webclient-css/client.html
2026-07-24 12:26:00 +01:00

754 lines
27 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<!-- Google tag (gtag.js) -->
<script async src="https://www.googletagmanager.com/gtag/js?id=AW-18299227566"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'AW-18299227566');
</script>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>CSS Stream</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/webrtc-adapter/8.1.2/adapter.min.js"></script>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
background: #000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
font-family: monospace;
color: #fff;
}
#status {
position: fixed;
top: 10px;
left: 10px;
background: rgba(0,0,0,0.7);
padding: 6px 12px;
border-radius: 4px;
font-size: 13px;
z-index: 10;
}
#hint {
position: fixed;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
background: rgba(0,0,0,0.7);
padding: 6px 12px;
border-radius: 4px;
font-size: 13px;
z-index: 10;
}
#idle-warning {
display: none;
position: fixed;
top: 10px;
left: 50%;
transform: translateX(-50%);
background: rgba(180,60,0,0.85);
padding: 6px 14px;
border-radius: 4px;
font-size: 13px;
z-index: 20;
}
#idle-warning.visible { display: block; }
#brightness-control {
position: fixed;
bottom: 40px;
left: 10px;
background: rgba(0,0,0,0.7);
padding: 8px 12px;
border-radius: 4px;
font-size: 12px;
z-index: 10;
display: flex;
align-items: center;
gap: 8px;
color: #fff;
font-family: monospace;
}
#brightness-control input[type=range] {
width: 80px;
accent-color: #4fc;
cursor: pointer;
}
#sensitivity-control {
position: fixed;
bottom: 10px;
left: 10px;
background: rgba(0,0,0,0.7);
padding: 8px 12px;
border-radius: 4px;
font-size: 12px;
z-index: 10;
display: flex;
align-items: center;
gap: 8px;
color: #fff;
font-family: monospace;
}
#sensitivity-control input[type=range] {
width: 80px;
accent-color: #4fc;
cursor: pointer;
}
#sound-toggle {
position: fixed;
top: 10px;
right: 10px;
background: rgba(0,0,0,0.7);
color: #fff;
border: 1px solid #444;
padding: 6px 12px;
border-radius: 4px;
font-size: 13px;
font-family: monospace;
cursor: pointer;
z-index: 10;
}
#sound-toggle:hover { background: rgba(40,40,40,0.85); }
#sound-toggle.unmuted { color: #4fc; border-color: #4fc; }
#restart-game-btn {
position: fixed;
top: 36px;
left: 10px;
background: rgba(120,20,20,0.75);
color: #fff;
border: 1px solid #a44;
padding: 6px 12px;
border-radius: 4px;
font-size: 13px;
font-family: monospace;
cursor: pointer;
z-index: 10;
}
#restart-game-btn:hover { background: rgba(160,30,30,0.9); }
#gameCanvas {
width: 1280px;
height: 720px;
max-width: 100vw;
max-height: 100vh;
object-fit: contain;
display: block;
}
#gameCanvas.watching { cursor: default; }
#gameCanvas.controlling { cursor: none; }
#queue-panel {
position: fixed;
top: 68px;
left: 10px;
background: rgba(0,0,0,0.75);
padding: 10px 14px;
border-radius: 4px;
font-size: 12px;
z-index: 10;
min-width: 180px;
}
#queue-panel h3 { font-size: 12px; color: #ffcc00; margin-bottom: 6px; }
#queue-panel .controller-row { color: #4fc; margin-bottom: 4px; }
#queue-panel .queue-row { color: #aaa; margin-bottom: 2px; }
#queue-panel .you { color: #fff; font-weight: bold; }
#loading-overlay {
display: none;
position: fixed;
inset: 0;
background: rgba(0,0,0,0.85);
flex-direction: column;
align-items: center;
justify-content: center;
z-index: 100;
}
#loading-overlay.visible { display: flex; }
#loading-overlay p { color: #fff; font-size: 14px; margin-bottom: 16px; }
.spinner {
width: 48px;
height: 48px;
border: 4px solid #333;
border-top-color: #4fc;
border-radius: 50%;
animation: spin 0.8s linear infinite;
}
@keyframes spin { to { transform: rotate(360deg); } }
#faq {
position: fixed;
bottom: 40px;
right: 10px;
background: rgba(0,0,0,0.7);
padding: 12px 16px;
border-radius: 4px;
max-width: 300px;
font-size: 12px;
z-index: 10;
}
#faq h2 { font-size: 13px; margin-bottom: 8px; color: #fff; }
#faq h3 { font-size: 12px; color: #ffcc00; margin-bottom: 4px; }
#faq p { color: #ccc; line-height: 1.4; margin-bottom: 8px; }
</style>
</head>
<body>
<div id="status">Connecting...</div>
<button id="sound-toggle">🔇 Unmute</button>
<button id="restart-game-btn" style="display:none;">🔄 Restart Game</button>
<div id="brightness-control">
