projects-jenz/AutismBotIngame/python/ingamefollowct.py

143 lines
5.5 KiB
Python

import os
import sys
import subprocess
import atexit
from threading import Timer
import string
import random
import time
import socket
import codecs
looptestPath = '/home/gameservers/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/looptest.cfg'
chatmsg = ""
def writeCfgInput(Input):
with open(looptestPath, 'w') as f:
f.write(Input)
def resetCfgInputShortWait():
str = "wait 5; "
with open(looptestPath, 'w') as f:
f.write(str)
time.sleep(0.5)
def exit_handler():
print('reached exithandler')
resetCfgInputShortWait()
def joinTeam():
str = "jointeam 2; wait 2; zspawn; wait 1; {0}; wait 5;"
writeCfgInput(str)
time.sleep(4.5)
print('jointeam func: ')
def bot_process_movement(input_line):
movement_input = input_line[input_line.index("keyinput:") + len("keyinput:"):input_line.index("clientangles:")]
client_angles = input_line[input_line.index("clientangles:") + len("clientangles:"):input_line.index("dist_target:")]
dist_target = input_line[input_line.index("dist_target:") + len("dist_target:"):input_line.index("targethuman:")]
targethuman = input_line[input_line.index("targethuman:") + len("targethuman:"):input_line.index("bot_on_type:")]
bot_on_type = input_line[input_line.index("bot_on_type:") + len("bot_on_type:"):]
dist_target = float(dist_target)
bot_on_type = int(bot_on_type)
strInput = ""
if dist_target < 3000.0:
strInput += "-forward; wait 3; -back; wait 3; -moveleft; waii 3; -moveright; wait 3; "
strInput += "-attack; wait 2; -use; wait 5; -jump; wait 5; -duck; wait 5; +attack; wait 5; cl_minmodels 1; wait 2; +use; "
if random.randint(0, 100) < 37 and random.randint(0, 100) > 63:
strInput += "wait 5; +jump; wait 5; +duck; "
if bot_on_type == 0:
print('bot_on_type ladder ')
strInput += "setang -90 90 0; wait 5; -back; wait 3; -moveleft; wait 3; -moveright; wait 5; +forward; wait 5;"
elif bot_on_type == 2:
print('bot surfing')
#make some setup to allow surfing/mimic
else:
if bot_on_type == 1:
print('bot_on_type water')
strInput += "+jump; wait 5;"
print('target human: ', targethuman, ' dist_target: ', dist_target)
#print('movemenet_input: ', movement_input)
distance_cap = 6000.0
if dist_target < distance_cap:
strInput += f"""setang {client_angles}; wait 5; {movement_input}; wait 5; """
if not movement_input or dist_target > distance_cap:
strInput += "+forward; wait 5; "
#angle set by sourcemod plugin
#print('strInput final:', strInput)
writeCfgInput(strInput)
time.sleep(0.2)
writeCfgInput("wait 5;")
def bot_connect_ze():
#use whatever ip you want here to connect with
strdev = "connect 151.80.230.149:27019/test132;"
str1 = "connect 151.80.230.149:27015;"
writeCfgInput(str1)
time.sleep(0.2)
writeCfgInput("wait 5;")
time.sleep(15.50)
print('not yet connected')
if __name__ == '__main__':
atexit.register(exit_handler)
resetCfgInputShortWait()
local_ip = "127.0.0.1"
local_port = 48477
udp_external_ip = "62.210.110.245"
buffer_size = 4096 #potentially not large enough?
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as sock:
with socket.socket(socket.AF_INET, socket.SOCK_DGRAM) as sock_external:
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.bind(("", local_port))
print('reached deadlock')
try:
while True:
data, addr = sock.recvfrom(buffer_size)
databyte = data
data = codecs.decode(data, "utf-8", "ignore")
ip = addr[0]
port = addr[1]
#print('port: ', port, " ip: ", ip)
if not data:
continue
if ip not in [local_ip, udp_external_ip]:
continue
if ip == udp_external_ip:
print("enabled remote UDP packet")
response_msg = f"""say {data}"""
writeCfgInput(response_msg)
time.sleep(0.5)
resetCfgInputShortWait()
time.sleep(0.2)
#print('data: ', data)
if data == "autismo connected":
print('Bot connected!')
time.sleep(2)
joinTeam()
elif data == "connect to ze":
bot_connect_ze()
elif "clientmessage:" in data:
sock_external.sendto(databyte, (udp_external_ip, local_port))
print('sent databyte: ', databyte)
elif data.startswith("keyinput:"):
bot_process_movement(data)
except KeyboardInterrupt:
pass
#/home/gameservers/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg:
#/home/nonroot/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg:
#alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop;
#-condebug
#cd /home/nonroot/.steam/
#cd /home/gameservers/.steam/debian-installation/
#./steam.sh -applaunch 240 -textmode -textmessagedebug -novid -nosound -noipx -nojoy -noshaderapi +exec looptest.cfg
#cd /home/gameservers/ze_runner_files
#./play.sh
#screen -A -d -m -S ze_runner ./play.sh