diff --git a/extension.cpp b/extension.cpp index 211aa75..a3c3c79 100644 --- a/extension.cpp +++ b/extension.cpp @@ -258,11 +258,22 @@ static struct SrcdsPatch (unsigned char *)"\xEB\x23\x89\xD0\x25\x00\x00\x00\x00\xC1\xE0\x04", "cstrike/bin/server_srv.so" }, + // 14: CGameMovement::LadderMove NOP out player->SetGravity( 0 ); + { + "_ZN13CGameMovement10LadderMoveEv", + (unsigned char *)"\xC7\x80\x78\x02\x00\x00\x00\x00\x00\x00", + "xxxxxxx???", + (unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90", + "cstrike/bin/server_srv.so" + }, - // 14: I CUtlLinkedList::AllocInternal( bool multilist ) + // 15: I CUtlLinkedList::AllocInternal( bool multilist ) //skip CUtlLinkedList overflow! (exhausted memory allocator) and CUtlLinkedList overflow! (exhausted index range) //this avoids crashing when loading over 64k strings into stringpool. Custom assets in maps lead towards the limit. jenz- December 2023 - { + // \x90 prevent green, + // \xEB prevent red + /* + { "_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb", (unsigned char *)"\x74\x0C", "xx", @@ -270,9 +281,12 @@ static struct SrcdsPatch "bin/dedicated_srv.so" }, { + "_ZN12CZipPackFile7PrepareExx", + (unsigned char *)"\x0F\x85\x32\x03\x00\x00", "_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb", (unsigned char *)"\x0F\x87\x7A\xFF\xFF\xFF", "xxxxxx", + (unsigned char *)"\xEB\x85\x32\x03\x00\x00" , (unsigned char *)"\xEB\x87\x7A\xFF\xFF\xFF", "bin/dedicated_srv.so" }, @@ -283,6 +297,8 @@ static struct SrcdsPatch (unsigned char *)"\x90\x90\x90\x90\x90\x90", "bin/dedicated_srv.so" }, + + */ }; class CBaseEntity;