70a960dd84
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%4072
310 lines
10 KiB
C++
310 lines
10 KiB
C++
#ifndef _INCLUDE_SOURCEPAWN_VM_CONTEXT_H_
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#define _INCLUDE_SOURCEPAWN_VM_CONTEXT_H_
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#include "sp_vm_types.h"
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/*****************
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** Note that all functions return a non-zero error code on failure
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* unless otherwise noted.
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* All input pointers must be valid unless otherwise noted as optional.
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* All output pointers on failure are undefined.
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* All local address are guaranteed to be positive. However, they are stored
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* as signed integers, because they must logically fit inside a cell.
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*/
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namespace SourcePawn
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{
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class IVirtualMachine;
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class IPluginDebugInfo
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{
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public:
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/**
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* Given a code pointer, finds the file it is associated with.
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*
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* @param addr Code address offset.
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* @param filename Pointer to store filename pointer in.
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*/
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virtual int LookupFile(ucell_t addr, const char **filename) =0;
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/**
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* Given a code pointer, finds the function it is associated with.
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*
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* @param addr Code address offset.
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* @param name Pointer to store function name pointer in.
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*/
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virtual int LookupFunction(ucell_t addr, const char **name) =0;
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/**
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* Given a code pointer, finds the line it is associated with.
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*
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* @param addr Code address offset.
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* @param line Pointer to store line number in.
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*/
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virtual int LookupLine(ucell_t addr, uint32_t *line) =0;
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};
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class IPluginContext
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{
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public:
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virtual ~IPluginContext() { };
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public:
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/**
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* Returns the parent IVirtualMachine.
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*
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* @return Parent virtual machine pointer.
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*/
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virtual IVirtualMachine *GetVirtualMachine() =0;
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/**
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* Returns the child sp_context_t structure.
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*
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* @return Child sp_context_t structure.
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*/
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virtual sp_context_t *GetContext() =0;
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/**
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* Returns true if the plugin is in debug mode.
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*
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* @return True if in debug mode, false otherwise.
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*/
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virtual bool IsDebugging() =0;
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/**
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* Installs a debug break and returns the old one, if any.
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* This will fail if the plugin is not debugging.
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*
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* @param newpfn New function pointer.
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* @param oldpfn Pointer to retrieve old function pointer.
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*/
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virtual int SetDebugBreak(SPVM_DEBUGBREAK newpfn, SPVM_DEBUGBREAK *oldpfn) =0;
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/**
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* Returns debug info.
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*
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* @return IPluginDebugInfo, or NULL if no debug info found.
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*/
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virtual IPluginDebugInfo *GetDebugInfo() =0;
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/**
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* Allocs memory on the secondary stack of a plugin.
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* Note that although called a heap, it is in fact a stack.
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*
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* @param cells Number of cells to allocate.
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* @param local_adddr Will be filled with data offset to heap.
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* @param phys_addr Physical address to heap memory.
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*/
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virtual int HeapAlloc(unsigned int cells, cell_t *local_addr, cell_t **phys_addr) =0;
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/**
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* Pops a heap address off the heap stack. Use this to free memory allocated with
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* SP_HeapAlloc().
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* Note that in SourcePawn, the heap is in fact a bottom-up stack. Deallocations
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* with this native should be performed in precisely the REVERSE order.
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*
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* @param local_addr Local address to free.
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*/
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virtual int HeapPop(cell_t local_addr) =0;
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/**
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* Releases a heap address using a different method than SP_HeapPop().
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* This allows you to release in any order. However, if you allocate N
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* objects, release only some of them, then begin allocating again,
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* you cannot go back and starting freeing the originals.
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* In other words, for each chain of allocations, if you start deallocating,
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* then allocating more in a chain, you must only deallocate from the current
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* allocation chain. This is basically HeapPop() except on a larger scale.
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*
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* @param local_addr Local address to free.
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*/
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virtual int HeapRelease(cell_t local_addr) =0;
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/**
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* Finds a native by name.
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*
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* @param name Name of native.
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* @param index Optionally filled with native index number.
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*/
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virtual int FindNativeByName(const char *name, uint32_t *index) =0;
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/**
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* Gets native info by index.
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*
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* @param index Index number of native.
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* @param native Optionally filled with pointer to native structure.
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*/
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virtual int GetNativeByIndex(uint32_t index, sp_native_t **native) =0;
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/**
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* Gets the number of natives.
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*
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* @return Filled with the number of natives.
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*/
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virtual uint32_t GetNativesNum() =0;
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/**
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* Finds a public function by name.
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*
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* @param name Name of public
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* @param index Optionally filled with public index number.
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*/
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virtual int FindPublicByName(const char *name, uint32_t *index) =0;
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/**
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* Gets public function info by index.
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*
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* @param index Public function index number.
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* @param pblic Optionally filled with pointer to public structure.
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*/
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virtual int GetPublicByIndex(uint32_t index, sp_public_t **publicptr) =0;
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/**
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* Gets the number of public functions.
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*
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* @return Filled with the number of public functions.
