/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _entity_included #endinput #endif #define _entity_included /** * For more information on these, see the HL2SDK (public/edict.h) */ #define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */ #define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */ #define FL_EDICT_FULL (1<<2) /**< this is a full server entity */ #define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */ #define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */ #define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */ #define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */ #define FL_EDICT_PENDING_DORMANT_CHECK (1<<6) #define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7) #define FL_FULL_EDICT_CHANGED (1<<8) /** * Returns the maximum number of entities. * * @return Maximum number of entities. */ native GetMaxEntities(); /** * Returns the number of entities in the server. * * @return Number of entities in the server. */ native GetEntityCount(); /** * Returns whether or not an entity is valid. Returns false * if there is no matching CBaseEntity for this edict index. * * @param edict Index of the entity/edict. * @return True if valid, false otherwise. */ native bool:IsValidEntity(edict); /** * Returns whether or not an edict index is valid. * * @param edict Index of the edict. * @return True if valid, false otherwise. */ native bool:IsValidEdict(edict); /** * Returns whether or not an entity is a valid networkable edict. * * @param edict Index of the edict. * @return True if networkable, false if invalid or not networkable. */ native bool:IsEntNetworkable(edict); /** * Creates a new edict (the basis of a networkable entity) * * @return Index of the edict, 0 on failure. */ native CreateEdict(); /** * Removes an edict from the world. * * @param edict Index of the edict. * @noreturn * @error Invalid edict index. */ native RemoveEdict(edict); /** * Returns the flags on an edict. These are not the same as entity flags. * * @param edict Index of the entity. * @return Edict flags. * @error Invalid edict index. */ native GetEdictFlags(edict); /** * Sets the flags on an edict. These are not the same as entity flags. * * @param edict Index of the entity. * @param flags Flags to set. * @noreturn * @error Invalid edict index. */ native SetEdictFlags(edict, flags); /** * Retrieves an edict classname. * * @param edict Index of the entity. * @param clsname Buffer to store the classname. * @param maxlength Maximum length of the buffer. * @return True on success, false if there is no classname set. */ native bool:GetEdictClassname(edict, String:clsname[], maxlength); /** * Retrieves an entity's networkable serverclass name. * This is not the same as the classname and is used for networkable state changes. * * @param edict Index of the entity. * @param clsname Buffer to store the serverclass name. * @param maxlength Maximum lnegth of the buffer. * @return True on success, false if the edict is not networkable. * @error Invalid edict index. */ native bool:GetEntityNetClass(edict, String:clsname[], maxlength); /** * @section Entity offset functions * * Offsets should be specified in byte distance from the CBaseEntity * structure, not short (double byte) or integer (four byte) multiples. * It is somewhat common practice to use offsets aligned to their final * type, and thus make sure you are not falling to this error in SourceMod. * For example, if your "integer-aligned" offset was 119, your byte-aligned * offset is 119*4, or 476. * Specifying incorrect offsets or the incorrect data type for an offset * can have fatal consequences. If you are hardcoding offsets, and the * layout of CBaseEntity does not match, you can easily crash the server. * * The reasonable bounds for offsets is greater than or equal to 0 and * below 32768. Offsets out of these bounds will throw an error. However, * this does not represent any real range, it is simply a sanity check for * illegal values. Any range outside of the CBaseEntity structure's private * size will cause undefined behaviour or even crash. */ /** * Peeks into an entity's object data and retrieves the integer value at * the given offset. * * @param entity Edict index. * @param offset Offset to use. * @param size Number of bytes to read (valid values are 1, 2, or 4). * @return Value at the given memory location. * @error Invalid entity or offset out of reasonable bounds. */ native GetEntData(entity, offset, size=4); /** * Peeks into an entity's object data and sets the integer value at * the given offset. * * @param entity Edict index. * @param offset Offset to use. * @param size Number of bytes to write (valid values are 1, 2, or 4). * @return Value at the given memory location. * @error Invalid entity or offset out of reasonable bounds. * @noreturn */ native SetEntData(entity, offset, value, size=4); /** * Peeks into an entity's object data and retrieves the float value at * the given offset. * * @param entity Edict index. * @param offset Offset to use. * @return Value at the given memory location. * @error Invalid entity or offset out of reasonable bounds. */ native Float:GetEntDataFloat(entity, offset); /** * Peeks into an entity's object data and sets the integer value at * the given offset. * * @param entity Edict index. * @param offset Offset to use. * @return Value at the given memory location. * @error Invalid entity or offset out of reasonable bounds. * @noreturn */ native SetEntDataFloat(entity, offset, Float:value); /** * Peeks into an entity's object data and retrieves the entity handle * info at the given offset. * * @param entity Edict index. * @param offset Offset to use. * @return Entity index at the given location, or 0 if none. * @error Invalid entity or offset out of reasonable bounds. */ native GetEntDataEnt(entity, offset); /** * Peeks into an entity's object data and sest the entity handle info * at the given offset. * * @param entity Edict index. * @param offset Offset to use. * @param other Entity index to set, or 0 to clear. * @noreturn * @error Invalid entity or offset out of reasonable bounds. */ native SetEntDataEnt(entity, offset, other); /** * Peeks into an entity's object data and retrieves the vector at the * given offset. * @note Both a Vector and a QAngle are three floats. This is a * convenience function and will work with both types. * * @param entity Edict index. * @param offset Offset to use. * @param vec Vector buffer to store data in. * @noreturn * @error Invalid entity or offset out of reasonable bounds. */ native GetEntDataVector(entity, offset, Float:vec[3]); /** * Peeks into an entity's object data and sets the vector at the given * offset. * @note Both a Vector and a QAngle are three floats. This is a * convenience function and will work with both types. * * @param entity Edict index. * @param offset Offset to use. * @param vec Vector to set. * @noreturn * @error Invalid entity or offset out of reasonable bounds. */ native SetEntDataVector(entity, offset, const Float:vec[3]);