Never log gamedata failures as errors
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				| @ -470,11 +470,11 @@ bool Accelerator::SDK_OnLoad(char *error, size_t maxlength, bool late) | ||||
| 
 | ||||
| 	char gameconfigError[256]; | ||||
| 	if (!gameconfs->LoadGameConfigFile("accelerator.games", &gameconfig, gameconfigError, sizeof(gameconfigError))) { | ||||
| 		smutils->LogError(myself, "WARNING: Failed to load gamedata file, console output and command line will not be included in crash reports: %s", gameconfigError); | ||||
| 		smutils->LogMessage(myself, "WARNING: Failed to load gamedata file, console output and command line will not be included in crash reports: %s", gameconfigError); | ||||
| 	} else if (!gameconfig->GetMemSig("GetSpew", (void **)&GetSpew)) { | ||||
| 		smutils->LogMessage(myself, "WARNING: GetSpew not found in gamedata, console output will not be included in crash reports."); | ||||
| 	} else if (!GetSpew) { | ||||
| 		smutils->LogError(myself, "WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports."); | ||||
| 		smutils->LogMessage(myself, "WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports."); | ||||
| 	} | ||||
| 
 | ||||
| #if defined _LINUX | ||||
|  | ||||
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