#ifndef _INCLUDE_SOURCEPAWN_VM_CONTEXT_H_ #define _INCLUDE_SOURCEPAWN_VM_CONTEXT_H_ #include "sp_vm_types.h" /***************** ** Note that all functions return a non-zero error code on failure * unless otherwise noted. * All input pointers must be valid unless otherwise noted as optional. * All output pointers on failure are undefined. * All local address are guaranteed to be positive. However, they are stored * as signed integers, because they must logically fit inside a cell. */ namespace SourcePawn { class IVirtualMachine; class IPluginDebugInfo { public: /** * Given a code pointer, finds the file it is associated with. * * @param addr Code address offset. * @param filename Pointer to store filename pointer in. */ virtual int LookupFile(ucell_t addr, const char **filename) =0; /** * Given a code pointer, finds the function it is associated with. * * @param addr Code address offset. * @param name Pointer to store function name pointer in. */ virtual int LookupFunction(ucell_t addr, const char **name) =0; /** * Given a code pointer, finds the line it is associated with. * * @param addr Code address offset. * @param line Pointer to store line number in. */ virtual int LookupLine(ucell_t addr, uint32_t *line) =0; }; class IPluginContext { public: virtual ~IPluginContext() { }; public: /** * Returns the parent IVirtualMachine. * * @return Parent virtual machine pointer. */ virtual IVirtualMachine *GetVirtualMachine() =0; /** * Returns the child sp_context_t structure. * * @return Child sp_context_t structure. */ virtual sp_context_t *GetContext() =0; /** * Returns true if the plugin is in debug mode. * * @return True if in debug mode, false otherwise. */ virtual bool IsDebugging() =0; /** * Installs a debug break and returns the old one, if any. * This will fail if the plugin is not debugging. * * @param newpfn New function pointer. * @param oldpfn Pointer to retrieve old function pointer. */ virtual int SetDebugBreak(SPVM_DEBUGBREAK newpfn, SPVM_DEBUGBREAK *oldpfn) =0; /** * Returns debug info. * * @return IPluginDebugInfo, or NULL if no debug info found. */ virtual IPluginDebugInfo *GetDebugInfo() =0; /** * Allocs memory on the secondary stack of a plugin. * Note that although called a heap, it is in fact a stack. * * @param cells Number of cells to allocate. * @param local_adddr Will be filled with data offset to heap. * @param phys_addr Physical address to heap memory. */ virtual int HeapAlloc(unsigned int cells, cell_t *local_addr, cell_t **phys_addr) =0; /** * Pops a heap address off the heap stack. Use this to free memory allocated with * SP_HeapAlloc(). * Note that in SourcePawn, the heap is in fact a bottom-up stack. Deallocations * with this native should be performed in precisely the REVERSE order. * * @param local_addr Local address to free. */ virtual int HeapPop(cell_t local_addr) =0; /** * Releases a heap address using a different method than SP_HeapPop(). * This allows you to release in any order. However, if you allocate N * objects, release only some of them, then begin allocating again, * you cannot go back and starting freeing the originals. * In other words, for each chain of allocations, if you start deallocating, * then allocating more in a chain, you must only deallocate from the current * allocation chain. This is basically HeapPop() except on a larger scale. * * @param local_addr Local address to free. */ virtual int HeapRelease(cell_t local_addr) =0; /** * Finds a native by name. * * @param name Name of native. * @param index Optionally filled with native index number. */ virtual int FindNativeByName(const char *name, uint32_t *index) =0; /** * Gets native info by index. * * @param index Index number of native. * @param native Optionally filled with pointer to native structure. */ virtual int GetNativeByIndex(uint32_t index, sp_native_t **native) =0; /** * Gets the number of natives. * * @return Filled with the number of natives. */ virtual uint32_t GetNativesNum() =0; /** * Finds a public function by name. * * @param name Name of public * @param index Optionally filled with public index number. */ virtual int FindPublicByName(const char *name, uint32_t *index) =0; /** * Gets public function info by index. * * @param index Public function index number. * @param pblic Optionally filled with pointer to public structure. */ virtual int GetPublicByIndex(uint32_t index, sp_public_t **publicptr) =0; /** * Gets the number of public functions. * * @return Filled with the number of public functions. */ virtual uint32_t GetPublicsNum() =0; /** * Gets public variable info by index. * @param index Public variable index number. * @param pubvar Optionally filled with pointer to pubvar structure. */ virtual int GetPubvarByIndex(uint32_t