105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include <stdlib.h>
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/**
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* @file extension.cpp
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* @brief Implement extension code here.
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*/
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SteamWorks g_SteamWorks; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_SteamWorks);
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bool SteamWorks::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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this->pSWGameData = new SteamWorksGameData;
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this->pSWGameServer = new SteamWorksGameServer;
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this->pSWForward = new SteamWorksForwards;
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this->pGSNatives = new SteamWorksGSNatives;
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this->pGSHooks = new SteamWorksGSHooks;
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this->pGSDetours = new SteamWorksGSDetours;
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this->pSSNatives = new SteamWorksSSNatives;
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return true;
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}
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void SteamWorks::SDK_OnUnload()
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{
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delete this->pSSNatives;
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delete this->pGSDetours;
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delete this->pGSHooks;
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delete this->pGSNatives;
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delete this->pSWForward;
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delete this->pSWGameServer;
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delete this->pSWGameData;
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}
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CSteamID SteamWorks::CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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EUniverse universe = k_EUniversePublic;
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EAccountType type = k_EAccountTypeIndividual;
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const char *pAuth = pPlayer->GetAuthString(false); /* We're not using this for Auth. */
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if (pAuth == NULL || pAuth[0] == '\0' || strlen(pAuth) < 11 || pAuth[6] == 'I')
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{
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return this->CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, universeplace, typeplace);
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}
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universe = static_cast<EUniverse>(atoi(&pAuth[6]));
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if (universe == k_EUniverseInvalid)
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{
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universe = k_EUniversePublic; /* Legacy Engine shim. */
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}
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return CSteamID(pPlayer->GetSteamAccountID(false), universe, type);
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}
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CSteamID SteamWorks::CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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EUniverse universe = k_EUniversePublic;
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EAccountType type = k_EAccountTypeIndividual;
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if (params[0] >= universeplace)
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{
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universe = static_cast<EUniverse>(params[universeplace]);
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}
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if (params[0] >= typeplace)
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{
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type = static_cast<EAccountType>(params[typeplace]);
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}
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return CSteamID(authid, universe, type);
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}
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