ec62fb6892
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40563
252 lines
8.1 KiB
SourcePawn
252 lines
8.1 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
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* or modified under the Terms and Conditions of its License Agreement, which is found
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
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* may change at any time. To view the latest information, see:
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* http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#if defined _entity_included
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#endinput
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#endif
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#define _entity_included
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/**
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* For more information on these, see the HL2SDK (public/edict.h)
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*/
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#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
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Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
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#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
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#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
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#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
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#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
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#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
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#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
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#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
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#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
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#define FL_FULL_EDICT_CHANGED (1<<8)
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/**
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* Returns the maximum number of entities.
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*
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* @return Maximum number of entities.
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*/
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native GetMaxEntities();
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/**
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* Returns the number of entities in the server.
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*
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* @return Number of entities in the server.
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*/
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native GetEntityCount();
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/**
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* Returns whether or not an entity is valid. Returns false
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* if there is no matching CBaseEntity for this edict index.
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*
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* @param edict Index of the entity/edict.
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* @return True if valid, false otherwise.
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*/
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native bool:IsValidEntity(edict);
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/**
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* Returns whether or not an edict index is valid.
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*
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* @param edict Index of the edict.
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* @return True if valid, false otherwise.
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*/
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native bool:IsValidEdict(edict);
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/**
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* Returns whether or not an entity is a valid networkable edict.
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*
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* @param edict Index of the edict.
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* @return True if networkable, false if invalid or not networkable.
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*/
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native bool:IsEntNetworkable(edict);
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/**
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* Creates a new edict (the basis of a networkable entity)
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*
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* @return Index of the edict, 0 on failure.
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*/
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native CreateEdict();
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/**
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* Removes an edict from the world.
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*
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* @param edict Index of the edict.
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* @noreturn
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* @error Invalid edict index.
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*/
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native RemoveEdict(edict);
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/**
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* Returns the flags on an edict. These are not the same as entity flags.
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*
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* @param edict Index of the entity.
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* @return Edict flags.
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* @error Invalid edict index.
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*/
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native GetEdictFlags(edict);
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/**
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* Sets the flags on an edict. These are not the same as entity flags.
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*
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* @param edict Index of the entity.
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* @param flags Flags to set.
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* @noreturn
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* @error Invalid edict index.
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*/
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native SetEdictFlags(edict, flags);
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/**
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* Retrieves an edict classname.
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*
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* @param edict Index of the entity.
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* @param clsname Buffer to store the classname.
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* @param maxlength Maximum length of the buffer.
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* @return True on success, false if there is no classname set.
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*/
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native bool:GetEdictClassname(edict, String:clsname[], maxlength);
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/**
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* Retrieves an entity's networkable serverclass name.
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* This is not the same as the classname and is used for networkable state changes.
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*
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* @param edict Index of the entity.
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* @param clsname Buffer to store the serverclass name.
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* @param maxlength Maximum lnegth of the buffer.
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* @return True on success, false if the edict is not networkable.
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* @error Invalid edict index.
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*/
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native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
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/**
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* @section Entity offset functions
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*
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* Offsets should be specified in byte distance from the CBaseEntity
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* structure, not short (double byte) or integer (four byte) multiples.
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* It is somewhat common practice to use offsets aligned to their final
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* type, and thus make sure you are not falling to this error in SourceMod.
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* For example, if your "integer-aligned" offset was 119, your byte-aligned
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* offset is 119*4, or 476.
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* Specifying incorrect offsets or the incorrect data type for an offset
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* can have fatal consequences. If you are hardcoding offsets, and the
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* layout of CBaseEntity does not match, you can easily crash the server.
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*
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* The reasonable bounds for offsets is greater than or equal to 0 and
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* below 32768. Offsets out of these bounds will throw an error. However,
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* this does not represent any real range, it is simply a sanity check for
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* illegal values. Any range outside of the CBaseEntity structure's private
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* size will cause undefined behaviour or even crash.
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*/
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/**
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* Peeks into an entity's object data and retrieves the integer value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param size Number of bytes to read (valid values are 1, 2, or 4).
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* @return Value at the given memory location.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native GetEntData(entity, offset, size=4);
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/**
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* Peeks into an entity's object data and sets the integer value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param size Number of bytes to write (valid values are 1, 2, or 4).
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* @return Value at the given memory location.
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* @error Invalid entity or offset out of reasonable bounds.
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* @noreturn
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*/
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native SetEntData(entity, offset, value, size=4);
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/**
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* Peeks into an entity's object data and retrieves the float value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @return Value at the given memory location.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native Float:GetEntDataFloat(entity, offset);
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/**
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* Peeks into an entity's object data and sets the integer value at
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* the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @return Value at the given memory location.
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* @error Invalid entity or offset out of reasonable bounds.
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* @noreturn
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*/
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native SetEntDataFloat(entity, offset, Float:value);
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/**
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* Peeks into an entity's object data and retrieves the entity handle
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* info at the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @return Entity index at the given location, or 0 if none.
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native GetEntDataEnt(entity, offset);
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/**
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* Peeks into an entity's object data and sest the entity handle info
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* at the given offset.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param other Entity index to set, or 0 to clear.
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* @noreturn
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native SetEntDataEnt(entity, offset, other);
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/**
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* Peeks into an entity's object data and retrieves the vector at the
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* given offset.
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* @note Both a Vector and a QAngle are three floats. This is a
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* convenience function and will work with both types.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param vec Vector buffer to store data in.
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* @noreturn
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native GetEntDataVector(entity, offset, Float:vec[3]);
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/**
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* Peeks into an entity's object data and sets the vector at the given
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* offset.
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* @note Both a Vector and a QAngle are three floats. This is a
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* convenience function and will work with both types.
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*
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* @param entity Edict index.
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* @param offset Offset to use.
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* @param vec Vector to set.
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* @noreturn
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* @error Invalid entity or offset out of reasonable bounds.
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*/
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native SetEntDataVector(entity, offset, const Float:vec[3]);
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