plis no hate
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@ -8,7 +8,7 @@ builder.SetBuildFolder('package')
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# Add any folders you need to this list
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folder_list = [
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'addons/sourcemod/extensions',
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#'addons/sourcemod/scripting/include',
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'addons/sourcemod/scripting/include',
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#'addons/sourcemod/gamedata',
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#'addons/sourcemod/configs',
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]
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@ -29,9 +29,9 @@ def CopyFiles(src, dest, files):
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builder.AddCopy(source_path, dest_entry)
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# Include files
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#CopyFiles('include', 'addons/sourcemod/scripting/include',
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# [ 'sample.inc', ]
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#)
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CopyFiles('include', 'addons/sourcemod/scripting/include',
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[ 'A2SFixes.inc', ]
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)
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# GameData files
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#CopyFiles('gamedata', 'addons/sourcemod/gamedata',
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@ -62,6 +62,8 @@ char *OldBuf;
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char g_PlayerReply[1024];
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bf_write g_PlayerReplyPacket(g_PlayerReply, 1024);
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int g_FakePlayers = 0;
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/**
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* @brief
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*/
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@ -121,6 +123,9 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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}
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}
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if (iPlayers + g_FakePlayers < 64)
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iPlayers += g_FakePlayers;
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// Correct playercount
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memset(NewBuf, iPlayers, 1);
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@ -174,6 +179,29 @@ DETOUR_DECL_STATIC6(Detour_SendTo, int, int, s, char *, buf, int, len, int, flag
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return DETOUR_STATIC_CALL(Detour_SendTo)(s, buf, len, flags, to, tolen);
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}
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/**
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* @brief
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*/
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cell_t FakePlayers(IPluginContext *pContext, const cell_t *params)
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{
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g_FakePlayers = params[1];
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return 1;
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}
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/**
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* @brief
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*/
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const sp_nativeinfo_t MyNatives[] =
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{
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{"FakePlayers", FakePlayers},
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{NULL, NULL},
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};
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void A2SFixes::SDK_OnAllLoaded()
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{
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sharesys->AddNatives(myself, MyNatives);
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}
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/**
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* @brief This is called after the initial loading sequence has been processed.
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*
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@ -66,7 +66,7 @@ public:
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* @brief This is called once all known extensions have been loaded.
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* Note: It is is a good idea to add natives here, if any are provided.
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*/
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//virtual void SDK_OnAllLoaded();
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virtual void SDK_OnAllLoaded();
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/**
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* @brief Called when the pause state is changed.
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30
include/A2SFixes.inc
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30
include/A2SFixes.inc
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@ -0,0 +1,30 @@
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#if defined _A2SFixes_included
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#endinput
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#endif
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#define _A2SFixes_included
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native bool FakePlayers(int amount);
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public Extension __ext_RevEmuAPI =
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{
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name = "A2SFixes",
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file = "A2SFixes.ext",
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#if defined AUTOLOAD_EXTENSIONS
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autoload = 1,
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#else
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autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public __ext_A2SFixes_SetNTVOptional()
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{
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MarkNativeAsOptional("FakePlayers");
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}
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#endif
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