adding a prepare nosteamzip shell script that modifies the nosteam.zip to have the gameresmenu, autoexec, -vulkan parameter in rev.ini and latest dxvk version downloaded
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@@ -43,6 +43,7 @@ docker run -d --name css-test -e SIG_URL=ws://172.17.0.1:3000 -e CONTAINER_NAME=
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css-client
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## prepare-nosteam.sh is ran manually to prepare the nosteam.zip for when the docker image has to be built.
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## docker logs -f css-test
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## pkill -f signaling-server.js
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@@ -63,8 +64,8 @@ css-client
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## using MESA_SHADER_CACHE which are mounted volumes
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## the inbuilt DXVK version 2.3 is replaced with DXVK 3.0 downloaded from https://github.com/doitsujin/dxvk/releases/download/v3.0/dxvk-3.0.tar.gz
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## docker cp dxvk-3.0/x64/d3d9.dll 'css-test:/home/ubuntu/Counter-Strike Source/bin/x64/dxvk_d3d9.dll' #probably was like this to copy it in.
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## the inbuilt DXVK version 2.3 is replaced with DXVK downloaded from https://github.com/doitsujin/dxvk/releases
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## this is done through the prepare-nosteam.sh
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## relies on nosteam_celt plugin for receiving the name correctly. -> https://git.unloze.com/UNLOZE/sm-plugins/src/branch/master/CELT_VOICE
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