1251 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1251 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 :
 | |
|  * =============================================================================
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|  * SourceMod SDKTools Extension
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| * Copyright (C) 2004-2010 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
 | |
| #include <stdlib.h>
 | |
| #include <sh_string.h>
 | |
| #include "extension.h"
 | |
| #include "vcallbuilder.h"
 | |
| #include "vnatives.h"
 | |
| #include "vhelpers.h"
 | |
| #include "vglobals.h"
 | |
| #include "CellRecipientFilter.h"
 | |
| #include <inetchannel.h>
 | |
| #include <iclient.h>
 | |
| #include "iserver.h"
 | |
| 
 | |
| SourceHook::List<ValveCall *> g_RegCalls;
 | |
| SourceHook::List<ICallWrapper *> g_CallWraps;
 | |
| 
 | |
| inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
 | |
| {
 | |
| 	info.decflags = decflags;
 | |
| 	info.encflags = 0;
 | |
| 	info.flags = flags;
 | |
| 	info.type = type;
 | |
| 	info.vtype = vtype;
 | |
| }
 | |
| 
 | |
| #define START_CALL() \
 | |
| 	unsigned char *vptr = pCall->stk_get();
 | |
| 
 | |
| #define FINISH_CALL_SIMPLE(vret) \
 | |
| 	pCall->call->Execute(vptr, vret); \
 | |
| 	pCall->stk_put(vptr);
 | |
| 
 | |
| #define ENCODE_VALVE_PARAM(num, which, vnum) \
 | |
| 	if (EncodeValveParam(pContext, \
 | |
| 			params[num], \
 | |
| 			pCall, \
 | |
| 			&pCall->which[vnum], \
 | |
| 			vptr) \
 | |
| 		== Data_Fail) \
 | |
| 	{ \
 | |
| 		return 0; \
 | |
| 	}
 | |
| 
 | |
| #define DECODE_VALVE_PARAM(num, which, vnum) \
 | |
| 	if (DecodeValveParam(pContext, \
 | |
| 			params[num], \
 | |
| 			pCall, \
 | |
| 			&pCall->which[vnum], \
 | |
| 			vptr) \
 | |
| 		== Data_Fail) \
 | |
| 	{ \
 | |
| 		return 0; \
 | |
| 	}
 | |
| 
 | |
| bool CreateBaseCall(const char *name,
 | |
| 						  ValveCallType vcalltype,
 | |
| 						  const ValvePassInfo *retinfo,
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| 						  const ValvePassInfo params[],
 | |
| 						  unsigned int numParams,
 | |
| 						  ValveCall **vaddr)
 | |
| {
 | |
| 	int offset;
 | |
| 	ValveCall *call;
 | |
| 	if (g_pGameConf->GetOffset(name, &offset))
 | |
| 	{
 | |
| 		call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
 | |
| 		if (call)
 | |
| 		{
 | |
| 			g_RegCalls.push_back(call);
 | |
| 		}
 | |
| 		*vaddr = call;
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		void *addr = NULL;
 | |
| 		if (g_pGameConf->GetMemSig(name, &addr) && addr != NULL)
 | |
| 		{
 | |
| 			call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
 | |
| 			if (call)
 | |
| 			{
 | |
| 				g_RegCalls.push_back(call);
 | |
| 			}
 | |
| 			*vaddr = call;
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[2];
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| 		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
 | |
| 		{
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| 			return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
 | |
| 		} else if (!pCall) {
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| 			return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
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| 
 | |
| 	bool ret;
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| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	FINISH_CALL_SIMPLE(&ret);
 | |
| 	return ret ? 1 : 0;
 | |
| }
 | |
| 
 | |
| static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[3];
 | |
| 		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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| 		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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| 		if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
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| 		{
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| 			return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
 | |
| 		} else if (!pCall) {
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| 			return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
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| 
 | |
| 	CBaseEntity *pEntity = NULL;
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| 	START_CALL();
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| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
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| 	DECODE_VALVE_PARAM(3, vparams, 1);
 | |
| 	FINISH_CALL_SIMPLE(&pEntity);
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| 
 | |
| 	return gamehelpers->EntityToBCompatRef(pEntity);
 | |
| }
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| 
 | |
| static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
 | |
| {
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| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[2];
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| 		InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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| 		InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
 | |
| 		{
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| 			return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
 | |
| 		} else if (!pCall) {
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| 			return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
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| 
 | |
| 	CBaseEntity *pEntity;
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| 	START_CALL();
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| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
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| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	FINISH_CALL_SIMPLE(&pEntity);
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| 
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| 	return gamehelpers->EntityToBCompatRef(pEntity);
 | |
| }
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| 
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| #if SOURCE_ENGINE != SE_DARKMESSIAH
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| static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
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| {
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| 	static ValveCall *pCall = NULL;
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| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[4];
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| 		InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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| 		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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| 		InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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| 		InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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| 		if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
