sourcemod/extensions/tf2/conditions.cpp
2012-12-27 16:38:34 -05:00

196 lines
5.5 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "conditions.h"
#include "util.h"
#include "bitvec.h"
#include <iplayerinfo.h>
typedef CBitVec<96> condbits_t;
condbits_t g_PlayerConds[MAXPLAYERS+1];
IForward *g_addCondForward = NULL;
IForward *g_removeCondForward = NULL;
int playerCondOffset = -1;
int playerCondExOffset = -1;
int playerCondEx2Offset = -1;
int conditionBitsOffset = -1;
bool g_bIgnoreRemove;
inline void GetPlayerConds(CBaseEntity *pPlayer, condbits_t *pOut)
{
uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
uint32_t playerCondEx2 = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
pOut->SetDWord(0, playerCond);
pOut->Set(0u, condBits);
pOut->SetDWord(1, playerCondEx);
pOut->SetDWord(2, playerCondEx2);
}
void Conditions_OnGameFrame(bool simulating)
{
if (!simulating)
return;
condbits_t *oldconds;
condbits_t newconds;
condbits_t *addedconds;
condbits_t *removedconds;
int i, j;
int maxClients = gpGlobals->maxClients;
for (i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
IPlayerInfo *info = pPlayer->GetPlayerInfo();
if (info->IsHLTV() || info->IsReplay())
continue;
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
oldconds = &g_PlayerConds[i];
GetPlayerConds(pEntity, &newconds);
if (*oldconds == newconds)
continue;
addedconds = &newconds;
for (j = 0; j < addedconds->GetNumDWords(); ++j)
{
addedconds->Clear(j * sizeof(int), oldconds->GetDWord(j));
}
removedconds = oldconds;
for (j = 0; j < removedconds->GetNumDWords(); ++j)
{
removedconds->Clear(j * sizeof(int), newconds.GetDWord(j));
}
for (j = 0; (j = addedconds->FindNextSetBit( j )) != -1; ++j)
{
g_addCondForward->PushCell(i);
g_addCondForward->PushCell(j);
g_addCondForward->Execute(NULL, NULL);
}
for (j = 0; (j = addedconds->FindNextSetBit( j )) != -1; ++j)
{
g_removeCondForward->PushCell(i);
g_removeCondForward->PushCell(j);
g_removeCondForward->Execute(NULL, NULL);
}
g_PlayerConds[i].Copy( newconds );
}
}
bool InitialiseConditionChecks()
{
sm_sendprop_info_t prop;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
return false;
}
playerCondOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
{
g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
return false;
}
conditionBitsOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
return false;
}
playerCondExOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
return false;
}
playerCondEx2Offset = prop.actual_offset;
if (playerCondOffset == -1
|| playerCondExOffset == -1
|| playerCondEx2Offset == -1
|| conditionBitsOffset == -1)
{
return false;
}
int maxClients = gpGlobals->maxClients;
for (int i = 1; i <= maxClients; i++)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
if (!pPlayer || !pPlayer->IsInGame())
continue;
GetPlayerConds(gamehelpers->ReferenceToEntity(i), &g_PlayerConds[i]);
}
g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
return true;
}
void Conditions_OnClientPutInServer(int client)
{
g_PlayerConds[client].Init();
}
void RemoveConditionChecks()
{
g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
}