319 lines
11 KiB
HTML
319 lines
11 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>CSS Stream</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/webrtc-adapter/8.1.2/adapter.min.js"></script>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body {
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background: #000;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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height: 100vh;
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font-family: monospace;
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color: #fff;
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}
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#status {
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position: fixed;
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top: 10px;
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left: 10px;
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background: rgba(0,0,0,0.7);
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padding: 6px 12px;
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border-radius: 4px;
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font-size: 13px;
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z-index: 10;
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}
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#hint {
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position: fixed;
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bottom: 10px;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0,0,0,0.7);
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padding: 6px 12px;
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border-radius: 4px;
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font-size: 13px;
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z-index: 10;
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}
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#gameCanvas {
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width: 1280px;
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height: 720px;
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max-width: 100vw;
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max-height: 100vh;
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object-fit: contain;
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cursor: none;
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display: block;
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}
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#faq {
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position: fixed;
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bottom: 40px;
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right: 10px;
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background: rgba(0,0,0,0.7);
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padding: 12px 16px;
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border-radius: 4px;
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max-width: 300px;
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font-size: 12px;
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z-index: 10;
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}
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#faq h2 { font-size: 13px; margin-bottom: 8px; color: #fff; }
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#faq h3 { font-size: 12px; color: #ffcc00; margin-bottom: 4px; }
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#faq p { color: #ccc; line-height: 1.4; margin-bottom: 8px; }
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</style>
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</head>
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<body>
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<div id="status">Connecting...</div>
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<video id="gameCanvas" autoplay muted playsinline></video>
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<div id="hint">Click to capture mouse | ESC to release</div>
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<div id="faq">
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<h2>FAQ</h2>
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<div class="faq-item">
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<h3>What is this?</h3>
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<p>This is the unloze webclient. You can play Zombie escape, Minigame and Zombie Riot with it. Visit our website at: https://unloze.com</p>
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</div>
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<div class="faq-item">
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<h3>What game is this?</h3>
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<p>The game is Counter Strike Source. you can buy it on steam over at: https://store.steampowered.com/app/240/CounterStrike_Source/</p>
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<p>However be aware that the Ingame server browser is not usable as it is filled with fake redirect servers.</p>
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</div>
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<div class="faq-item">
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<h3>How can i join the server?</h3>
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<p>The IP is 51.195.188.106:27015. </p>
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</div>
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<div class="faq-item">
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<h3>Want to chat with us?</h3>
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<p>We have our own self hosted stoat instance: https://unloze.com/stoat/ </p>
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</div>
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<div class="faq-item">
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<h3>⚠️ Opening the in-game menu</h3>
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<p>Press ESC to release mouse control, then press ESC again to open the menu.</p>
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</div>
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<div class="faq-item">
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<h3>Keybinds</h3>
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<p>v: crouch key currently</p>
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</div>
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</div>
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<script type="module">
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const SIG_URL = `${location.protocol === 'https:' ? 'wss' : 'ws'}://${location.host}`;
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const statusEl = document.getElementById('status');
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const canvas = document.getElementById('gameCanvas');
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let sigWs = null;
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let pc = null;
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let sessionId = null;
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let pointerLocked = false;
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function setStatus(msg) {
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statusEl.textContent = msg;
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console.log('[client]', msg);
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}
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// ── WebRTC ────────────────────────────────────────────────────────────
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async function setupPeerConnection() {