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| 		{
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| 			return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
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| 		} else if (!pCall) {
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| 			return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
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| 		}
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| 	}
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| 
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| 	START_CALL();
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| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
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| 	DECODE_VALVE_PARAM(2, vparams, 0);
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| 	DECODE_VALVE_PARAM(3, vparams, 1);
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| 	DECODE_VALVE_PARAM(4, vparams, 2);
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| 	DECODE_VALVE_PARAM(5, vparams, 3);
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| 	FINISH_CALL_SIMPLE(NULL);
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| 
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| 	return 1;
 | |
| }
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| #else
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| /* Dark Messiah specific version */
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| static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
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| {
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| 	static ValveCall *pCall = NULL;
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| 	if (!pCall)
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| 	{
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| 		ValvePassInfo pass[6];
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| 		InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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| 		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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| 		InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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| 		InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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| 		InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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| 		InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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| 		if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
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| 		{
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| 			return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
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| 		} else if (!pCall) {
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| 			return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
 | |
| 		}
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| 	}
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| 
 | |
| 	START_CALL();
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| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
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| 	DECODE_VALVE_PARAM(2, vparams, 0);
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| 	DECODE_VALVE_PARAM(3, vparams, 1);
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| 	DECODE_VALVE_PARAM(4, vparams, 2);
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| 	DECODE_VALVE_PARAM(5, vparams, 3);
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| 	/* Not sure what these params do, but they appear to be the default values */
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| 	*(int *)(vptr + 14) = 3;
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| 	*(int *)(vptr + 18) = 0;
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| 	FINISH_CALL_SIMPLE(NULL);
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| 
 | |
| 	return 1;
 | |
| }
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| #endif
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| 
 | |
| static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
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| {
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| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
 | |
| 		{
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| 			return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
 | |
| 		} else if (!pCall) {
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| 			return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
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| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[3];
 | |
| 		InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
 | |
| 		InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
 | |
| 		InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
 | |
| 		if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
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| 		{
 | |
| 			return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	DECODE_VALVE_PARAM(3, vparams, 1);
 | |
| 	DECODE_VALVE_PARAM(4, vparams, 2);
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| /* :TODO: This is Team Fortress 2 specific */
 | |
| static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[2];
 | |
| 		InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
 | |
| 		}
 | |
| 		else if (!pCall)
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	*(bool *)(vptr + 4) = false;
 | |
| 	*(bool *)(vptr + 5) = false;
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| #else
 | |
| static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | |
| 	if (player == NULL)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | |
| 	}
 | |
| 	if (!player->IsInGame())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	edict_t *pEdict = PEntityOfEntIndex(gamehelpers->ReferenceToIndex(params[2]));
 | |
| 	if (!pEdict || pEdict->IsFree())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
 | |
| 	}
 | |
| 
 | |
| 	engine->SetView(player->GetEdict(), pEdict);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
 | |
| static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	int style = params[1];
 | |
| 	if (style >= MAX_LIGHTSTYLES)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
 | |
| 	}
 | |
| 
 | |
| 	if (g_lightstyle[style] == NULL)
 | |
| 	{
 | |
| 		/* We allocate and never free this because the Engine wants to hold onto it :\
 | |
| 		 * in theory we could hook light style and know whether we're supposed to free 
 | |
| 		 * this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
 | |
| 		 * So, it's a :TODO:!