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*/
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virtual uint32_t GetPublicsNum() =0;
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/**
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* Gets public variable info by index.
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* @param index Public variable index number.
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* @param pubvar Optionally filled with pointer to pubvar structure.
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*/
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virtual int GetPubvarByIndex(uint32_t index, sp_pubvar_t **pubvar) =0;
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/**
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* Finds a public variable by name.
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*
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* @param name Name of pubvar
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* @param index Optionally filled with pubvar index number.
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* @param local_addr Optionally filled with local address offset.
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* @param phys_addr Optionally filled with relocated physical address.
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*/
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virtual int FindPubvarByName(const char *name, uint32_t *index) =0;
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/**
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* Gets the addresses of a public variable.
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*
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* @param index Index of public variable.
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* @param local_addr Address to store local address in.
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* @param phys_addr Address to store physically relocated in.
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*/
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virtual int GetPubvarAddrs(uint32_t index, cell_t *local_addr, cell_t **phys_addr) =0;
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/**
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* Returns the number of public variables.
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*
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* @return Number of public variables.
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*/
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virtual uint32_t GetPubVarsNum() =0;
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/**
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* Round-about method of converting a plugin reference to a physical address
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*
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* @param local_addr Local address in plugin.
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* @param phys_addr Optionally filled with relocated physical address.
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*/
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virtual int LocalToPhysAddr(cell_t local_addr, cell_t **phys_addr) =0;
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/**
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* Converts a local address to a physical string.
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* Note that SourcePawn does not support packed strings, as such this function is
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* 'cell to char' only.
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*
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* @param local_addr Local address in plugin.
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* @param buffer Destination output buffer.
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* @param maxlength Maximum length of output buffer, including null terminator.
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* @param chars Optionally filled with the number of characters written.
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*/
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virtual int LocalToString(cell_t local_addr, char *buffer, size_t maxlength, int *chars) =0;
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/**
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* Converts a physical string to a local address.
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* Note that SourcePawn does not support packed strings.
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*
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* @param local_addr Local address in plugin.
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* @param chars Number of chars to write, including NULL terminator.
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* @param source Source string to copy.
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*/
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virtual int StringToLocal(cell_t local_addr, size_t chars, const char *source) =0;
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/**
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* Pushes a cell onto the stack. Increases the parameter count by one.
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*
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* @param value Cell value.
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*/
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virtual int PushCell(cell_t value) =0;
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/**
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* Pushes an array of cells onto the stack. Increases the parameter count by one.
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* If the function returns an error it will fail entirely, releasing anything allocated in the process.
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* Note that this does not release the heap, so you should release it after
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* calling Execute().
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*
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* @param local_addr Filled with local address to release.
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* @param phys_addr Optionally filled with physical address of new array.
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* @param array Cell array to copy.
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* @param numcells Number of cells in the array to copy.
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*/
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virtual int PushCellArray(cell_t *local_addr, cell_t **phys_addr, cell_t array[], unsigned int numcells) =0;
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/**
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* Pushes a string onto the stack (by reference) and increases the parameter count by one.
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* Note that this does not release the heap, so you should release it after
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* calling Execute().
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*
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* @param local_addr Filled with local address to release.
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* @param phys_addr Optionally filled with physical address of new array.
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* @param array Cell array to copy.
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* @param numcells Number of cells in the array to copy.
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*/
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virtual int PushString(cell_t *local_addr, cell_t **phys_addr, const char *string) =0;
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/**
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* Individually pushes each cell of an array of cells onto the stack. Increases the
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* parameter count by the number of cells pushed.
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* If the function returns an error it will fail entirely, releasing anything allocated in the process.
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*
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* @param array Array of cells to read from.
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* @param numcells Number of cells to read.
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*/
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virtual int PushCellsFromArray(cell_t array[], unsigned int numcells) =0;
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/**
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* Binds a list of native names and their function pointers to a context.
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* If num is 0, the list is read until an entry with a NULL name is reached.
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* All natives are assigned a status of SP_NATIVE_OKAY by default.
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* If overwrite is non-zero, already registered natives will be overwritten.
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*
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* @param natives Array of natives.
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* @param num Number of natives in array.
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*/
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virtual int BindNatives(sp_nativeinfo_t *natives, unsigned int num, int overwrite) =0;
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/**
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* Binds a single native. Overwrites any existing bind.
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* If the context does not contain the native that will be binded the function will return
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* with a SP_ERR_NOT_FOUND error.
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*
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* @param native Pointer to native.
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* @param status Status value to set (should be SP_NATIVE_OKAY).
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*/
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virtual int BindNative(sp_nativeinfo_t *native, uint32_t status) =0;
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/**
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* Binds a single native to any non-registered or pending native.
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* Status is automatically set to pending.
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*
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* @param native Native to bind.
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*/
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virtual int BindNativeToAny(SPVM_NATIVE_FUNC native) =0;
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/**
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* Executes a public function.
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*/
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virtual int Execute(uint32_t public_func, cell_t *result) =0;
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};
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};
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#endif //_INCLUDE_SOURCEPAWN_VM_CONTEXT_H_
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