☀️ <input type="range" id="brightness-slider" min="50" max="200" value="100" step="5"> <span id="brightness-value">100%</span>
</div>
<div id="sensitivity-control">
🖱️ <input type="range" id="sensitivity-slider" min="1" max="6" value="3" step="0.5"> <span id="sensitivity-value">1.0x</span>
</div>
<div id="idle-warning">Idle — control will be released soon. Move your mouse to stay in control.</div>
<div id="queue-panel">
<h3>Controller</h3>
<div id="queue-list"></div>
</div>
<div id="loading-overlay">
<p>Switching player — please wait...</p>
<div class="spinner"></div>
</div>
<video id="gameCanvas" class="watching" autoplay muted playsinline></video>
<div id="hint">Click to take control</div>
<div id="faq">
<h2>FAQ</h2>
<div class="faq-item">
<h3>Experience problems with controlling the client?</h3>
<p>The best thing to always try is reloading your webpage.</p>
</div>
<div class="faq-item">
<h3>What is this?</h3>
<p>This is the unloze webclient. You can play Zombie escape, Minigame and Zombie Riot with it. Visit our website at: https://unloze.com</p>
</div>
<div class="faq-item">
<h3>What game is this?</h3>
<p>The game is Counter Strike Source. you can buy it on steam over at: https://store.steampowered.com/app/240/CounterStrike_Source/</p>
<p>However be aware that the Ingame server browser is not usable as it is filled with fake redirect servers.</p>
</div>
<div class="faq-item">
<h3>How can i join the servers?</h3>
<p>The zombie escape IP: 51.195.188.106:27015.</p>
<p>The zombie escape2 IP: 51.195.188.106:27035.</p>
<p>The zombie riot IP: 51.195.188.106:27016.</p>
<p>The minigame IP: 51.195.188.106:27017.</p>
</div>
<div class="faq-item">
<h3>Want to chat with us?</h3>
<p>We have our own self hosted stoat instance: https://unloze.com/stoat/</p>
</div>
<div class="faq-item">
<h3>Opening the in-game menu</h3>
<p>Press ESC to release mouse control, then press ESC again to open the menu.</p>
</div>
<div class="faq-item">
<h3>Keybinds</h3>
<p>v: crouch key currently</p>
<p>k: microphone key. Browser will ask for microphone permission on first use. but does not work currently.</p>
</div>
</div>
<script type="module">
// ── Name generation from IP ───────────────────────────────────────────
function hashString(str) {
let hash = 5381;
for (let i = 0; i < str.length; i++) {
hash = ((hash << 5) + hash) + str.charCodeAt(i);
hash = hash & 0x7fffffff;
}
return hash;
}
let visitorName = null;
async function initVisitorName() {
await new Promise(resolve => {
const handler = e => {
if (e.data instanceof Blob) return;
try {
const msg = JSON.parse(e.data);
if (msg.type === 'your_ip') {
visitorName = msg.ip; // server already sent the name
sigWs.removeEventListener('message', handler);
resolve();
}
} catch {}
};
sigWs.addEventListener('message', handler);
sigWs.send(JSON.stringify({ type: 'get_ip' }));
});
}
// ── State ─────────────────────────────────────────────────────────────
const SIG_URL = `${location.protocol === 'https:' ? 'wss' : 'ws'}://${location.host}`;
const statusEl = document.getElementById('status');
const canvas = document.getElementById('gameCanvas');
const hintEl = document.getElementById('hint');
const queueList = document.getElementById('queue-list');
const loadingEl = document.getElementById('loading-overlay');
const idleWarnEl = document.getElementById('idle-warning');
const soundToggleEl = document.getElementById('sound-toggle');
const restartGameBtn = document.getElementById('restart-game-btn');
const brightnessSlider = document.getElementById('brightness-slider');
const brightnessValue = document.getElementById('brightness-value');
const sensitivitySlider = document.getElementById('sensitivity-slider');
const sensitivityValue = document.getElementById('sensitivity-value');
let mouseSensitivity = 1;
let sigWs = null;
let pc = null;
let sessionId = null;
let pointerLocked = false;
let isControlling = false;
let isInQueue = false;
let isWaitingForRestart = false;
let waitingRetryTimer = null;
let idleWarnTimer = null;
function setStatus(msg) { statusEl.textContent = msg; }
function setLoading(visible) {
loadingEl.classList.toggle('visible', visible);
}
// Mirrors the server's IDLE_TIMEOUT (60s); warns 15s before release so
// losing control is never a silent surprise.