 | |
| 		 */
 | |
| 		g_lightstyle[style] = new SourceHook::String();
 | |
| 	}
 | |
| 
 | |
| 	char *str;
 | |
| 	pContext->LocalToString(params[2], &str);
 | |
| 
 | |
| 	g_lightstyle[style]->assign(str);
 | |
| 
 | |
| 	engine->LightStyle(style, g_lightstyle[style]->c_str());
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static bool s_slap_supported = false;
 | |
| 	static bool s_slap_setup = false;
 | |
| 	static ICallWrapper *s_teleport = NULL;
 | |
| 	static int s_health_offs = 0;
 | |
| 	static int s_sound_count = 0;
 | |
| 	static int s_frag_offs = 0;
 | |
| 
 | |
| 	if (!s_slap_setup)
 | |
| 	{
 | |
| 		int tries = 0;
 | |
| 
 | |
| 		s_slap_setup = true;
 | |
| 
 | |
| 		if (IsTeleportSupported())
 | |
| 		{
 | |
| 			tries++;
 | |
| 		}
 | |
| 		if (IsGetVelocitySupported())
 | |
| 		{
 | |
| 			tries++;
 | |
| 		}
 | |
| 
 | |
| 		/* Setup health */
 | |
| 		if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
 | |
| 		{
 | |
| 			tries++;
 | |
| 		}
 | |
| 
 | |
| 		if (tries == 3)
 | |
| 		{
 | |
| 			s_slap_supported = true;
 | |
| 
 | |
| 			const char *key;
 | |
| 			if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
 | |
| 			{
 | |
| 				s_sound_count = atoi(key);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!s_slap_supported)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("This function is not supported on this mod");
 | |
| 	}
 | |
| 
 | |
| 	/* First check if the client is valid */
 | |
| 	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | |
| 	if (!player)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Client %d is not valid", params[1]);
 | |
| 	} else if (!player->IsInGame()) {
 | |
| 		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	edict_t *pEdict = player->GetEdict();
 | |
| 	CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
 | |
| 
 | |
| 	/* See if we should be taking away health */
 | |
| 	bool should_slay = false;
 | |
| 	if (params[2])
 | |
| 	{
 | |
| #if SOURCE_ENGINE != SE_DARKMESSIAH
 | |
| 		int *health = (int *)((char *)pEntity + s_health_offs);
 | |
| 
 | |
| 		if (*health - params[2] <= 0)
 | |
| 		{
 | |
| 			*health = 1;
 | |
| 			should_slay = true;
 | |
| 		} else {
 | |
| 			*health -= params[2];
 | |
| 		}
 | |
| #else
 | |
| 		float *health = (float *)((char *)pEntity + s_health_offs);
 | |
| 
 | |
| 		if (*health - (float)params[2] <= 0)
 | |
| 		{
 | |
| 			*health = 1.0f;
 | |
| 			should_slay = true;
 | |
| 		} else {
 | |
| 			*health -= (float)params[2];
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	/* Teleport in a random direction - thank you, Mani!*/
 | |
| 	Vector velocity;
 | |
| 	GetVelocity(pEntity, &velocity, NULL);
 | |
| 	velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
 | |
| 	velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
 | |
| 	velocity.z += rand() % 200 + 100;
 | |
| 	Teleport(pEntity, NULL, NULL, &velocity);
 | |
| 
 | |
| 	/* Play a random sound */
 | |
| 	if (params[3] && s_sound_count > 0)
 | |
| 	{
 | |
| 		char name[48];
 | |
| 		const char *sound_name;
 | |
| 		cell_t player_list[256], total_players = 0;
 | |
| 		int maxClients = playerhelpers->GetMaxClients();
 | |
| 
 | |
| 		int r = (rand() % s_sound_count) + 1;
 | |
| 		snprintf(name, sizeof(name), "SlapSound%d", r);
 | |
| 
 | |
| 		if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
 | |
| 		{
 | |
| 			IGamePlayer *other;
 | |
| 			for (int i=1; i<=maxClients; i++)
 | |
| 			{
 | |
| 				other = playerhelpers->GetGamePlayer(i);
 | |
| 				if (other->IsInGame())
 | |
| 				{
 | |
| 					player_list[total_players++] = i;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
 | |
| 			CellRecipientFilter rf;
 | |
| 			rf.SetToReliable(true);
 | |
| 			rf.Initialize(player_list, total_players);
 | |
| #if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
 | |
| 			engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos);
 | |
| #elif SOURCE_ENGINE < SE_PORTAL2
 | |
| 			engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
 | |
| #else
 | |
| 			engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, -1, sound_name, VOL_NORM, ATTN_NORM, 0, 0, PITCH_NORM, &pos);
