projects-jenz/AutismBotIngame/scripting/autism_bot_info.sp

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#pragma semicolon 1
#define DEBUG
#define PLUGIN_AUTHOR "jenz"
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#define PLUGIN_VERSION "1.3"
#define generic_length 256
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#include <sourcemod>
#include <sdktools>
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#include <socket>
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//#pragma newdecls required
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int present = 0;
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int targethuman = 0;
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//admins & vips
int admins[MAXPLAYERS + 1];
int vips[MAXPLAYERS + 1];
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//socket for bot input
Handle global_socket;
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public Plugin myinfo =
{
name = "coordinates for the bot",
author = PLUGIN_AUTHOR,
description = "hello ",
version = PLUGIN_VERSION,
url = ""
};
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public void OnPluginStart()
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{
//talking
RegConsoleCmd("sm_autism", cmd_talk, "talking to the bot through java application");
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//hooks
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
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//socket otherwise declare in public OnConfigsExecuted(){}
Handle socket = SocketCreate(SOCKET_UDP, OnSocketError);
SocketSetOption(socket, SocketReuseAddr, 1);
SocketBind(socket, "127.0.0.1", 48475);
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connect(socket);
global_socket = socket;
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}
public Action cmd_talk(int client, int args)
{
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char msg[generic_length];
char info[generic_length];
GetCmdArgString(info, sizeof(info));
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if (strlen(info) == 0)
{
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PrintToChat(client, "Add a message to the command if autism bot is ingame and running on discord");
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return Plugin_Handled;
}
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Format(msg, sizeof(msg), "clientmessage: %s", info);
send_socket_msg(msg, strlen(msg));
return Plugin_Handled;
}
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public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast)
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{
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targethuman = 0;
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}
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public void OnMapStart()
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{
CreateTimer(0.1, recursive_pressing, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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CreateTimer(10.0, bot_check_connect, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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public bool TraceEntityFilterPlayer(int entity, int contentsMask)
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{
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return (entity > GetMaxClients() || !entity);
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}
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public void send_socket_msg(char[] query_msg, int len)
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{
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if (global_socket != INVALID_HANDLE && SocketIsConnected(global_socket))
SocketSendTo(global_socket, query_msg, len, "127.0.0.1", 48477); //udp
}
public Action bot_check_connect(Handle timer, any data)
{
if (!IsValidClient(present) && GetClientCount(false) < 63)
{
char msg[generic_length];
//PrintToChatAll("sending UDP message...");
Format(msg, sizeof(msg), "connect to ze");
send_socket_msg(msg, strlen(msg));
}
return Plugin_Continue;
}
public Action recursive_pressing(Handle timer, any data)
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{
if (IsValidClient(present) && IsPlayerAlive(present))
{
float flVel[3];
char message[generic_length * 7];
float present_bot_coords[3];
GetClientAbsOrigin(present, present_bot_coords);
int targeteam = 0;
if (GetClientTeam(present) != 3)
{
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//2 = autismo is zm and should follow closest moving zm
targeteam = 2;
}
else
{
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//3 = autismo is human and should follow closest moving ct
targeteam = 3;
}
bool find_closest_match = true;
float distance_limit = 100.0;
if (IsValidClient(targethuman) && GetClientTeam(targethuman) == targeteam && IsPlayerAlive(targethuman))
{
float pos[3];
GetClientAbsOrigin(targethuman, pos);
float dx = present_bot_coords[0] - pos[0];
float dy = present_bot_coords[1] - pos[1];
float dz = FloatAbs(present_bot_coords[2] - pos[2]);
float dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
GetEntPropVector(targethuman, Prop_Data, "m_vecAbsVelocity", flVel);
if (admins[targethuman])
distance_limit = distance_limit * 5;
else if (vips[targethuman])
distance_limit = distance_limit * 2.5;
if (flVel[0] < 100.0 && flVel[1] < 100.0)
find_closest_match = false;
if (dist_target < distance_limit)
find_closest_match = false;
}
if (find_closest_match)
{
float lowest_distance = 1000000.0;
bool adminpresent = false;
bool vippresent = false;
float dist_target = 0.0;
for (int i = 1; i <= MaxClients; i++)
if (IsValidClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == targeteam && i != present)
{
float pos[3];
GetClientAbsOrigin(i, pos);
float dx = present_bot_coords[0] - pos[0];
float dy = present_bot_coords[1] - pos[1];
