handling cpu limiting differently, maybe fine
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@@ -164,17 +164,16 @@ def bot_connect(data):
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#use whatever ip you want here to connect with
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str1 = ""
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if "connect to ze" == data:
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str1 = f"connect {data_ports['server_ip_port_ze']}"
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str1 = f"connect {data_ports['server_ip_port_ze']};"
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elif "connect to ze2" == data:
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str1 = f"connect {data_ports['server_ip_port_ze2']}; wait 15000;"
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str1 = f"connect {data_ports['server_ip_port_ze2']};" #wait 15000;
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writeCfgInput(str1)
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time.sleep(1)
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def cpulimit_pid_of_game():
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# ' > /dev/null' redirects stdout to /dev/null
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# '2>&1' redirects stderr to the same place as stdout
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pid = return_user_owned_pid("pidof cstrike_linux64")
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cmd = f"cpulimit --pid={pid} --limit=5 --background > /dev/null 2>&1"
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cmd = f"cpulimit --pid={pid} --limit=35 --background > /dev/null 2>&1"
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subprocess.Popen([cmd], shell=True, stdout=subprocess.PIPE).communicate()[0]
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def delete_lock_file():
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@@ -188,10 +187,7 @@ def my_file_created_function(event_path):
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file_size = None
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while True:
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#repeatedly spamming to kill cpu limitting, its bottlenecking the download speed
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kill_owned_process("pidof cpulimit")
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time.sleep(10)
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stdout, stderr = subprocess.Popen(["ls", "-l", event_path], stdout=subprocess.PIPE, stderr=subprocess.PIPE).communicate()
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#print('stdout: ', stdout)
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#print('stderr: ', stderr)
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@@ -206,6 +202,7 @@ def my_file_created_function(event_path):
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#in case the bz2 download is not progressing just delete the file and disconnect.
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cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
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print('cur_file_size: ', cur_file_size, ' stdout decode: ', stdout.decode())
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if file_size == cur_file_size:
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print("Aborting connection. file download is stuck.")
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writeCfgInput("disconnect;")
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@@ -265,6 +262,7 @@ if __name__ == '__main__':
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print("launching game...")
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fail_safe -= 1
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time.sleep(10)
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cpulimit_pid_of_game()
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try:
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while True:
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@@ -297,14 +295,14 @@ if __name__ == '__main__':
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print('bot kicked server full: ', datetime.datetime.now().time())
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elif "autismo connected to ze" == data:
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print('Bot connected to ze!')
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cpulimit_pid_of_game()
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#cpulimit_pid_of_game()
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is_bot_connected_to_ze2 = False
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overwrite_file_access()
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elif "not connected to ze2" == data:
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is_bot_connected_to_ze2 = False
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elif "autismo connected to ze2" == data:
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print('Bot connected to ze2!')
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cpulimit_pid_of_game()
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#cpulimit_pid_of_game()
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is_bot_connected_to_ze2 = True
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overwrite_file_access()
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elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
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@@ -315,9 +313,7 @@ if __name__ == '__main__':
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print('exiting after running the game for several hours.')
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sys.exit(1)
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else:
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#stop cpu limitting, its bottlenecking the connection to the server.
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kill_owned_process("pidof cpulimit")
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#print('data: ', data)
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print('data: ', data)
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bot_connect(data)
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elif "clientmessage:" in data:
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messager_name = data.split("clientmessage:", 1)[1].split(f" {data_ports['magic_secret']}")[0]
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