more bot updates along the way, needs some more adjustsments and included new way of calculating distances

This commit is contained in:
jenzur 2020-07-19 00:05:07 +02:00
parent f624dc238c
commit fe87151bed
2 changed files with 160 additions and 95 deletions

View File

@ -34,18 +34,15 @@ def joinTeam():
def bot_process_movement(input_line):
movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("clientangles:")]
client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("xyz:")]
xyz_difference = input_line[input_line.index("xyz:") + len("xyz:"):input_line.index("dist_target:")]
client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("dist_target:")]
dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")]
bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):]
dist_target = float(dist_target)
xyz_difference = xyz_difference.strip()
xyz_difference = [float(i.replace('\U00002013', '-')) for i in xyz_difference.split(' ')]
bot_on_type = int(bot_on_type)
strInput = ""
if dist_target < 100.0:
strInput += "-forward; wait 3; -back; wait 3; -moveleft; wait 3; -moveright; wait 3; "
if dist_target < 3000.0:
strInput += "-forward; wait 3; -back; wait 3; -moveleft; waii 3; -moveright; wait 3; "
strInput += "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; "
if random.randint(0, 100) < 37 and random.randint(0, 100) > 63:
@ -63,25 +60,16 @@ def bot_process_movement(input_line):
strInput += "+jump; wait 5;"
print('target human: ', targethuman, ' dist_target: ', dist_target)
#print('movemenet_input: ', movement_input)
if dist_target < 400.0:
distance_cap = 6000.0
if dist_target < distance_cap:
strInput += f"""setang {client_angles}; wait 5; {movement_input}; wait 5; """
if not movement_input or dist_target > 400:
strInput += f""" setang 0 180 0; wait 5; """
#print('xyz_difference: ', xyz_difference)
axis_distance = 25.0
if xyz_difference[0] > axis_distance:
strInput += " -back; wait 5; +forward; wait 5;"
elif xyz_difference[0] < axis_distance * -1:
strInput += " -forward; wait 5; +back; wait 5;"
if xyz_difference[1] < axis_distance * -1:
strInput += " -moveleft; wait 5; +moveright; wait 5;"
elif xyz_difference[1] > axis_distance:
strInput += " -moveright; wait 5; +moveleft; wait 5;"
if not movement_input or dist_target > distance_cap:
strInput += "+forward; wait 5; "
#angle set by sourcemod plugin
#print('strInput final:', strInput)
writeCfgInput(strInput)
time.sleep(0.1)
time.sleep(0.2)
writeCfgInput("wait 5;")
def bot_connect_ze():

