Use Client AuthString for CSteamID if available.
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+21
-1
@@ -30,6 +30,7 @@
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*/
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#include "extension.h"
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#include <stdlib.h>
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/**
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* @file extension.cpp
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@@ -65,11 +66,30 @@ void SteamWorks::SDK_OnUnload()
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delete this->pSWGameData;
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}
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CSteamID SteamWorks::CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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EUniverse universe = k_EUniversePublic;
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EAccountType type = k_EAccountTypeIndividual;
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const char *pAuth = pPlayer->GetAuthString(false); /* We're not using this for Auth. */
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if (pAuth == NULL || pAuth[0] == '\0' || strlen(pAuth) < 11 || pAuth[6] == 'I')
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{
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return this->CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, universeplace, typeplace);
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}
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universe = static_cast<EUniverse>(atoi(&pAuth[6]));
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if (universe == k_EUniverseInvalid)
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{
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universe = k_EUniversePublic; /* Legacy Engine shim. */
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}
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return CSteamID(pPlayer->GetSteamAccountID(false), universe, type);
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}
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CSteamID SteamWorks::CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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EUniverse universe = k_EUniversePublic;
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EAccountType type = k_EAccountTypeIndividual;
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if (params[0] >= universeplace)
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{
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universe = static_cast<EUniverse>(params[universeplace]);
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@@ -128,6 +128,7 @@ public:
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//public: /* IClientListener */
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//virtual void OnClientDisconnecting(int client);
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public:
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CSteamID CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace, unsigned char typeplace);
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CSteamID CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace, unsigned char typeplace);
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public:
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@@ -29,6 +29,11 @@ static ISteamGameServer *GetGSPointer(void)
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return g_SteamWorks.pSWGameServer->GetGameServer();
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}
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static CSteamID CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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return g_SteamWorks.CreateCommonCSteamID(pPlayer, params, universeplace, typeplace);
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}
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static CSteamID CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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return g_SteamWorks.CreateCommonCSteamID(authid, params, universeplace, typeplace);
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@@ -171,7 +176,7 @@ static cell_t sm_UserHasLicenseForApp(IPluginContext *pContext, const cell_t *pa
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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}
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CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params);
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CSteamID checkid = CreateCommonCSteamID(pPlayer, params);
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return pServer->UserHasLicenseForApp(checkid, params[2]);
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}
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@@ -29,6 +29,11 @@ static ISteamGameServerStats *GetServerStatsPointer(void)
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return g_SteamWorks.pSWGameServer->GetServerStats();
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}
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static CSteamID CreateCommonCSteamID(IGamePlayer *pPlayer, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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return g_SteamWorks.CreateCommonCSteamID(pPlayer, params, universeplace, typeplace);
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}
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static CSteamID CreateCommonCSteamID(uint32_t authid, const cell_t *params, unsigned char universeplace = 2, unsigned char typeplace = 3)
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{
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return g_SteamWorks.CreateCommonCSteamID(authid, params, universeplace, typeplace);
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@@ -63,7 +68,7 @@ static cell_t sm_RequestUserStats(IPluginContext *pContext, const cell_t *params
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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}
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CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params);
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CSteamID checkid = CreateCommonCSteamID(pPlayer, params);
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return pStats->RequestUserStats(checkid) != k_uAPICallInvalid ? 1 : 0;
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}
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@@ -88,7 +93,7 @@ static cell_t sm_GetStatCell(IPluginContext *pContext, const cell_t *params)
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cell_t *pValue;
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pContext->LocalToPhysAddr(params[3], &pValue);
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CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, 4, 5);
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CSteamID checkid = CreateCommonCSteamID(pPlayer, params, 4, 5);
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return pStats->GetUserStat(checkid, pName, pValue) ? 1 : 0;
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}
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@@ -131,7 +136,7 @@ static cell_t sm_GetStatFloat(IPluginContext *pContext, const cell_t *params)
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cell_t *pValue;
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pContext->LocalToPhysAddr(params[3], &pValue);
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CSteamID checkid = CreateCommonCSteamID(pPlayer->GetSteamAccountID(false), params, 4, 5);
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CSteamID checkid = CreateCommonCSteamID(pPlayer, params, 4, 5);
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float fValue;
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bool bResult = pStats->GetUserStat(checkid, pName, &fValue);
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