float dz = FloatAbs(present_bot_coords[2] - pos[2]);
dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
if (admins[i] == 1 && dist_target < distance_limit * 5)
{
adminpresent = true;
vippresent = false;
}
else if (vips[i] == 1 && !adminpresent && dist_target < distance_limit * 2.5)
{
vippresent = true;
}
if (adminpresent)
{
if (admins[i] == 0)
continue;
}
else if (vippresent)
{
if (vips[i] == 0)
continue;
}
GetEntPropVector(i, Prop_Data, "m_vecAbsVelocity", flVel);
if (flVel[0] < 100.0 && flVel[1] < 100.0)
continue;
if (dist_target < lowest_distance)
{
lowest_distance = dist_target;
targethuman = i;
}
}
}
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if (IsValidClient(targethuman))
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{
float dx = 0.0;
float dy = 0.0;
float dz = 0.0;
float dist_target = 0.0;
float target_human_original_coord[3];
GetClientAbsOrigin(targethuman, target_human_original_coord);
dx = present_bot_coords[0] - target_human_original_coord[0];
dy = present_bot_coords[1] - target_human_original_coord[1];
dz = FloatAbs(present_bot_coords[2] - target_human_original_coord[2]);
dist_target = SquareRoot(dx*dx + dy*dy + dz*dz);
int keys = GetClientButtons(targethuman);
char keyinput[generic_length * 2];
int counter = 0;
int countercap = 5;
//check ladder = 0, water = 1, in air(surfing) = 2
int bot_on_type = -1;
if (GetEntityMoveType(present) == MOVETYPE_LADDER)
bot_on_type = 0;
int ilevel = GetEntProp(present, Prop_Data, "m_nWaterLevel");
if (ilevel >= 2)
bot_on_type = 1;
while (!strlen(keyinput) && counter < countercap)
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{
if (keys & IN_FORWARD)
Format(keyinput, sizeof(keyinput), "-back; wait 5; +forward; wait 5; ");
else if (keys & IN_BACK)
Format(keyinput, sizeof(keyinput), "-forward; wait 5; +back; wait 5; ");
if (keys & IN_MOVELEFT)
Format(keyinput, sizeof(keyinput), "%s -moveright; wait 5; +moveleft; wait 5; ", keyinput);
else if (keys & IN_MOVERIGHT)
Format(keyinput, sizeof(keyinput), "%s -moveleft; wait 5; +moveright; wait 5; ", keyinput);
if (keys & IN_JUMP)
Format(keyinput, sizeof(keyinput), "%s +jump; wait 5; ", keyinput);
if (keys & IN_DUCK)
Format(keyinput, sizeof(keyinput), "%s +duck; wait 5; ", keyinput);
counter++;
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}
float clientangles[3];
GetClientAbsAngles(targethuman, clientangles);
//PrintToChatAll("targethuman: %N", targethuman);
Format(message, sizeof(message), "keyinput: %s clientangles: %f %f %f xyz: %f %f %f dist_target: %f targethuman: %N bot_on_type: %i", keyinput, clientangles[0], clientangles[1], clientangles[2], dx, dy, dz, dist_target, targethuman, bot_on_type);
send_socket_msg(message, strlen(message));
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}
}
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return Plugin_Continue;
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}
stock bool IsValidClient(int client)
{
if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client))
return true;
return false;
}
public void OnClientPostAdminCheck(int client)
{
//STEAM_0:1:34783317
//STEAM_0:1:60189040
//[U:1:120378081]
//[U:1:69566635]
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char auth[50];
GetClientAuthId(client, AuthId_Engine, auth, sizeof(auth));
if (StrEqual("[U:1:120378081]", auth, false))
{
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present = client;
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bot_send_connected_msg();
}
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else if (StrEqual("STEAM_0:1:60189040", auth, false))
{
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present = client;
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bot_send_connected_msg();
}
if (CheckCommandAccess(client, "sm_kick", ADMFLAG_KICK))
admins[client] = 1;
else if (CheckCommandAccess(client, "sm_reserved", ADMFLAG_RESERVATION))
vips[client] = 1;
}
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public OnSocketError(Handle socket, const int errorType, const int errorNum, any args)
{
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LogError("[MR] Socket error: %d (errno %d)", errorType, errorNum);
CreateTimer(120.0, TimerConnect, socket, TIMER_HNDL_CLOSE);
}
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stock void connect(Handle socket)
{
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if (!SocketIsConnected(socket))
SocketConnect(socket, OnSocketConnected, OnSocketReceive, OnSocketDisconnected, "127.0.0.1", 48475);
}
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public void OnClientDisconnect(int client)
{
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if (present == client)
{
present = 0;
}
admins[client] = 0;
vips[client] = 0;
}
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public void bot_send_connected_msg()
{
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char msg[generic_length];
Format(msg, sizeof(msg), "autismo connected");
send_socket_msg(msg, strlen(msg));
}
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//Socket callback
public OnSocketConnected(Handle socket, any arg)
{
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}
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//manage message
public OnSocketReceive(Handle socket, char[] receiveData, const dataSize, any hFile)
{
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//PrintToChatAll("receiveData: %s", receiveData);
}
public OnSocketDisconnected(Handle socket, any arg)
{
CreateTimer(120.0, TimerConnect, socket, TIMER_HNDL_CLOSE);
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}
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public Action TimerConnect(Handle timer, any arg)
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{
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connect(arg);
return Plugin_Handled;
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}