const IDLE_TIMEOUT_MS = 60000;
const IDLE_WARN_MS = 15000;
function resetIdleWarning() {
idleWarnEl.classList.remove('visible');
if (idleWarnTimer) clearTimeout(idleWarnTimer);
if (!isControlling) return;
idleWarnTimer = setTimeout(() => {
idleWarnEl.classList.add('visible');
}, IDLE_TIMEOUT_MS - IDLE_WARN_MS);
}
function pingActive() {
resetIdleWarning();
if (sigWs && sigWs.readyState === WebSocket.OPEN) {
sigWs.send(JSON.stringify({ type: 'controller_active' }));
}
}
function setMuted(muted) {
canvas.muted = muted;
soundToggleEl.textContent = muted ? '🔇 Unmute' : '🔊 Mute';
soundToggleEl.classList.toggle('unmuted', !muted);
}
soundToggleEl.addEventListener('click', () => {
setMuted(!canvas.muted);
});
restartGameBtn.addEventListener('click', () => {
if (!isControlling) return;
const confirmed = confirm(
'Restart the game? This kills and relaunches Counter-Strike Source. ' +
'Use this only if the game appears stuck/frozen. Takes a few seconds.'
);
if (!confirmed) return;
if (sigWs && sigWs.readyState === WebSocket.OPEN) {
sigWs.send(JSON.stringify({ type: 'restart_css' }));
}
});
brightnessSlider.addEventListener('input', () => {
const val = brightnessSlider.value;
canvas.style.filter = `brightness(${val}%)`;
brightnessValue.textContent = `${val}%`;
});
sensitivitySlider.addEventListener('input', () => {
mouseSensitivity = parseFloat(sensitivitySlider.value);
sensitivityValue.textContent = `${mouseSensitivity.toFixed(1)}x`;
});
function updateQueuePanel(controller, queue, restarting) {
let html = '';
if (restarting) {
html = '<div class="controller-row">⟳ Restarting...</div>';
} else if (controller) {
const isMe = visitorName && controller === visitorName;
html += `<div class="controller-row${isMe ? ' you' : ''}">🎮 ${controller}${isMe ? ' (you)' : ''}</div>`;
} else {
html += '<div class="controller-row">— nobody —</div>';
}
if (queue.length > 0) {
html += '<div style="margin-top:6px;color:#ffcc00;font-size:11px">Queue:</div>';
queue.forEach((name, i) => {
const isMe = visitorName && name === visitorName;
html += `<div class="queue-row${isMe ? ' you' : ''}">${i + 1}. ${name}${isMe ? ' (you)' : ''}</div>`;
});
}
queueList.innerHTML = html;
}
// ── Microphone / PTT ──────────────────────────────────────────────────
let micStream = null;
let audioContext = null;
let micProcessor = null;
let micActive = false;
async function initMic() {
if (micStream) return true;
try {
micStream = await navigator.mediaDevices.getUserMedia({
audio: { sampleRate: 48000, channelCount: 1, echoCancellation: true, noiseSuppression: true },
video: false,
});
return true;
} catch (e) { return false; }
}
async function startMic() {
if (micActive) return;
const ok = await initMic();
if (!ok) return;
audioContext = new AudioContext({ sampleRate: 48000 });
const source = audioContext.createMediaStreamSource(micStream);
micProcessor = audioContext.createScriptProcessor(4096, 1, 1);
micProcessor.onaudioprocess = e => {
if (!micActive) return;
const float32 = e.inputBuffer.getChannelData(0);
const int16 = new Int16Array(float32.length);
for (let i = 0; i < float32.length; i++) {
int16[i] = Math.max(-32768, Math.min(32767, float32[i] * 32768));
}
if (sigWs && sigWs.readyState === WebSocket.OPEN) sigWs.send(int16.buffer);
};
source.connect(micProcessor);
// Connect to a dummy destination to keep onaudioprocess firing
// without routing audio to speakers
micProcessor.connect(audioContext.createMediaStreamDestination());
micActive = true;
}
function stopMic() {
if (!micActive) return;
micActive = false;
if (micProcessor) { micProcessor.disconnect(); micProcessor = null; }
if (audioContext) { audioContext.close(); audioContext = null; }
if (sigWs && sigWs.readyState === WebSocket.OPEN) {
sigWs.send(JSON.stringify({ type: 'mic_stop' }));
}
}