 | |
| #endif
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!s_frag_offs)
 | |
| 	{
 | |
| 		const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
 | |
| 		if (frag_prop)
 | |
| 		{
 | |
| 			datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
 | |
| 			typedescription_t *pType = gamehelpers->FindInDataMap(pMap, frag_prop);
 | |
| 			if (pType != NULL)
 | |
| 			{
 | |
| 				s_frag_offs = GetTypeDescOffs(pType);
 | |
| 			}
 | |
| 		}
 | |
| 		if (!s_frag_offs)
 | |
| 		{
 | |
| 			s_frag_offs = -1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	int old_frags = 0;
 | |
| 	if (s_frag_offs > 0)
 | |
| 	{
 | |
| 		old_frags = *(int *)((char *)pEntity + s_frag_offs);
 | |
| 	}
 | |
| 	
 | |
| 	/* Force suicide */
 | |
| 	if (should_slay)
 | |
| 	{
 | |
| 		pluginhelpers->ClientCommand(pEdict, "kill\n");
 | |
| 	}
 | |
| 
 | |
| 	if (s_frag_offs > 0)
 | |
| 	{
 | |
| 		*(int *)((char *)pEntity + s_frag_offs) = old_frags;
 | |
| 	}
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | |
| 	if (player == NULL)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | |
| 	}
 | |
| 	if (!player->IsInGame())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	Vector pos;
 | |
| 	serverClients->ClientEarPosition(player->GetEdict(), &pos);
 | |
| 
 | |
| 	cell_t *addr;
 | |
| 	pContext->LocalToPhysAddr(params[2], &addr);
 | |
| 	addr[0] = sp_ftoc(pos.x);
 | |
| 	addr[1] = sp_ftoc(pos.y);
 | |
| 	addr[2] = sp_ftoc(pos.z);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
 | |
| 
 | |
| 	if (!pPlayer)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | |
| 	}
 | |
| 	else if (!pPlayer->IsInGame())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	edict_t *pEdict = pPlayer->GetEdict();
 | |
| 	CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
 | |
| 
 | |
| 	/* We always set the angles for backwards compatibility -- 
 | |
| 	 * The original function had no return value.
 | |
| 	 */
 | |
| 	QAngle angles;
 | |
| 	bool got_angles = false;
 | |
| 
 | |
| 	if (pEntity != NULL)
 | |
| 	{
 | |
| 		got_angles = GetEyeAngles(pEntity, &angles);
 | |
| 	}
 | |
| 	
 | |
| 	cell_t *addr;
 | |
| 	pContext->LocalToPhysAddr(params[2], &addr);
 | |
| 	addr[0] = sp_ftoc(angles.x);
 | |
| 	addr[1] = sp_ftoc(angles.y);
 | |
| 	addr[2] = sp_ftoc(angles.z);
 | |
| 
 | |
| 	return got_angles ? 1 : 0;
 | |
| }
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| static cell_t NativeFindEntityByClassname(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	char *searchname;
 | |
| 	CBaseEntity *pEntity;
 | |
| 
 | |
| 	if (params[1] == -1)
 | |
| 	{
 | |
| 		pEntity = (CBaseEntity *)servertools->FirstEntity();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | |
| 		if (!pEntity)
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("Entity %d (%d) is invalid",
 | |
| 				gamehelpers->ReferenceToIndex(params[1]),
 | |
| 				params[1]);
 | |
| 		}
 | |
| 		pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
 | |
| 	}
 | |
| 
 | |
| 	// it's tough to find a good ent these days
 | |
| 	if (!pEntity)
 | |
| 	{
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	pContext->LocalToString(params[2], &searchname);
 | |
| 
 | |
| 	const char *classname;
 | |
| 	int lastletterpos;
 | |
| 
 | |
| 	static int offset = -1;
 | |
| 	if (offset == -1)
 | |
| 	{
 | |
| 		offset = GetTypeDescOffs(
 | |
| 			gamehelpers->FindInDataMap(gamehelpers->GetDataMap(pEntity),
 | |
| 			"m_iClassname")
 | |
| 			);
 | |
| 	}
 | |
| 
 | |
| 	string_t s;
 | |
| 
 | |
| 	while (pEntity)
 | |
| 	{
 | |
| 		if ((s = *(string_t *)((uint8_t *)pEntity + offset)) == NULL_STRING)
 | |
| 		{
 | |
| 			pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		classname = STRING(s);
 | |
| 
 | |
| 		lastletterpos = strlen(searchname) - 1;
 | |
| 		if (searchname[lastletterpos] == '*')
 | |
| 		{
 | |
| 			if (strncasecmp(searchname, classname, lastletterpos) == 0)
 | |
| 			{
 | |
| 				return gamehelpers->EntityToBCompatRef(pEntity);
 | |
| 			}
 | |
| 		}
 | |
| 		else if (strcasecmp(searchname, classname) == 0)
 | |
| 		{
 | |