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pc = new RTCPeerConnection({
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iceServers: [{ urls: 'stun:stun.cloudflare.com:3478' }],
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bundlePolicy: 'max-bundle',
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});
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const remoteStream = new MediaStream();
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canvas.srcObject = remoteStream;
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pc.ontrack = event => {
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remoteStream.addTrack(event.track);
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if (event.track.kind === 'video') {
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setStatus('Streaming — click to play');
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}
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console.log(`[client] got ${event.track.kind} track`);
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};
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await pc.setLocalDescription(await pc.createOffer({
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offerToReceiveVideo: true,
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offerToReceiveAudio: true,
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}));
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sigWs.send(JSON.stringify({
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type: 'browser_connect',
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sdp: pc.localDescription.sdp,
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}));
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setStatus('Waiting for session...');
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}
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// ── Signaling ─────────────────────────────────────────────────────────
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function connectSignaling() {
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setStatus('Connecting...');
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sigWs = new WebSocket(SIG_URL);
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sigWs.onopen = () => {
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setStatus('Connected — setting up stream...');
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setupPeerConnection();
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};
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sigWs.onmessage = async e => {
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const msg = JSON.parse(e.data);
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if (msg.type === 'session_created') {
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sessionId = msg.sessionId;
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await pc.setRemoteDescription(new RTCSessionDescription(msg.sdpAnswer));
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await waitForIce();
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setStatus('ICE connected — pulling tracks...');
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sigWs.send(JSON.stringify({ type: 'pull_track', sessionId }));
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}
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else if (msg.type === 'track_ready') {
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const result = msg.trackResult;
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if (result.requiresImmediateRenegotiation) {
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await pc.setRemoteDescription(new RTCSessionDescription(result.sessionDescription));
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await pc.setLocalDescription(await pc.createAnswer());
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sigWs.send(JSON.stringify({
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type: 'renegotiate',
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sessionId: sessionId,
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sdp: pc.localDescription.sdp,
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}));
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}
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}
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else if (msg.type === 'waiting') {
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setStatus('Waiting for game instance...');
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}
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else if (msg.type === 'error') {
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setStatus('Error: ' + msg.message);
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console.error('[client] server error:', msg.message);
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}
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};
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sigWs.onerror = () => setStatus('Connection error');
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sigWs.onclose = () => setStatus('Disconnected');
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}
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function waitForIce() {
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return new Promise((resolve, reject) => {
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if (pc.iceConnectionState === 'connected' || pc.iceConnectionState === 'completed') {
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resolve(); return;
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}
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const timeout = setTimeout(() => reject(new Error('ICE timeout')), 15000);
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pc.addEventListener('iceconnectionstatechange', () => {
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if (pc.iceConnectionState === 'connected' || pc.iceConnectionState === 'completed') {
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clearTimeout(timeout); resolve();
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}
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if (pc.iceConnectionState === 'failed') {
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clearTimeout(timeout); reject(new Error('ICE failed'));
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}
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});
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});
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}
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// ── Input ─────────────────────────────────────────────────────────────
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function sendInput(event) {
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if (!sigWs || sigWs.readyState !== WebSocket.OPEN || !sessionId) return;
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sigWs.send(JSON.stringify({ type: 'input', sessionId, event }));
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}
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canvas.addEventListener('click', () => {
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canvas.muted = false;
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canvas.requestPointerLock();
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});
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document.addEventListener('pointerlockchange', () => {
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pointerLocked = document.pointerLockElement === canvas;
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document.getElementById('hint').textContent = pointerLocked