// ── Control ───────────────────────────────────────────────────────────
function requestControl() {
if (!visitorName || !sigWs || sigWs.readyState !== WebSocket.OPEN) return;
if (isControlling || isInQueue || isWaitingForRestart) return;
sigWs.send(JSON.stringify({ type: 'request_control', visitorName }));
isInQueue = true;
hintEl.textContent = 'Waiting in queue...';
}
function enterControl() {
isControlling = true;
isInQueue = false;
isWaitingForRestart = false;
canvas.classList.replace('watching', 'controlling');
setMuted(false);
canvas.requestPointerLock();
hintEl.textContent = 'Mouse captured — ESC to release';
resetIdleWarning();
restartGameBtn.style.display = 'block';
}
function exitControl() {
isControlling = false;
isInQueue = false;
isWaitingForRestart = false;
canvas.classList.replace('controlling', 'watching');
hintEl.textContent = 'Click to take control';
stopMic();
if (idleWarnTimer) clearTimeout(idleWarnTimer);
idleWarnEl.classList.remove('visible');
restartGameBtn.style.display = 'none';
if (document.pointerLockElement === canvas) document.exitPointerLock();
}
// ── WebRTC ────────────────────────────────────────────────────────────
async function setupPeerConnection() {
pc = new RTCPeerConnection({
iceServers: [{ urls: 'stun:stun.cloudflare.com:3478' }],
bundlePolicy: 'max-bundle',
});
const remoteStream = new MediaStream();
canvas.srcObject = remoteStream;
pc.ontrack = event => {
remoteStream.addTrack(event.track);
if (event.track.kind === 'video') setStatus('Streaming');
};
await pc.setLocalDescription(await pc.createOffer({
offerToReceiveVideo: true,
offerToReceiveAudio: true,
}));
sigWs.send(JSON.stringify({ type: 'browser_connect', sdp: pc.localDescription.sdp }));
setStatus('Waiting for session...');
}
// ── Signaling ─────────────────────────────────────────────────────────
function connectSignaling() {
setStatus('Connecting...');
sigWs = new WebSocket(SIG_URL);
sigWs.onopen = async () => {
setStatus('Connected — setting up stream...');
await initVisitorName();
await setupPeerConnection();
};
sigWs.onmessage = async e => {
if (e.data instanceof Blob) return;
const msg = JSON.parse(e.data);
if (msg.type === 'session_created') {
if (waitingRetryTimer) { clearInterval(waitingRetryTimer); waitingRetryTimer = null; }
sessionId = msg.sessionId;
await pc.setRemoteDescription(new RTCSessionDescription(msg.sdpAnswer));
await waitForIce();
setStatus('ICE connected — pulling tracks...');
sigWs.send(JSON.stringify({ type: 'pull_track', sessionId }));
}
else if (msg.type === 'track_ready') {
const result = msg.trackResult;
if (result.requiresImmediateRenegotiation) {
await pc.setRemoteDescription(new RTCSessionDescription(result.sessionDescription));
await pc.setLocalDescription(await pc.createAnswer());
sigWs.send(JSON.stringify({ type: 'renegotiate', sessionId, sdp: pc.localDescription.sdp }));
}
}
else if (msg.type === 'queue_state') {
updateQueuePanel(msg.controller, msg.queue, msg.restarting);
isWaitingForRestart = msg.restarting;
setLoading(msg.restarting && (isControlling || isInQueue));
}
else if (msg.type === 'control_granted') {
setLoading(false);
enterControl();
}
else if (msg.type === 'control_released') {
exitControl();
hintEl.textContent = msg.reason === 'idle'
? 'Control released (idle) — click to take control'
: 'Click to take control';
}
else if (msg.type === 'waiting') {
setStatus('Waiting for game instance...');
// Previously this just set the status text and did nothing further —
// if gst_agent had crashed (e.g. ICE failure) and hadn't finished
// restarting/re-registering yet at the exact moment this browser's
// browser_connect request landed, the browser was stuck showing
// this message forever with no way to recover short of a manual
// page refresh, even after gst_agent came back online moments later.
