afc9310704
Using the virtual `CBaseAnimating::GetAttachment(int, matrix3x4_t &)` was a deliberate choice because virtual offsets are generally easier to maintain than signatures. The `matrix3x4_t` is converted to world position and world angles internally. Some of the other overloads are also inlined on a few games, making this the best choice. Since this call can only be used on classes inheriting `CBaseAnimating`, we check if the `DT_BaseAnimating` SendTable exists on the entity, throwing a native error if it doesn't. This safeguard could be greatly improved with a call to `CBaseEntity::GetBaseAnimating`, but would require more gamedata (maybe something to consider for the future?)
337 lines
6.7 KiB
Plaintext
337 lines
6.7 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Sounds */
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"#default"
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{
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"Keys"
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{
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"SlapSoundCount" "2"
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"SlapSound1" "player/damage1.wav"
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"SlapSound2" "player/damage2.wav"
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"GameRulesProxy" "CTerrorGameRulesProxy"
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"GameRulesDataTable" "terror_gamerules_data"
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}
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}
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/* General Temp Entities */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead"
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}
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "17"
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}
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead"
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}
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "6"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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"linux" "@_Z23EntityFactoryDictionaryv"
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"mac" "@_Z23EntityFactoryDictionaryv"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead"
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}
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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}
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}
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}
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/* CBaseAnimating::LookupAttachment */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead"
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}
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"Signatures"
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{
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"LookupAttachment"
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{
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"library" "server"
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"windows" "\x56\x8B\xF1\x83\xBE\x68\x04\x00\x00\x00\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x86\x68\x04\x00\x00\x85\xC0\x5E\x74\x2A\x83\x38\x00\x75\x2A\x33\xC0\xC2\x04\x00\x8B\x4C\x24\x04"
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"linux" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
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"mac" "@_ZN14CBaseAnimating16LookupAttachmentEPKc"
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}
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}
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}
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/* SetUserInfo data */
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"#default"
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{
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"Offsets"
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{
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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{
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"windows" "17"
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"linux" "63"
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"mac" "63"
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}
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/**
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* CBaseClient::SetName(char const*);
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* Linux offset straight from VTable dump.
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* Has string "(%d)%-0.*s"
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*/
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"SetClientName"
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{
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"windows" "16"
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"linux" "62"
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"mac" "62"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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* Linux: mov byte ptr [esi+0B0h], 0
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* Win: mov byte ptr [esi+0B0h], 0
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*/
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"InfoChanged"
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{
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"windows" "176"
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"linux" "176"
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"mac" "176"
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}
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}
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}
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/* Left 4 Dead */
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"left4dead"
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{
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"Offsets"
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{
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"SetOwnerEntity"
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{
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"windows" "16"
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"linux" "17"
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"mac" "17"
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}
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"GiveNamedItem"
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{
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"windows" "482"
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"linux" "483"
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"mac" "483"
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}
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"RemovePlayerItem"
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{
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"windows" "269"
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"linux" "270"
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"mac" "270"
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}
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"Weapon_GetSlot"
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{
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"windows" "267"
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"linux" "268"
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"mac" "268"
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}
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"Ignite"
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{
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"windows" "206"
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"linux" "207"
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"mac" "207"
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}
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"Extinguish"
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{
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"windows" "210"
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"linux" "211"
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"mac" "211"
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}
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"Teleport"
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{
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"windows" "105"
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"linux" "106"
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"mac" "106"
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}
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"CommitSuicide"
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{
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"windows" "449"
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"linux" "449"
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"mac" "449"
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}
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"GetVelocity"
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{
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"windows" "136"
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"linux" "137"
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"mac" "137"
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}
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"EyeAngles"
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{
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"windows" "127"
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"linux" "128"
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"mac" "128"
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}
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"AcceptInput"
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{
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"windows" "37"
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"linux" "38"
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"mac" "38"
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}
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"SetEntityModel"
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{
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"windows" "23"
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"linux" "24"
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"mac" "24"
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}
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"WeaponEquip"
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{
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"windows" "260"
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"linux" "261"
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"mac" "261"
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}
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"Activate"
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{
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"windows" "31"
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"linux" "32"
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"mac" "32"
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}
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"PlayerRunCmd"
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{
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"windows" "427"
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"linux" "428"
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"mac" "428"
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}
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"GetAttachment"
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{
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"windows" "202"
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"linux" "203"
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"mac" "203"
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}
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}
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}
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}
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