index, sp_pubvar_t **pubvar) =0; /** * Finds a public variable by name. * * @param name Name of pubvar * @param index Optionally filled with pubvar index number. * @param local_addr Optionally filled with local address offset. * @param phys_addr Optionally filled with relocated physical address. */ virtual int FindPubvarByName(const char *name, uint32_t *index) =0; /** * Gets the addresses of a public variable. * * @param index Index of public variable. * @param local_addr Address to store local address in. * @param phys_addr Address to store physically relocated in. */ virtual int GetPubvarAddrs(uint32_t index, cell_t *local_addr, cell_t **phys_addr) =0; /** * Returns the number of public variables. * * @return Number of public variables. */ virtual uint32_t GetPubVarsNum() =0; /** * Round-about method of converting a plugin reference to a physical address * * @param local_addr Local address in plugin. * @param phys_addr Optionally filled with relocated physical address. */ virtual int LocalToPhysAddr(cell_t local_addr, cell_t **phys_addr) =0; /** * Converts a local address to a physical string. * Note that SourcePawn does not support packed strings, as such this function is * 'cell to char' only. * * @param local_addr Local address in plugin. * @param buffer Destination output buffer. * @param maxlength Maximum length of output buffer, including null terminator. * @param chars Optionally filled with the number of characters written. */ virtual int LocalToString(cell_t local_addr, char *buffer, size_t maxlength, int *chars) =0; /** * Converts a physical string to a local address. * Note that SourcePawn does not support packed strings. * * @param local_addr Local address in plugin. * @param chars Number of chars to write, including NULL terminator. * @param source Source string to copy. */ virtual int StringToLocal(cell_t local_addr, size_t chars, const char *source) =0; /** * Pushes a cell onto the stack. Increases the parameter count by one. * * @param value Cell value. */ virtual int PushCell(cell_t value) =0; /** * Pushes an array of cells onto the stack. Increases the parameter count by one. * If the function returns an error it will fail entirely, releasing anything allocated in the process. * Note that this does not release the heap, so you should release it after * calling Execute(). * * @param local_addr Filled with local address to release. * @param phys_addr Optionally filled with physical address of new array. * @param array Cell array to copy. * @param numcells Number of cells in the array to copy. */ virtual int PushCellArray(cell_t *local_addr, cell_t **phys_addr, cell_t array[], unsigned int numcells) =0; /** * Pushes a string onto the stack (by reference) and increases the parameter count by one. * Note that this does not release the heap, so you should release it after * calling Execute(). * * @param local_addr Filled with local address to release. * @param phys_addr Optionally filled with physical address of new array. * @param array Cell array to copy. * @param numcells Number of cells in the array to copy. */ virtual int PushString(cell_t *local_addr, cell_t **phys_addr, const char *string) =0; /** * Individually pushes each cell of an array of cells onto the stack. Increases the * parameter count by the number of cells pushed. * If the function returns an error it will fail entirely, releasing anything allocated in the process. * * @param array Array of cells to read from. * @param numcells Number of cells to read. */ virtual int PushCellsFromArray(cell_t array[], unsigned int numcells) =0; /** * Binds a list of native names and their function pointers to a context. * If num is 0, the list is read until an entry with a NULL name is reached. * All natives are assigned a status of SP_NATIVE_OKAY by default. * If overwrite is non-zero, already registered natives will be overwritten. * * @param natives Array of natives. * @param num Number of natives in array. */ virtual int BindNatives(sp_nativeinfo_t *natives, unsigned int num, int overwrite) =0; /** * Binds a single native. Overwrites any existing bind. * If the context does not contain the native that will be binded the function will return * with a SP_ERR_NOT_FOUND error. * * @param native Pointer to native. * @param status Status value to set (should be SP_NATIVE_OKAY). */ virtual int BindNative(sp_nativeinfo_t *native, uint32_t status) =0; /** * Binds a single native to any non-registered or pending native. * Status is automatically set to pending. * * @param native Native to bind. */ virtual int BindNativeToAny(SPVM_NATIVE_FUNC native) =0; /** * Executes a public function. */ virtual int Execute(uint32_t public_func, cell_t *result) =0; }; }; #endif //_INCLUDE_SOURCEPAWN_VM_CONTEXT_H_