Use Client AuthString for CSteamID if available.

This commit is contained in:
KyleSanderson
2014-01-29 02:31:11 -07:00
parent 2d85e824b0
commit 9b9e3d98f2
4 changed files with 36 additions and 5 deletions
+21 -1
View File
@@ -30,6 +30,7 @@
*/
#include "extension.h"
#include <stdlib.h>
/**
* @file extension.cpp
@@ -65,11 +66,30 @@ void SteamWorks::SDK_OnUnload()
delete this->pSWGameData;
}
CSteamID SteamWorks::CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
EUniverse universe = k_EUniversePublic;
EAccountType type = k_EAccountTypeIndividual;
const char *pAuth = pPlayer->GetAuthString(false); /* We're not using this for Auth. */
if (pAuth == NULL || pAuth[0] == '\0' || strlen(pAuth) < 11 || pAuth[6] == 'I')
{
return this->CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, universeplace, typeplace);
}
universe = static_cast<EUniverse>(atoi(&pAuth[6]));
if (universe == k_EUniverseInvalid)
{
universe = k_EUniversePublic; /* Legacy Engine shim. */
}
return CSteamID(pPlayer->GetSteamAccountID(false), universe, type);
}
CSteamID SteamWorks::CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
{
EUniverse universe = k_EUniversePublic;
EAccountType type = k_EAccountTypeIndividual;
if (params[0] >= universeplace)
{
universe = static_cast<EUniverse>(params[universeplace]);