| 			return gamehelpers->EntityToBCompatRef(pEntity);
 | |
| 		}
 | |
| 
 | |
| 		pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
 | |
| 	}
 | |
| 
 | |
| 	return -1;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	static bool bProbablyNoFEBC = false;
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| 	if (bProbablyNoFEBC)
 | |
| 	{
 | |
| 		return NativeFindEntityByClassname(pContext, params);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[3];
 | |
| 		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
 | |
| 		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 
 | |
| 		char error[256];
 | |
| 		error[0] = '\0';
 | |
| 		if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
 | |
| 		{
 | |
| 			g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" wrapper failed to initialize");
 | |
| 		}
 | |
| 
 | |
| 		if (error[0] != '\0')
 | |
| 		{
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| 			if (!bProbablyNoFEBC)
 | |
| 			{
 | |
| 				bProbablyNoFEBC = true;
 | |
| 				g_pSM->LogError(myself, "%s, falling back to IServerTools method.", error);
 | |
| 			}
 | |
| 			return NativeFindEntityByClassname(pContext, params);
 | |
| #else
 | |
| 			return pContext->ThrowNativeError("%s", error);
 | |
| #endif
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	CBaseEntity *pEntity;
 | |
| 	START_CALL();
 | |
| 	*(void **)vptr = g_EntList; 
 | |
| 	DECODE_VALVE_PARAM(1, vparams, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 1);
 | |
| 	FINISH_CALL_SIMPLE(&pEntity);
 | |
| 
 | |
| 	return gamehelpers->EntityToBCompatRef(pEntity);
 | |
| }
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	if (!g_pSM->IsMapRunning())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Cannot create new entity when no map is running");
 | |
| 	}
 | |
| 
 | |
| 	char *classname;
 | |
| 	pContext->LocalToString(params[1], &classname);
 | |
| 	CBaseEntity *pEntity = (CBaseEntity *)servertools->CreateEntityByName(classname);
 | |
| 	return gamehelpers->EntityToBCompatRef(pEntity);
 | |
| }
 | |
| #else
 | |
| static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	if (!g_pSM->IsMapRunning())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Cannot create new entity when no map is running");
 | |
| 	}
 | |
| 
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[3];
 | |
| 		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	CBaseEntity *pEntity = NULL;
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, vparams, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 1);
 | |
| 	FINISH_CALL_SIMPLE(&pEntity);
 | |
| 
 | |
| 	return gamehelpers->EntityToBCompatRef(pEntity);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | |
| 	if (!pEntity)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | |
| 	}
 | |
| 
 | |
| 	servertools->DispatchSpawn(pEntity);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| #else
 | |
| static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[2];
 | |
| 		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	int ret;
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, vparams, 0);
 | |
| 	FINISH_CALL_SIMPLE(&ret);
 | |
| 
 | |
| 	return (ret == -1) ? 0 : 1;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | |
| 	if (!pEntity)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | |
| 	}
 | |
| 
 | |
| 	char *key;
 | |
| 	char *value;
 | |
| 	pContext->LocalToString(params[2], &key);
 | |
| 	pContext->LocalToString(params[3], &value);
 | |
| 
 | |
| 	return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
 | |
| }
 | |
| #else
 | |
| static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[3];
 | |
| 		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool ret;
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	DECODE_VALVE_PARAM(3, vparams, 1);
 | |
| 	FINISH_CALL_SIMPLE(&ret);
 | |
| 
 | |
| 	return ret ? 1 : 0;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | |
| 	if (!pEntity)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | |
| 	}
 | |
| 
 | |
| 	char *key;
 | |
| 	pContext->LocalToString(params[2], &key);
 | |
| 	
 | |
| 	float value = sp_ctof(params[3]);
 | |
| 
 | |