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? 'Mouse captured — ESC to release'
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: 'Click to capture mouse | ESC to release';
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});
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const heldKeys = new Set();
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window.addEventListener('blur', () => {
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heldKeys.forEach(key => sendInput({ type: 'key_up', key }));
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heldKeys.clear();
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});
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let lastMouseMove = 0;
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document.addEventListener('mousemove', e => {
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if (!pointerLocked) return;
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const now = performance.now();
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if (now - lastMouseMove < 16) return;
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lastMouseMove = now;
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sendInput({ type: 'mouse_move', dx: e.movementX, dy: e.movementY });
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});
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canvas.addEventListener('mousedown', e => {
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if (!pointerLocked) return;
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sendInput({ type: 'mouse_down', button: e.button + 1 });
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});
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canvas.addEventListener('mouseup', e => {
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if (!pointerLocked) return;
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sendInput({ type: 'mouse_up', button: e.button + 1 });
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});
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let lastMouseWheel = 0;
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canvas.addEventListener('wheel', e => {
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if (!pointerLocked) return;
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e.preventDefault();
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const now = performance.now();
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if (now - lastMouseWheel < 16) return;
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lastMouseWheel = now;
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sendInput({ type: 'mouse_wheel', direction: e.deltaY < 0 ? 'up' : 'down' });
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}, { passive: false });
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const KEY_MAP = {
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'KeyW': 'w', 'KeyA': 'a', 'KeyS': 's', 'KeyD': 'd',
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'ArrowUp': 'Up', 'ArrowDown': 'Down', 'ArrowLeft': 'Left', 'ArrowRight': 'Right',
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'Space': 'space', 'ShiftLeft': 'shift', 'ShiftRight': 'shift',
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'ControlLeft': 'ctrl', 'ControlRight': 'ctrl',
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'AltLeft': 'alt', 'AltRight': 'alt',
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'Enter': 'Return', 'Escape': 'Escape', 'Tab': 'Tab',
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'Backspace': 'BackSpace', 'Delete': 'Delete',
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'KeyR': 'r', 'KeyF': 'f', 'KeyG': 'g', 'KeyE': 'e', 'KeyQ': 'q',
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'KeyZ': 'z', 'KeyX': 'x', 'KeyC': 'c', 'KeyV': 'v', 'KeyB': 'b',
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'KeyH': 'h', 'KeyI': 'i', 'KeyJ': 'j', 'KeyK': 'k', 'KeyL': 'l',
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'KeyM': 'm', 'KeyN': 'n', 'KeyO': 'o', 'KeyP': 'p',
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'KeyT': 't', 'KeyU': 'u', 'KeyY': 'y',
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'Digit1': '1', 'Digit2': '2', 'Digit3': '3', 'Digit4': '4', 'Digit5': '5',
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'Digit6': '6', 'Digit7': '7', 'Digit8': '8', 'Digit9': '9', 'Digit0': '0',
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'Minus': 'minus', 'Equal': 'equal', 'Slash': 'slash',
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'Period': 'period', 'Comma': 'comma', 'Backquote': 'grave',
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'BracketLeft': 'bracketleft', 'BracketRight': 'bracketright',
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'Backslash': 'backslash', 'CapsLock': 'Caps_Lock',
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'F1': 'F1', 'F2': 'F2', 'F3': 'F3', 'F4': 'F4',
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'F5': 'F5', 'F6': 'F6', 'F7': 'F7', 'F8': 'F8',
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'F9': 'F9', 'F10': 'F10', 'F11': 'F11', 'F12': 'F12',
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};
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document.addEventListener('keydown', e => {
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if (e.key === 'F4' && e.altKey) { e.preventDefault(); return; }
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if (e.key === 'w' && e.ctrlKey) { e.preventDefault(); return; }
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if (e.key === 'q' && e.ctrlKey) { e.preventDefault(); return; }
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if (e.key === 'F11') { e.preventDefault(); return; }
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if (e.key === 'Escape') {
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sendInput({ type: 'key_down', key: 'Escape' });
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sendInput({ type: 'key_up', key: 'Escape' });
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return;
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}
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if (!pointerLocked) return;
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e.preventDefault();
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const key = KEY_MAP[e.code] || e.code.toLowerCase();
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heldKeys.add(key);
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sendInput({ type: 'key_down', key });
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});
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document.addEventListener('keyup', e => {
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if (e.key === 'Escape') {
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sendInput({ type: 'key_up', key: 'Escape' });
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return;
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}
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if (!pointerLocked) return;
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e.preventDefault();
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const key = KEY_MAP[e.code] || e.code.toLowerCase();
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heldKeys.delete(key);
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sendInput({ type: 'key_up', key });
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});
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connectSignaling();
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</script>
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</body>
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</html>
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