 +470,11 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late)
char gameconfigError[256];
if (!gameconfs->LoadGameConfigFile("accelerator.games", &gameconfig, gameconfigError, sizeof(gameconfigError))) {
smutils->LogError(myself, "WARNING: Failed to load gamedata file, console output and command line will not be included in crash reports: %s", gameconfigError);
smutils->LogMessage(myself, "WARNING: Failed to load gamedata file, console output and command line will not be included in crash reports: %s", gameconfigError);
} else if (!gameconfig->GetMemSig("GetSpew", (void **)&GetSpew)) {
smutils->LogMessage(myself, "WARNING: GetSpew not found in gamedata, console output will not be included in crash reports.");
} else if (!GetSpew) {
smutils->LogError(myself, "WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports.");
smutils->LogMessage(myself, "WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports.");
}
#if defined _LINUX