| 	return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
 | |
| }
 | |
| #else
 | |
| static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[3];
 | |
| 		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
 | |
| 		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool ret;
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	DECODE_VALVE_PARAM(3, vparams, 1);
 | |
| 	FINISH_CALL_SIMPLE(&ret);
 | |
| 
 | |
| 	return ret ? 1 : 0;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
 | |
| 	if (!pEntity)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
 | |
| 	}
 | |
| 
 | |
| 	char *key;
 | |
| 	pContext->LocalToString(params[2], &key);
 | |
| 	
 | |
| 	cell_t *vec;
 | |
| 	pContext->LocalToPhysAddr(params[3], &vec);
 | |
| 
 | |
| 	const Vector *v = new Vector(
 | |
| 		sp_ctof(vec[0]),
 | |
| 		sp_ctof(vec[1]),
 | |
| 		sp_ctof(vec[2]));
 | |
| 
 | |
| 	return (servertools->SetKeyValue(pEntity, key, *v) ? 1 : 0);
 | |
| }
 | |
| #else
 | |
| static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[3];
 | |
| 		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| #if SOURCE_ENGINE >= SE_ORANGEBOX
 | |
| 		InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
 | |
| #else
 | |
| 		InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
 | |
| #endif
 | |
| 		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool ret;
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	DECODE_VALVE_PARAM(3, vparams, 1);
 | |
| 	FINISH_CALL_SIMPLE(&ret);
 | |
| 
 | |
| 	return ret ? 1 : 0;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
 | |
| 
 | |
| 	if (!pPlayer)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | |
| 	}
 | |
| 	else if (!pPlayer->IsInGame())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
 | |
| }
 | |
| 
 | |
| static cell_t sm_SetEntityModel(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[1];
 | |
| 		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("SetEntityModel", ValveCall_Entity, NULL, pass, 1, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"SetEntityModel\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"SetEntityModel\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t GetPlayerDecalFile(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | |
| 	if (player == NULL)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | |
| 	}
 | |
| 	if (!player->IsInGame())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	player_info_t info;
 | |
| 	char *buffer;
 | |
| 
 | |
| 	if (!GetPlayerInfo(params[1], &info) || !info.customFiles[0])
 | |
| 	{
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	pContext->LocalToString(params[2], &buffer);
 | |
| 	Q_binarytohex((byte *)&info.customFiles[0], sizeof(info.customFiles[0]), buffer, params[3]);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	if (iserver == NULL)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
 | |
| 	}
 | |
| 
 | |
| 	float in, out;
 | |
| 	cell_t *pIn, *pOut;
 | |
| 
 | |
| 	pContext->LocalToPhysAddr(params[1], &pIn);
 | |
| 	pContext->LocalToPhysAddr(params[2], &pOut);
 | |
| 	iserver->GetNetStats(in, out);
 | |
| 
 | |
| 	*pIn = sp_ftoc(in);
 | |
| 	*pOut = sp_ftoc(out);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t WeaponEquip(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo pass[1];
 | |
| 		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		if (!CreateBaseCall("WeaponEquip", ValveCall_Player, NULL, pass, 1, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"WeaponEquip\" not supported by this mod");
 | |
| 		} else if (!pCall) {
 | |
| 			return pContext->ThrowNativeError("\"WeaponEquip\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		if (!CreateBaseCall("Activate", ValveCall_Entity, NULL, NULL, 0, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"Activate\" not supported by this mod");
 | |
| 		}
 | |
| 		else if (!pCall)
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"Activate\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	START_CALL();
 | |
| 	DECODE_VALVE_PARAM(1, thisinfo, 0);
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	if (iserver == NULL)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
