just faq adjustments i guess

This commit is contained in:
jenz 2026-06-10 00:08:14 +01:00
parent bf74f5dfcf
commit 435cd7f4ae

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@ -122,6 +122,10 @@
<div id="faq"> <div id="faq">
<h2>FAQ</h2> <h2>FAQ</h2>
<div class="faq-item">
<h3>Experience problems with controlling the client?</h3>
<p>The best thing to always try is reloading your webpage.</p>
</div>
<div class="faq-item"> <div class="faq-item">
<h3>What is this?</h3> <h3>What is this?</h3>
<p>This is the unloze webclient. You can play Zombie escape, Minigame and Zombie Riot with it. Visit our website at: https://unloze.com</p> <p>This is the unloze webclient. You can play Zombie escape, Minigame and Zombie Riot with it. Visit our website at: https://unloze.com</p>
@ -141,7 +145,7 @@
</div> </div>
<div class="faq-item"> <div class="faq-item">
<h3>Render Distance</h3> <h3>Render Distance</h3>
<p>For the sake of optimizing game performance we sometimes dont render far distant objects to the web client.</p> <p>For the sake of optimizing game performance we sometimes dont render far distance.</p>
</div> </div>
<div class="faq-item"> <div class="faq-item">
<h3>Opening the in-game menu</h3> <h3>Opening the in-game menu</h3>
@ -385,7 +389,11 @@
}; };
sigWs.onerror = () => setStatus('Connection error'); sigWs.onerror = () => setStatus('Connection error');
sigWs.onclose = () => { stopMic(); exitControl(); setStatus('Disconnected'); }; sigWs.onclose = () => {
stopMic();
exitControl();
setStatus('Disconnected');
};
} }
function waitForIce() { function waitForIce() {