// Now retry browser_connect periodically until session_created
// arrives (cleared there) or the socket closes.
if (!waitingRetryTimer) {
waitingRetryTimer = setInterval(() => {
if (sigWs && sigWs.readyState === WebSocket.OPEN && pc && pc.localDescription) {
sigWs.send(JSON.stringify({ type: 'browser_connect', sdp: pc.localDescription.sdp }));
}
}, 3000);
}
}
else if (msg.type === 'error') {
setStatus('Error: ' + msg.message);
}
};
sigWs.onerror = () => setStatus('Connection error');
sigWs.onclose = () => {
stopMic();
exitControl();
if (waitingRetryTimer) { clearInterval(waitingRetryTimer); waitingRetryTimer = null; }
setStatus('Disconnected');
};
}
function waitForIce() {
return new Promise((resolve, reject) => {
if (pc.iceConnectionState === 'connected' || pc.iceConnectionState === 'completed') {
resolve(); return;
}
const timeout = setTimeout(() => reject(new Error('ICE timeout')), 15000);
pc.addEventListener('iceconnectionstatechange', () => {
if (pc.iceConnectionState === 'connected' || pc.iceConnectionState === 'completed') {
clearTimeout(timeout); resolve();
}
if (pc.iceConnectionState === 'failed') {
clearTimeout(timeout); reject(new Error('ICE failed'));
}
});
});
}
// ── Input ─────────────────────────────────────────────────────────────
function sendInput(event) {
if (!sigWs || sigWs.readyState !== WebSocket.OPEN || !sessionId) return;
sigWs.send(JSON.stringify({ type: 'input', sessionId, event }));
}
canvas.addEventListener('click', () => {
if (isControlling) {
setMuted(false);
canvas.requestPointerLock();
} else {
requestControl();
}
});
document.addEventListener('pointerlockchange', () => {
pointerLocked = document.pointerLockElement === canvas;
if (!pointerLocked && isControlling) {
hintEl.textContent = 'Mouse released — click to recapture or wait to release control';
} else if (pointerLocked) {
hintEl.textContent = 'Mouse captured — ESC to release';
pingActive();
}
});
const heldKeys = new Set();
window.addEventListener('blur', () => {
heldKeys.forEach(key => sendInput({ type: 'key_up', key }));
heldKeys.clear();
stopMic();
});
setInterval(() => {
if (pointerLocked && isControlling && sigWs && sigWs.readyState === WebSocket.OPEN) {
pingActive();
}
}, 3000);
let lastMouseMove = 0;
document.addEventListener('mousemove', e => {
if (!pointerLocked || !isControlling) return;
const now = performance.now();
if (now - lastMouseMove < 16) return;
lastMouseMove = now;
sendInput({ type: 'mouse_move', dx: e.movementX * mouseSensitivity, dy: e.movementY * mouseSensitivity });
pingActive();
});
canvas.addEventListener('contextmenu', e => {
e.preventDefault();
});
canvas.addEventListener('mousedown', e => {
if (!pointerLocked || !isControlling) return;
sendInput({ type: 'mouse_down', button: e.button + 1 });
});
canvas.addEventListener('mouseup', e => {
if (!pointerLocked || !isControlling) return;
sendInput({ type: 'mouse_up', button: e.button + 1 });
});
let lastMouseWheel = 0;
canvas.addEventListener('wheel', e => {
if (!pointerLocked || !isControlling) return;
e.preventDefault();
const now = performance.now();
if (now - lastMouseWheel < 16) return;
lastMouseWheel = now;
sendInput({ type: 'mouse_wheel', direction: e.deltaY < 0 ? 'up' : 'down' });