 | |
| 	}
 | |
| 
 | |
| 	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
 | |
| 	IClient *pClient = iserver->GetClient(params[1] - 1);
 | |
| 
 | |
| 	if (player == NULL || pClient == NULL)
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
 | |
| 	}
 | |
| 	if (!player->IsConnected())
 | |
| 	{
 | |
| 		return pContext->ThrowNativeError("Client %d is not connected", params[1]);
 | |
| 	}
 | |
| 
 | |
| 	static ValveCall *pCall = NULL;
 | |
| 	if (!pCall)
 | |
| 	{
 | |
| 		ValvePassInfo params[2];
 | |
| 		InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 		InitPass(params[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
 | |
| 
 | |
| 		if (!CreateBaseCall("SetUserCvar", ValveCall_Entity, NULL, params, 2, &pCall))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
 | |
| 		}
 | |
| 		else if (!pCall)
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| /* TODO: Use UpdateUserSettings function for all engines */
 | |
| #if SOURCE_ENGINE == SE_DARKMESSIAH
 | |
| 	static ValveCall *pUpdateSettings = NULL;
 | |
| 	if (!pUpdateSettings)
 | |
| 	{
 | |
| 		if (!CreateBaseCall("UpdateUserSettings", ValveCall_Entity, NULL, NULL, 0, &pUpdateSettings))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
 | |
| 		}
 | |
| 		else if (!pUpdateSettings)
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
 | |
| 		}
 | |
| 	}
 | |
| #else
 | |
| 	static int changedOffset = -1;
 | |
| 
 | |
| 	if (changedOffset == -1)
 | |
| 	{	
 | |
| 		if (!g_pGameConf->GetOffset("InfoChanged", &changedOffset))
 | |
| 		{
 | |
| 			return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	unsigned char *CGameClient = (unsigned char *)pClient - 4;
 | |
| 
 | |
| 	START_CALL();
 | |
| 	/* Not really a CBaseEntity* but this works */
 | |
| 	CBaseEntity **ebuf = (CBaseEntity **)vptr;
 | |
| 	*ebuf = (CBaseEntity *)CGameClient;
 | |
| 	DECODE_VALVE_PARAM(2, vparams, 0);
 | |
| 	DECODE_VALVE_PARAM(3, vparams, 1);
 | |
| 	FINISH_CALL_SIMPLE(NULL);
 | |
| 
 | |
| #if SOURCE_ENGINE == SE_DARKMESSIAH
 | |
| 	unsigned char *args = pUpdateSettings->stk_get();
 | |
| 	*(void **)args = CGameClient;
 | |
| 	pUpdateSettings->call->Execute(args, NULL);
 | |
| 	pUpdateSettings->stk_put(args);
 | |
| #else
 | |
| 	uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
 | |
| 	*changed = 1;
 | |
| #endif
 | |
| 
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static cell_t GetPlayerResourceEntity(IPluginContext *pContext, const cell_t *params)
 | |
| {
 | |
| 	if (gamehelpers->GetHandleEntity(g_ResourceEntity) != NULL)
 | |
| 	{
 | |
| 		return g_ResourceEntity.GetEntryIndex();
 | |
| 	}
 | |
| 
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| sp_nativeinfo_t g_Natives[] = 
 | |
| {
 | |
| 	{"ExtinguishEntity",		ExtinguishEntity},
 | |
| 	{"ForcePlayerSuicide",		ForcePlayerSuicide},
 | |
| 	{"GivePlayerItem",			GiveNamedItem},
 | |
| 	{"GetPlayerWeaponSlot",		GetPlayerWeaponSlot},
 | |
| 	{"IgniteEntity",			IgniteEntity},
 | |
| 	{"RemovePlayerItem",		RemovePlayerItem},
 | |
| 	{"TeleportEntity",			TeleportEntity},
 | |
| 	{"SetClientViewEntity",		SetClientViewEntity},
 | |
| 	{"SetLightStyle",			SetLightStyle},
 | |
| 	{"SlapPlayer",				SlapPlayer},
 | |
| 	{"GetClientEyePosition",	GetClientEyePosition},
 | |
| 	{"GetClientEyeAngles",		GetClientEyeAngles},
 | |
| 	{"FindEntityByClassname",	FindEntityByClassname},
 | |
| 	{"CreateEntityByName",		CreateEntityByName},
 | |
| 	{"DispatchSpawn",			DispatchSpawn},
 | |
| 	{"DispatchKeyValue",		DispatchKeyValue},
 | |
| 	{"DispatchKeyValueFloat",	DispatchKeyValueFloat},
 | |
| 	{"DispatchKeyValueVector",	DispatchKeyValueVector},
 | |
| 	{"GetClientAimTarget",		sm_GetClientAimTarget},
 | |
| 	{"SetEntityModel",			sm_SetEntityModel},
 | |
| 	{"GetPlayerDecalFile",		GetPlayerDecalFile},
 | |
| 	{"GetServerNetStats",		GetServerNetStats},
 | |
| 	{"EquipPlayerWeapon",		WeaponEquip},
 | |
| 	{"ActivateEntity",			ActivateEntity},
 | |
| 	{"SetClientInfo",			SetClientInfo},
 | |
| 	{"GetPlayerResourceEntity", GetPlayerResourceEntity},
 | |
| 	{NULL,						NULL},
 | |
| };
 |