diff --git a/AutismBotIngame/python/ingamefollowct.py b/AutismBotIngame/python/ingamefollowct.py index 9c98c83a..4ad992ee 100644 --- a/AutismBotIngame/python/ingamefollowct.py +++ b/AutismBotIngame/python/ingamefollowct.py @@ -34,18 +34,15 @@ def joinTeam(): def bot_process_movement(input_line): movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("clientangles:")] - client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("xyz:")] - xyz_difference = input_line[input_line.index("xyz:") + len("xyz:"):input_line.index("dist_target:")] + client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("dist_target:")] dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")] targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")] bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):] dist_target = float(dist_target) - xyz_difference = xyz_difference.strip() - xyz_difference = [float(i.replace('\U00002013', '-')) for i in xyz_difference.split(' ')] bot_on_type = int(bot_on_type) strInput = "" - if dist_target < 100.0: - strInput += "-forward; wait 3; -back; wait 3; -moveleft; wait 3; -moveright; wait 3; " + if dist_target < 3000.0: + strInput += "-forward; wait 3; -back; wait 3; -moveleft; waii 3; -moveright; wait 3; " strInput += "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; " if random.randint(0, 100) < 37 and random.randint(0, 100) > 63: @@ -63,25 +60,16 @@ def bot_process_movement(input_line): strInput += "+jump; wait 5;" print('target human: ', targethuman, ' dist_target: ', dist_target) #print('movemenet_input: ', movement_input) - if dist_target < 400.0: + distance_cap = 6000.0 + if dist_target < distance_cap: strInput += f"""setang {client_angles}; wait 5; {movement_input}; wait 5; """ - if not movement_input or dist_target > 400: - strInput += f""" setang 0 180 0; wait 5; """ - #print('xyz_difference: ', xyz_difference) - axis_distance = 25.0 - if xyz_difference[0] > axis_distance: - strInput += " -back; wait 5; +forward; wait 5;" - elif xyz_difference[0] < axis_distance * -1: - strInput += " -forward; wait 5; +back; wait 5;" - - if xyz_difference[1] < axis_distance * -1: - strInput += " -moveleft; wait 5; +moveright; wait 5;" - elif xyz_difference[1] > axis_distance: - strInput += " -moveright; wait 5; +moveleft; wait 5;" + if not movement_input or dist_target > distance_cap: + strInput += "+forward; wait 5; " + #angle set by sourcemod plugin #print('strInput final:', strInput) writeCfgInput(strInput) - time.sleep(0.1) + time.sleep(0.2) writeCfgInput("wait 5;") def bot_connect_ze(): diff --git a/AutismBotIngame/scripting/autism_bot_info.sp b/AutismBotIngame/scripting/autism_bot_info.sp index 9a88c969..ae755cc1 100644 --- a/AutismBotIngame/scripting/autism_bot_info.sp +++ b/AutismBotIngame/scripting/autism_bot_info.sp @@ -11,9 +11,9 @@ #include //#pragma newdecls required - int present = 0; int targethuman = 0; +int stuck_counter[MAXPLAYERS + 1]; //admins & vips int admins[MAXPLAYERS + 1]; @@ -22,7 +22,6 @@ int vips[MAXPLAYERS + 1]; //socket for bot input Handle global_socket; - public Plugin myinfo = { name = "coordinates for the bot", @@ -70,7 +69,7 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast public void OnMapStart() { - CreateTimer(0.1, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); + CreateTimer(0.2, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); } @@ -101,7 +100,6 @@ public Action recursive_pressing(Handle timer, any data) { if (IsValidClient(present) && IsPlayerAlive(present)) { - float flVel[3]; char message[generic_length * 7]; float present_bot_coords[3]; GetClientAbsOrigin(present, present_bot_coords); @@ -117,87 +115,52 @@ public Action recursive_pressing(Handle timer, any data) targeteam = 3; } bool find_closest_match = true; - float distance_limit = 100.0; if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman)) { - float