/** * vim: set ts=4 : * ============================================================================= * SourceMod Team Fortress 2 Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_TF2TOOLS_UTIL_H_ #define _INCLUDE_TF2TOOLS_UTIL_H_ #define REGISTER_NATIVE_ADDR(name, code) \ void *addr; \ if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \ { \ return pContext->ThrowNativeError("Failed to locate function"); \ } \ code; \ g_RegNatives.Register(pWrapper); size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...); bool UTIL_FindDataTable(SendTable *pTable, const char *name, sm_sendprop_info_t *info, unsigned int offset); bool UTIL_ContainsDataTable(SendTable *pTable, const char *name); ServerClass *UTIL_FindServerClass(const char *classname); CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers); #endif //_INCLUDE_TF2TOOLS_UTIL_H_