View File

@ -11,9 +11,9 @@
#include <socket>
//#pragma newdecls required
int present = 0;
int targethuman = 0;
int stuck_counter[MAXPLAYERS + 1];
//admins & vips
int admins[MAXPLAYERS + 1];
@ -22,7 +22,6 @@ int vips[MAXPLAYERS + 1];
//socket for bot input
Handle global_socket;
public Plugin myinfo =
{
name = "coordinates for the bot",
@ -70,7 +69,7 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast
public void OnMapStart()
{
CreateTimer(0.1, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(0.2, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
@ -101,7 +100,6 @@ public Action recursive_pressing(Handle timer, any data)
{
if (IsValidClient(present) && IsPlayerAlive(present))
{
float flVel[3];
char message[generic_length * 7];
float present_bot_coords[3];
GetClientAbsOrigin(present, present_bot_coords);
@ -117,87 +115,52 @@ public Action recursive_pressing(Handle timer, any data)
targeteam = 3;
}
bool find_closest_match = true;
float distance_limit = 100.0;
if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman))
{
float pos[3];
GetClientAbsOrigin(targethuman, pos);
float dx = present_bot_coords[0] - pos[0];
float dy = present_bot_coords[1] - pos[1];
float dz = FloatAbs(present_bot_coords[2] - pos[2]);
float dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
GetEntPropVector(targethuman, Prop_Data, "m_vecAbsVelocity", flVel);
float distance_limit = 10000.0;
if (admins[targethuman])
distance_limit = distance_limit * 5;
else if (vips[targethuman])
distance_limit = distance_limit * 2.5;
if (flVel[0] < 100.0 && flVel[1] < 100.0)
find_closest_match = false;
if (dist_target < distance_limit)
find_closest_match = false;
find_closest_match = is_client_stuck_or_afk(targethuman);
if (!find_closest_match)
{ //float dist_target = get_square_distance(targethuman, present_bot_coords);
//this is alternative approach to assume range
float pos[3];
GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(targethuman, pos);
find_closest_match = dist_target < distance_limit ? false : true;
}
}
if (find_closest_match)
{
float lowest_distance = 1000000.0;
bool adminpresent = false;
bool vippresent = false;
float dist_target = 0.0;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
{
float pos[3];
GetClientAbsOrigin(i, pos);
float dx = present_bot_coords[0] - pos[0];
float dy = present_bot_coords[1] - pos[1];
float dz = FloatAbs(present_bot_coords[2] - pos[2]);
dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
if (admins[i] == 1 && dist_target < distance_limit * 5)
{
adminpresent = true;
vippresent = false;
}
else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit * 2.5)
{
vippresent = true;
}
if (adminpresent)
{
if (admins[i] == 0)
continue;
}
else if (vippresent)
{
if (vips[i] == 0)
continue;
}
GetEntPropVector(i, Prop_Data, "m_vecAbsVelocity", flVel);
if (flVel[0] < 100.0 && flVel[1] < 100.0)
continue;
if (dist_target < lowest_distance)
{
lowest_distance = dist_target;
targethuman = i;
}
}
}
targethuman = GetClosestClient_option1(present, targeteam);
if (IsValidClient(targethuman))
{
float dx = 0.0;
float dy = 0.0;
float dz = 0.0;
float dist_target = 0.0;
float target_human_original_coord[3];
GetClientAbsOrigin(targethuman, target_human_original_coord);
dx = present_bot_coords[0] - target_human_original_coord[0];
dy = present_bot_coords[1] - target_human_original_coord[1];
dz = FloatAbs(present_bot_coords[2] - target_human_original_coord[2]);
dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
{ //float dist_target = get_square_distance(targethuman, present_bot_coords);
float pos[3];
GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos);
float dist_target = get_power_distance(targethuman, pos);
int target_enemy = find_closest_enemy(present, targeteam);
//dist_cap matching with distance_cap in python and enemy distance
float dist_cap = 6000.0;
if (IsValidClient(target_enemy))
{
float enemy_distance = get_power_distance(target_enemy, pos);
if (enemy_distance < 2500)
faceclient(target_enemy);
else if (dist_target > dist_cap)
faceclient(targethuman);
}
else if (dist_target > dist_cap)
faceclient(targethuman);
int keys = GetClientButtons(targethuman);
char keyinput[generic_length * 2];
int counter = 0;
int countercap = 5;
//check ladder = 0, water = 1, in air(surfing) = 2
//check ladder = 0, water = 1, in air(surfing) = 2 TODO
int bot_on_type = -1;
if (GetEntityMoveType(present) == MOVETYPE_LADDER)
bot_on_type = 0;
@ -222,14 +185,25 @@ public Action recursive_pressing(Handle timer, any data)
}
float clientangles[3];
GetClientAbsAngles(targethuman, clientangles);
//PrintToChatAll("targethuman: %N", targethuman);
Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f xyz: %f %f %f dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dx, dy, dz, dist_target, targethuman, bot_on_type);
Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dist_target, targethuman, bot_on_type);
send_socket_msg(message, strlen(message));
}
}
return Plugin_Continue;
}
public void faceclient(int target_human)
{
float TargetPos[3];
float ClientPos[3];
float Result[3];
GetClientEyePosition(targethuman, TargetPos);
GetClientEyePosition(present, ClientPos);
MakeVectorFromPoints(ClientPos, TargetPos, Result);
GetVectorAngles(Result, Result);
TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR);
}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
@ -237,6 +211,107 @@ stock bool IsValidClient(int client)
return false;
}
stock bool is_client_stuck_or_afk(int client)
{
float flVel[3];
GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", flVel);
if (flVel[0] < 10.0 && flVel[1] < 10.0)
stuck_counter[client]++;
else
stuck_counter[client] = 0;
if (stuck_counter[client] > 10)
{
return true;
}
return false;
}
public float get_square_distance(int client, float []present_bot_coords)
{
float pos[3];
GetClientAbsOrigin(client, pos);
float dx = present_bot_coords[0] - pos[0];
float dy = present_bot_coords[1] - pos[1];
float dz = FloatAbs(present_bot_coords[2] - pos[2]);
return SquareRoot(dx*dx + dy*dy + dz*dz);
}
public int find_closest_enemy(int entity, int targeteam)
{
float pos[3];
float nearestdistance = -1.0;
int nearest = -1;
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) != targeteam)
{
float dist_target = get_power_distance(i, pos);
if (nearestdistance < 0 || dist_target < nearestdistance)
{
nearest = i;
nearestdistance = dist_target;
}
}
return nearest;
}
public int GetClosestClient_option1(int entity, int targeteam)
{
bool adminpresent = false;
bool vippresent = false;
float distance_limit = 10000.0;
float pos[3];
float nearestdistance = -1.0;
int nearest = -1;
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
{
float dist_target = get_power_distance(i, pos);
if (admins[i] == 1 && dist_target < distance_limit * 5)
{
adminpresent = true;
vippresent = false;
}
else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit * 2.5)
{
vippresent = true;
}
if (adminpresent)
{
if (admins[i] == 0)
continue;
}
else if (vippresent)
{
if (vips[i] == 0)
continue;
}
if (is_client_stuck_or_afk(i))
continue;
if (nearestdistance < 0 || dist_target < nearestdistance)
{
nearest = i;
nearestdistance = dist_target;
}
}
return nearest;
}
public float get_power_distance(int target_player, float [3]pos)
{
float vec[3];
GetClientAbsOrigin(target_player, vec);
return Pow(vec[2]-pos[2], 2.0)+Pow(vec[1]-pos[1], 2.0)+Pow(vec[0]-pos[0], 2.0);
}
public bool FilterClient(int entity, int contentsMask, int client)
{
if (entity == client)
return false;
return true;
}
public void OnClientPostAdminCheck(int client)
{
//STEAM_0:1:34783317
@ -259,6 +334,7 @@ public void OnClientPostAdminCheck(int client)
admins[client] = 1;
else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION))
vips[client] = 1;
stuck_counter[client] = 0;
}
public OnSocketError(Handle socket, const int errorType, const int errorNum, any args)
@ -281,6 +357,7 @@ public void OnClientDisconnect(int client)
}
admins[client] = 0;
vips[client] = 0;
stuck_counter[client] = 0;
}
public void bot_send_connected_msg()