}, { passive: false });
const KEY_MAP = {
'KeyW': 'w', 'KeyA': 'a', 'KeyS': 's', 'KeyD': 'd',
'ArrowUp': 'Up', 'ArrowDown': 'Down', 'ArrowLeft': 'Left', 'ArrowRight': 'Right',
'Space': 'space', 'ShiftLeft': 'shift', 'ShiftRight': 'shift',
'ControlLeft': 'ctrl', 'ControlRight': 'ctrl',
'AltLeft': 'alt', 'AltRight': 'alt',
'Enter': 'Return', 'Escape': 'Escape', 'Tab': 'Tab',
'Backspace': 'BackSpace', 'Delete': 'Delete',
'KeyR': 'r', 'KeyF': 'f', 'KeyG': 'g', 'KeyE': 'e', 'KeyQ': 'q',
'KeyZ': 'z', 'KeyX': 'x', 'KeyC': 'c', 'KeyV': 'v', 'KeyB': 'b',
'KeyH': 'h', 'KeyI': 'i', 'KeyJ': 'j', 'KeyK': 'k', 'KeyL': 'l',
'KeyM': 'm', 'KeyN': 'n', 'KeyO': 'o', 'KeyP': 'p',
'KeyT': 't', 'KeyU': 'u', 'KeyY': 'y',
'Digit1': '1', 'Digit2': '2', 'Digit3': '3', 'Digit4': '4', 'Digit5': '5',
'Digit6': '6', 'Digit7': '7', 'Digit8': '8', 'Digit9': '9', 'Digit0': '0',
'Minus': 'minus', 'Equal': 'equal', 'Slash': 'slash',
'Period': 'period', 'Comma': 'comma', 'Backquote': 'grave',
'BracketLeft': 'bracketleft', 'BracketRight': 'bracketright',
'Backslash': 'backslash', 'CapsLock': 'Caps_Lock',
'F1': 'F1', 'F2': 'F2', 'F3': 'F3', 'F4': 'F4',
'F5': 'F5', 'F6': 'F6', 'F7': 'F7', 'F8': 'F8',
'F9': 'F9', 'F10': 'F10', 'F11': 'F11', 'F12': 'F12',
};
document.addEventListener('keydown', e => {
if (e.key === 'F4' && e.altKey) { e.preventDefault(); return; }
if (e.key === 'w' && e.ctrlKey) { e.preventDefault(); return; }
if (e.key === 'q' && e.ctrlKey) { e.preventDefault(); return; }
if (e.key === 'v' && e.ctrlKey) { e.preventDefault(); return; }
if (e.key === 'V' && e.ctrlKey) { e.preventDefault(); return; }
if (e.key === ';') { e.preventDefault(); return; }
if (e.key === '"') { e.preventDefault(); return; }
if (e.key === 'F11') { e.preventDefault(); return; }
if (e.key === 'Escape') {
// If pointer is locked, Escape releases pointer lock — don't also
// forward it to the game or it opens the in-game escape menu.
// Only forward Escape when pointer is already unlocked (user is
// navigating the in-game menu with mouse released).
if (isControlling && !pointerLocked) {
sendInput({ type: 'key_down', key: 'Escape' });
sendInput({ type: 'key_up', key: 'Escape' });
}
return;
}
if (!pointerLocked || !isControlling) return;
e.preventDefault();
const key = KEY_MAP[e.code] || e.code.toLowerCase();
if (e.code === 'KeyK' && !e.repeat) startMic();
heldKeys.add(key);
sendInput({ type: 'key_down', key });
});
document.addEventListener('keyup', e => {
if (e.key === 'Escape') {
if (isControlling) sendInput({ type: 'key_up', key: 'Escape' });
return;
}
if (!pointerLocked || !isControlling) return;
e.preventDefault();
const key = KEY_MAP[e.code] || e.code.toLowerCase();
if (e.code === 'KeyK') stopMic();
heldKeys.delete(key);
sendInput({ type: 'key_up', key });
});
connectSignaling();
</script>
</body>
<footer style="background:#000; color:#ccc; font-family:sans-serif; font-size:13px; text-align:center; padding:12px 20px; line-height:1.5;">
<p>
Unloze is an independent, community-run project and is not affiliated with, endorsed by, or sponsored by Valve Corporation.
Counter-Strike, Counter-Strike: Source, and related logos are trademarks of Valve Corporation.
</p>
</footer>
</html>