/** * vim: set ts=4 : * ============================================================================= * SourceMod Team Fortress 2 Extension * Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "conditions.h" #include "util.h" #include "bitvec.h" #include typedef CBitVec<96> condbits_t; condbits_t g_PlayerConds[MAXPLAYERS+1]; IForward *g_addCondForward = NULL; IForward *g_removeCondForward = NULL; int playerCondOffset = -1; int playerCondExOffset = -1; int playerCondEx2Offset = -1; int conditionBitsOffset = -1; bool g_bIgnoreRemove; inline void GetPlayerConds(CBaseEntity *pPlayer, condbits_t *pOut) { uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset); uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset); uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset); uint32_t playerCondEx2 = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset); pOut->SetDWord(0, playerCond); pOut->Set(0u, condBits); pOut->SetDWord(1, playerCondEx); pOut->SetDWord(2, playerCondEx2); } void Conditions_OnGameFrame(bool simulating) { if (!simulating) return; condbits_t *oldconds; condbits_t newconds; condbits_t *addedconds; condbits_t *removedconds; int i, j; int maxClients = gpGlobals->maxClients; for (i = 1; i <= maxClients; i++) { IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); if (!pPlayer || !pPlayer->IsInGame()) continue; IPlayerInfo *info = pPlayer->GetPlayerInfo(); if (info->IsHLTV() || info->IsReplay()) continue; CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i); oldconds = &g_PlayerConds[i]; GetPlayerConds(pEntity, &newconds); if (*oldconds == newconds) continue; addedconds = &newconds; for (j = 0; j < addedconds->GetNumDWords(); ++j) { addedconds->Clear(j * sizeof(int), oldconds->GetDWord(j)); } removedconds = oldconds; for (j = 0; j < removedconds->GetNumDWords(); ++j) { removedconds->Clear(j * sizeof(int), newconds.GetDWord(j)); } for (j = 0; (j = addedconds->FindNextSetBit( j )) != -1; ++j) { g_addCondForward->PushCell(i); g_addCondForward->PushCell(j); g_addCondForward->Execute(NULL, NULL); } for (j = 0; (j = addedconds->FindNextSetBit( j )) != -1; ++j) { g_removeCondForward->PushCell(i); g_removeCondForward->PushCell(j); g_removeCondForward->Execute(NULL, NULL); } g_PlayerConds[i].Copy( newconds ); } } bool InitialiseConditionChecks() { sm_sendprop_info_t prop; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop)) { g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset"); return false; } playerCondOffset = prop.actual_offset; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop)) { g_pSM->LogError(myself, "Failed to find _condition_bits prop offset"); return false; } conditionBitsOffset = prop.actual_offset; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop)) { g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset"); return false; } playerCondExOffset = prop.actual_offset; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop)) { g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset"); return false; } playerCondEx2Offset = prop.actual_offset; if (playerCondOffset == -1 || playerCondExOffset == -1 || playerCondEx2Offset == -1 || conditionBitsOffset == -1) { return false; } int maxClients = gpGlobals->maxClients; for (int i = 1; i <= maxClients; i++) { IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); if (!pPlayer || !pPlayer->IsInGame()) continue; GetPlayerConds(gamehelpers->ReferenceToEntity(i), &g_PlayerConds[i]); } g_pSM->AddGameFrameHook(Conditions_OnGameFrame); return true; } void Conditions_OnClientPutInServer(int client) { g_PlayerConds[client].Init(); } void RemoveConditionChecks() { g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame); }