sourcemod/extensions/tf2/util.h
2013-08-29 09:27:35 -04:00

60 lines
2.3 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_TF2TOOLS_UTIL_H_
#define _INCLUDE_TF2TOOLS_UTIL_H_
#define REGISTER_NATIVE_ADDR(name, code) \
void *addr; \
if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
{ \
return pContext->ThrowNativeError("Failed to locate function"); \
} \
code; \
g_RegNatives.Register(pWrapper);
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
bool UTIL_FindDataTable(SendTable *pTable,
const char *name,
sm_sendprop_info_t *info,
unsigned int offset);
bool UTIL_ContainsDataTable(SendTable *pTable, const char *name);
ServerClass *UTIL_FindServerClass(const char *classname);
CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers);
#endif //_INCLUDE_TF2TOOLS_UTIL_H_