pos[3]; - GetClientAbsOrigin(targethuman, pos); - float dx = present_bot_coords[0] - pos[0]; - float dy = present_bot_coords[1] - pos[1]; - float dz = FloatAbs(present_bot_coords[2] - pos[2]); - float dist_target = SquareRoot(dx*dx + dy*dy + dz*dz); - GetEntPropVector(targethuman, Prop_Data, "m_vecAbsVelocity", flVel); + float distance_limit = 10000.0; if (admins[targethuman]) distance_limit = distance_limit * 5; else if (vips[targethuman]) distance_limit = distance_limit * 2.5; - if (flVel[0] < 100.0 && flVel[1] < 100.0) - find_closest_match = false; - if (dist_target < distance_limit) - find_closest_match = false; + find_closest_match = is_client_stuck_or_afk(targethuman); + if (!find_closest_match) + { //float dist_target = get_square_distance(targethuman, present_bot_coords); + //this is alternative approach to assume range + + float pos[3]; + GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); + float dist_target = get_power_distance(targethuman, pos); + find_closest_match = dist_target < distance_limit ? false : true; + } } if (find_closest_match) - { - float lowest_distance = 1000000.0; - bool adminpresent = false; - bool vippresent = false; - float dist_target = 0.0; - for (int i = 1; i <= MaxClients; i++) - if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present) - { - float pos[3]; - GetClientAbsOrigin(i, pos); - float dx = present_bot_coords[0] - pos[0]; - float dy = present_bot_coords[1] - pos[1]; - float dz = FloatAbs(present_bot_coords[2] - pos[2]); - dist_target = SquareRoot(dx*dx + dy*dy + dz*dz); - - if (admins[i] == 1 && dist_target < distance_limit * 5) - { - adminpresent = true; - vippresent = false; - } - else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit * 2.5) - { - vippresent = true; - } - if (adminpresent) - { - if (admins[i] == 0) - continue; - } - else if (vippresent) - { - if (vips[i] == 0) - continue; - } - GetEntPropVector(i, Prop_Data, "m_vecAbsVelocity", flVel); - if (flVel[0] < 100.0 && flVel[1] < 100.0) - continue; - if (dist_target < lowest_distance) - { - lowest_distance = dist_target; - targethuman = i; - } - } - } + targethuman = GetClosestClient_option1(present, targeteam); + if (IsValidClient(targethuman)) - { - float dx = 0.0; - float dy = 0.0; - float dz = 0.0; - float dist_target = 0.0; - float target_human_original_coord[3]; - GetClientAbsOrigin(targethuman, target_human_original_coord); - dx = present_bot_coords[0] - target_human_original_coord[0]; - dy = present_bot_coords[1] - target_human_original_coord[1]; - dz = FloatAbs(present_bot_coords[2] - target_human_original_coord[2]); - dist_target = SquareRoot(dx*dx + dy*dy + dz*dz); + { //float dist_target = get_square_distance(targethuman, present_bot_coords); + + float pos[3]; + GetEntPropVector(present, Prop_Send, "m_vecOrigin", pos); + float dist_target = get_power_distance(targethuman, pos); + int target_enemy = find_closest_enemy(present, targeteam); + //dist_cap matching with distance_cap in python and enemy distance + float dist_cap = 6000.0; + if (IsValidClient(target_enemy)) + { + float enemy_distance = get_power_distance(target_enemy, pos); + if (enemy_distance < 2500) + faceclient(target_enemy); + else if (dist_target > dist_cap) + faceclient(targethuman); + } + else if (dist_target > dist_cap) + faceclient(targethuman); int keys = GetClientButtons(targethuman); char keyinput[generic_length * 2]; int counter = 0; int countercap = 5; - //check ladder = 0, water = 1, in air(surfing) = 2 + //check ladder = 0, water = 1, in air(surfing) = 2 TODO + int bot_on_type = -1; if (GetEntityMoveType(present) == MOVETYPE_LADDER) bot_on_type = 0; @@ -222,14 +185,25 @@ public Action recursive_pressing(Handle timer, any data) } float clientangles[3]; GetClientAbsAngles(targethuman, clientangles); - //PrintToChatAll("targethuman: %N", targethuman); - Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f xyz: %f %f %f dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dx, dy, dz, dist_target, targethuman, bot_on_type); + Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dist_target, targethuman, bot_on_type); send_socket_msg(message, strlen(message)); } } return Plugin_Continue; } +public void faceclient(int target_human) +{ + float TargetPos[3]; + float ClientPos[3]; + float Result[3]; + GetClientEyePosition(targethuman, TargetPos); + GetClientEyePosition(present, ClientPos); + MakeVectorFromPoints(ClientPos, TargetPos, Result); + GetVectorAngles(Result, Result); + TeleportEntity(present, NULL_VECTOR, Result, NULL_VECTOR); +} + stock bool IsValidClient(int client) { if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client)) @@ -237,6 +211,107 @@ stock bool IsValidClient(int client) return false; } +stock bool is_client_stuck_or_afk(int client) +{ + float flVel[3]; + GetEntPropVector(client, Prop_Data, "m_vecAbsVelocity", flVel); + if (flVel[0] < 10.0 && flVel[1] < 10.0) + stuck_counter[client]++; + else + stuck_counter[client] = 0; + if (stuck_counter[client] > 10) + { + return true; + } + return false; +} + +public float get_square_distance(int client, float []present_bot_coords) +{ + float pos[3]; + GetClientAbsOrigin(client, pos); + float dx = present_bot_coords[0] - pos[0]; + float dy = present_bot_coords[1] - pos[1]; + float dz = FloatAbs(present_bot_coords[2] - pos[2]); + return SquareRoot(dx*dx + dy*dy + dz*dz); +} + +public int find_closest_enemy(int entity, int targeteam) +{ + float pos[3]; + float nearestdistance = -1.0; + int nearest = -1; + GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); + for (int i = 1; i <= MaxClients; i++) + if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) != targeteam) + { + float dist_target = get_power_distance(i, pos); + if (nearestdistance < 0 || dist_target < nearestdistance) + { + nearest = i; + nearestdistance = dist_target; + } + } + return nearest; +} + +public int GetClosestClient_option1(int entity, int targeteam) +{ + bool adminpresent = false; + bool vippresent = false; + float distance_limit = 10000.0; + float pos[3]; + float nearestdistance = -1.0; + int nearest = -1; + GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos); + for (int i = 1; i <= MaxClients; i++) + if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present) + { + float dist_target = get_power_distance(i, pos); + if (admins[i] == 1 && dist_target < distance_limit * 5) + { + adminpresent = true; + vippresent = false; + } + else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit * 2.5) + { + vippresent = true; + } + if (adminpresent) + { + if (admins[i] == 0) + continue; + } + else if (vippresent) + { + if (vips[i] == 0) + continue; + } + if (is_client_stuck_or_afk(i)) + continue; + if (nearestdistance < 0 || dist_target < nearestdistance) + { + nearest = i; + nearestdistance = dist_target; + } + } + return nearest; +} + +public float get_power_distance(int target_player, float [3]pos) +{ + float vec[3]; + GetClientAbsOrigin(target_player, vec); + return Pow(vec[2]-pos[2], 2.0)+Pow(vec[1]-pos[1], 2.0)+Pow(vec[0]-pos[0], 2.0); +} + +public bool FilterClient(int entity, int contentsMask, int client) +{ + if (entity == client) + return false; + return true; +} + public void OnClientPostAdminCheck(int client) { //STEAM_0:1:34783317 @@ -259,6 +334,7 @@ public void OnClientPostAdminCheck(int client) admins[client] = 1; else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION)) vips[client] = 1; + stuck_counter[client] = 0; } public OnSocketError(Handle socket, const int errorType, const int errorNum, any args) @@ -281,6 +357,7 @@ public void OnClientDisconnect(int client) } admins[client] = 0; vips[client] = 0; + stuck_counter[client] = 0; } public void bot_send_connected_msg()