re-add the IsConnected() check
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@ -150,7 +150,7 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
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if (pPlayer != NULL && pPlayer->IsInGame() && !pPlayer->IsSourceTV())
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if (pPlayer != NULL && pPlayer->IsConnected() && pPlayer->IsInGame() && !pPlayer->IsSourceTV())
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{
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g_PlayerReplyPacket.WriteByte(iPlayers);
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g_PlayerReplyPacket.WriteString(pPlayer->GetName());
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