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							2d8d962400
							
						
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							Add support for custom filter entities
						
						
						
						
						
						
						
						Starting with filter_activator_context 
						
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						2020-08-03 13:42:07 +02:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							303132ef42
							
						
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							CSSFixes: remove some stuff into new extension PhysHooks
						
						
						
						
						
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						2019-12-20 11:18:44 +01:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							296b2423bd
							
						
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							Add FilterSolidMoved
						
						
						
						
						
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						2019-10-04 11:17:47 +02:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							a150d46b8e
							
						
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							Add FilterTriggerMoved native.
						
						
						
						
						
						
						
						Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward. 
						
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						2019-10-02 15:08:47 +02:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							faa8b15f0c
							
						
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							Add OnBroadcastSound forward.
						
						
						
						
						
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						2017-08-04 09:36:33 +02:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							b8a5207414
							
						
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							Add: Shoot&Knife through teammates
						
						
						
						
						
						
						
						Fix entity simulation order to be random for more .. randomness 
						
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						2017-07-05 23:10:12 +02:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							f00a06f7e3
							
						
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							Filter teammates in bullet penetration filter
						
						
						
						
						
						
						
						Refactor variable names 
						
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						2017-01-30 18:59:50 +01:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							cc012e8ef7
							
						
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							All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
						
						
						
						
						
						
						
						Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle 
						
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						2016-12-18 02:08:25 +01:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							7f56360ee9
							
						
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							Add forwards for Physics_RunThinkFunctions
						
						
						
						
						
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						2016-12-16 23:45:05 +01:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							04b749e985
							
						
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							Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.
						
						
						
						
						
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						2016-12-04 14:08:20 +01:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							fb39ae0f3c
							
						
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							Do not spawn edicts for spawnpoints (info_player_*)
						
						
						
						
						
						
						
						Filter players from +use Trace to prevent button stacking 
						
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						2016-08-18 06:41:58 +02:00 | 
					
					
						
						
							
							
							
						
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								BotoX
							
						 
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							dbff71cc89
							
						
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							initial commit
						
						
						
						
						
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						2016-05-12 16:10:42 +02:00 | 
					
					
						
						
							
							
							
						
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